Showing posts with label Uncharted: Drake's Fortune. Show all posts
Showing posts with label Uncharted: Drake's Fortune. Show all posts

Saturday, November 24, 2007

Ubisoft UK Boss says industry "Crying Out" For New IP's


Such is the opinion of Rob Cooper, the man in charge of Ubisoft UK following the debut of Assassin's Creed at the top of the UK charts. The ambitious "hitman in sandles" game became the third-fastest selling Xbox 360 game ever, something Ubisoft sees as confirmation that not everyone wants more lousy licensed games and sub-par sequels. "I think the success worldwide of Assassin's Creed absolutely proves that new IP can live and prosper within the sequel and licensed based competition," said Cooper, speaking to MCV. "The industry is crying out for new and compelling content and we're delighted that AC has lived up to its expectations."

November has been a good month for new IP's with Assassin's Creed, Mass Effect and Uncharted: Drake's Fortune all making big splashes in their respective debuts. Common sense dictates no entertainment industry can sustain long term growth without a constant influx of new properties. Even the best franchises can only sustain sequels for so long before they eventually whither and die. It is exciting to see three new franchises of such high quality arrive on the scene in quick succession. If publishers give developers greater opportunities to capitalize on out-of-the-box thinking -- including spending the marketing dollars necessary to cement new properties in the public consciousness -- we might end up with more classics and less trash.

Monday, November 19, 2007

Uncharted: Drake's Fortune - The PS3 has arrived


With all these blockbuster games hitting in my birthday month (Nov 20th, thank you Mass Effect!), it's been a busy two weeks of gaming at my house. In the past two weeks, I've finished Call of Duty 4, Assassin's Creed, I'm working on Super Mario Galaxy and Saturday saw me complete Uncharted: Drake's Fortune.

It's no secret that my Xbox 360 gets a lot more play than my PS3, but let's face it, if there were more games for the system I'd spend more time on it. Well, if Sony can bring more games like Uncharted to the system, I'm going to have a tough time ignoring it in the future!

I've seen a lot of footage of Uncharted over the past six months, so my anticipation was running high before I put the disc in the console. I had read reports of how it could only be developed on the PS3, and while I took those with a boulder-sized grain of salt, I was curious whether the final product would validate those claims. In short, it does.

Uncharted: Drake's Fortune is everything a great game should be. It grabs your attention with the opening frame and holds it firmly to the end credits. It's filled with memorable characters, both pro- and antagonists, that drive the story forward and leave you wanting more. Technically, it is a showcase for the hardware it is designed for, in this case, the PS3. For the first time, I finished a PS3 game and wondered if it could have been done on the Xbox 360. Honestly, I don't know the answer to that question, but the fact that I even wondered about it is a testament to the quality of Naughty Dog's work on Uncharted.

Is the game perfect? What is perfect? If you are looking for things to pick apart in the game, you could do that with anything. The Mona Lisa has a crooked smile, but isn't that what gives "her" her charm? Yeah, the grenade explosions could be bigger in the game, but then you couldn't avoid them as well. There could be more platforming in the game, but I only say that because the platforming that's there is as good or better than in any previous game. It could be a bit longer, but only because when it ended I wanted to keep playing. It could be a bit more difficult, but that might detract from the fun. Clearly, the developers want you to finish Uncharted and they give you help to that end.

When I form my opinions of a game there are a few basic criteria I look to as the basis of comparison. Graphics, gameplay, ability to mesmerize, story, and replay value. On all these fronts, Uncharted is an unmitigated success. Rarely does a game with no multiplayer component warrant subsequent play-throughs, but Uncharted does.

Excuse the cliche, but if you're one of the 94 million or so gamers straddling the fence of buying or not buying a PlayStation 3, Naughty Dog has just made you an offer you can't refuse. Uncharted: Drake's Fortune is a game worthy of the $460 you will spend for the combination of a PS3 and the game.

Friday, November 16, 2007

Uncharted: Drake's Fortune extended gameplay Video

Uncharted: Drake's Fortune is out in a few days, and I've played through the PSN demo a few times now. It's been fun experimenting with different ways of approaching enemies and such and I thought I'd share an extended video of part of a play through of the demo. The video is after the break.

The video is about five minutes long and takes place in the full game's fourth level. It gives a good idea of what you can expect from the gun play and hand to hand combat in Uncharted. One of the things that makes this game so fun is the way Nate says little things under his breath while fighting...when combined with the staggering number of animations he has, it all comes together to create a level of immersion that is very satisfying. Enjoy!

Wednesday, November 14, 2007

Uncharted: Drake's Fortune Metareview


Sony and their fans have had a tough year with lost exclusives, delayed blockbusters and a continuing stream of top flight games appearing on non-Sony platforms. Now, Naughty Dog, the developer responsible for the Crash Bandicoot and Jak and Daxter series' is giving those fans one last basket to place their remaining eggs of hope in in the form of Uncharted: Drake's Fortune. Gamers want to feel like the $600 they spent on a PS3 was not wasted, and Sony needs to move consoles this holiday season. To say there is a lot riding on the success of Uncharted would be a major understatement. Can it fulfill the vast promise of the beautiful screenshots we've been ogling for the last six months? Our metareview has the answer!
IGN (91/100) A lot of times we as an industry like to wax on and on about how videogames rival movies, but rarely do we have an example as well done as Uncharted. Nate is funny as he laments over yet another wall he needs to scale, Sullie is loveable as he tells the same traveler's tales over and over, and Elena's fire for her story and give-and-take with Nate is endearing. When these characters interact and you watch their relationships grow, you feel like you're part of their circle. You feel like they're your friends. Uncharted does what few titles manage -- it completely immerses you in its experience. From the moment the game begins with a sweeping camera move through the waters off Panama, a rich score and the words of Sir Francis Drake etched on screen, Uncharted will have you hooked. It'll maintain that hold with its story, style and gameplay.
Eurogamer (90/100) In a game where the split between combat and platforming is about 50-50, you don't want one aspect of the game to be any less fun than the other. Such imbalances nearly always cause you to resent the disparity, and it's evidently something that Naughty Dog has worked extremely hard to avoid. Rather than the game's ongoing narrative and action feeling like a sequence of vaguely connected set-pieces, most of the chapters in the game flow expertly into one another. It feels like a journey, albeit a particularly fraught and dangerous one where imminent death lurks around every crumbling corner. By starting with a great control and camera system, building on that with excellent combat and a wonderful spin on Ico's platform adventuring, and then topping it off with a decent storyline, Naughty Dog has cooked up one of the most relentlessly entertaining, fat-free games to emerge in ages. Topped off with the most stunning use of the PS3's underused technical prowess yet, Uncharted: Drake's Fortune is, for my money, the first must-have PlayStation 3 title.
Gametap (90/100) The game borrows platforming elements from the Prince of Persia games (minus the wall running), shooting mechanics from Epic's Gears of War, and the subject matter of a Tomb Raider game. Visually, it's a stunning game, with extraordinary textures. Drake's character is fascinating to watch, and he's full of gestures and quips motivated by context. When he walks the wrinkles of his shirt move and crease appropriately. When he swims, all the material gets wet, and eventually dries off. He even breathes heavily from the workout a swim gives him. And those are just the surface details--it's the nuanced features that make make you appreciate Drake as a human being. He curses and gets visibly irritated when he runs out of ammo in the middle of a firefight. When he's hiding behind cover, he flinches as bullets graze the wall he's hiding behind. And thanks to an innovative technique that blends various animations together at random, when Drake shoots and takes cover, the pose he comes back to tends to look a little different each time. When all of these details accumulate, it makes for a pretty rich experience. This game is one of the most immersive gaming experiences I've had this year, and it's definitely a great reason to own a PS3. The mix of platforming and gunplay worked really well and left me craving the next title in the series. Hear that, Naughty Dog? Get to work!

Thursday, November 01, 2007

Huge Uncharted: Drake's Fortune Demo Nov 8th


November is continuing to shape up as a historic month in gaming, and now you have yet another reason to revel in all this fall gaming splendor. A demo for Uncharted: Drake's Fortune will be hitting the Playstation Network on November 8th. But that's not all. This is going to be a demo of unprecedented proportions as apparently Naughty Dog is going all out giving us four complete levels of the game to whet our Pre-Thanksgiving appetites until the game's November 19th release. Me likey!!