Showing posts with label Alone in the Dark. Show all posts
Showing posts with label Alone in the Dark. Show all posts

Wednesday, May 28, 2008

Is the end near for single player games?


By Tiberius Jonez

Zelda, Final Fantasy, Metal Gear Solid, Grand Theft Auto and Splinter Cell are all triple-A gaming franchises and all were originally single player only experiences. However, with the exception of Zelda, all these franchises latest iterations feature some form of online multiplayer component. With the big three consoles all featuring online connectivity in varying degrees, it is clear that the future, and in many instances the present, of videogames is online. At some point in the very near future – possibly by the end of this year – completely offline single player games will be extremely rare or even nonexistent.

With development budgets exceeding the $100Mil mark (GTA IV), it’s becoming increasingly difficult for publishers to green-light projects that don’t feature any kind of online revenue streams like downloadable content or multiplayer advertising. Considering only 10-15% of gamers ever finish an entire single player game, the current system of game production and sales is a kind of economic insanity on the part of both developers and consumers. Gamers pay $60 for content they never fully experience and developers spend millions passionately creating content that goes largely unseen.

Gamers wonder why their games have been drastically shortened in the past five years. Five years ago, if a game wasn’t 30-40 hours in length it was considered to be a short game and difficult to justify at $50. Now games are $60 yet most developers are shooting for a much shorter 10-15 hour experience, and why not? Why would a developer want to create a 20-30 hour experience if 85-90% of their consumer base will only ever see the first two-thirds of it? It makes more sense for them to save both money and time by creating a shorter experience that more players might actually complete.

Alone in the Dark, the latest game from publisher Atari is taking a new approach to getting more gamers to see the end of their game by breaking it into chapters and allowing players to have access to every chapter from the get-go. If you get stuck or frustrated somewhere, simply skip to the next chapter and keep going. And don’t worry about missing any important story bits because every chapter is preceded by a “Previously on Alone in the Dark” recap.

This sort of approach or something similar is likely to become more popular with other developers in the future. The next step is chapter by chapter delivery. Instead of buying the entire game for $60, you may pay $5-$10 for a chapter and buy as much or as little of the “entire” experience as you like.

In a recent interview with videogaming247, Atari head Phil Harrison said Eden games, the developer on Alone in the Dark, originally intended to deliver the game episodically when they began work on it four years ago but due to technical and commercial reasons, decided not to go that route with the final product. Still, when you consider the present direction of the industry as a whole, Eden’s thinking was quite prescient four years ago.

As more and more games include features like multiplayer and co-op gameplay the shift away from purely single player games will gain momentum. While there will always be a market for single player games that segment of the industry will become a much more focused one, with fewer developers delivering fewer such experiences. At the same time, with broadband internet becoming more widespread and inexpensive, more players will have the means and desire to play online.

Is the end near for single player games? Probably not the end as a whole but possibly the end of them as we used to know and love them is.

Friday, May 23, 2008

Alone in the Dark setting survival horror on fire in June

by Tiberius Jonez

The new Alone in the Dark game which drops June 24th was already on my short list of summer releases to check out after watching the impressive tech demos from the game. Today Joystiq has a write-up about their extended hands-on play session with what is likely the final build of the game. According to the story, Alone in the Dark is set to take the survival horror genre in some completely new and exciting directions.

Alone in the Dark promises to be one of the most cinematic gaming experiences ever created. The game is broken into chapters with a cliffhanger at the end of each one, much like the serial shows from the 1940’s. Eden Studios, the developer making the game for publisher Atari, is encouraging everyone to finish the entire game regardless of skill level by making all the chapters available for play right from the start. You will be able to play any chapter at any time, and thanks to the “Previously on Alone in the Dark” recaps prior to each mission you won’t miss any key plot points if you have to skip part of a chapter due to difficulty of a puzzle or for any other reason.

The game will blend many different gameplay genres including platforming, environmental puzzles, first person-shooter and even driving elements. Aside from the supernatural premise of the game, the environments are very realistic. According to the developers, Central Park in the game is a near exact recreation of its real world counterpart.

Fire plays a key role in the game as a weapon and an obstacle and the game’s engine does a superb job of animating its behavior. Multiple solutions to every problem and weapon combining also play large roles in the gameplay.

Alone in the Dark is really starting to sound like a winner. This is one game I plan to play on day one. If you want more info, check out the full story on Joystiq.

Saturday, February 16, 2008

Alone in the Dark 5 tech demo raises the survival horror bar




by Tiberius Jonez
email tiberiusjonez@gmail.com

While Resident Evil and Silent Hill are the most famous names in the survival horror genre, we musn't forget who created the genre in the first place, Alone in the Dark. The tech demo for Alone in the Dark 5 (AITD5) shown in this video is absolutely stunning and shows some fantastic gameplay possibilities.

No release date has been announced, but we do know that AITD5 will be released on both the Xbox 360 and PS3. In the video, producer Nour Polloni of Eden Games, the studio developing AITD5 for Atari, demonstrates some of the game's amazing visuals and gameplay possibilities. Sticky tape and everyday objects are used in ways that would make MacGyver proud. Atari may very well have a much-needed hit on their hands. We'll be following this one closely as more details come to light. See what I did there? :0-)