Showing posts with label ps2. Show all posts
Showing posts with label ps2. Show all posts

Monday, November 26, 2007

Gamestop sells demo disc as new game


An angry NeoGAF poster bought what he thought was a new copy of Steambot Chronicles from Gamestop, only to find out later that the US retailer actually sold him a demo disc for the game, with the "Demo: Not for Resale" watermark scribbled out with a sharpie marker.

Thanks to Gamestop's policy of holding discs from new games behind the counter, this sort of thing is inevitable. The customer brings the empty case up front when purchasing, and the underpaid Gamestop employee finds the corresponding disc and puts it in the box. The problem with this system becomes plainly clear with incidents like this -- consumers have no real way of knowing if the disc they're being handed is the one that Gamestop originally removed from the packaging.

Our advice? Always double-check Gamestop purchases for scratches, scuffs, or sharpie scribblings before leaving the store. The onus falls on you, the consumer, since I seriously doubt Gamestop's policies are going to be changing anytime soon. Why the customer chose to buy the decidedly bland Steambot Chronicles in the first place is unclear.

Tuesday, November 13, 2007

They Deserved Better Part 3: Okami


In part three of our four part series, "They Deserved Better", our British contributor, Adam Montgomery strolls the lush foliage and incredible imagination of Okami. See why cutting edge processors and lifelike graphics aren't everything when it comes to creating a gaming world of wonder.

The penultimate honouree in the They Deserved Better series is Clover Studio’s stunning Okami, the best of their titles released at the end of their lifespan.

A challenge to the continuing technical advancement of the industry, the developers conjured the ever-diminishing feeling of wonder at a game’s visual style from the oldest hardware in the market. The admittedly conventional structure of the adventure is also undeniably well executed, with a merit which qualifies it to clone the Legend of Zelda series. It’s truly a master of the now, not the next.

“Life” is the theme of the game. The world revolves around creation, and creation being a positive force. You’re main interaction with the world is through painting. The Celestial Brush invites the player to create, like the developers have clearly relished in doing, and works to remove that controller, the translator, that allows you access to the virtual world. Projection of what you’re thinking, whether it’s a solution or destruction in the world, is achievable and rewarding.

The superlative word bank has been plundered as critics clamour to heap praise on the game’s visuals. These looks weren’t crafted on computers. They were moulded in imagination; the dreams of the developers realised. We see what they saw. Okami is tapping people on the shoulder and asking, “Why?” Why do we need realism? Why do we need unique graphics? It’s not an attempt to deride the merits of a game’s appearance, but it’s an attempt to get developers to ask, “Why?” Okami is trying to get developers to dig into their imaginings. When they do this, when they draw the tangible from what was intangible, they can firmly communicate. And they can do it with more then words.

Flawed in a number of ways, yes, but that shouldn’t stop you purchasing Okami. Much air-punching occurred when a Wii port was announced. Many more will be able to play Okami and can enjoy what is such a wonderful, creative, and fresh experience; and looking back now, despite format, Okami remains everything the Wii ever hopes to be.

Adam Montgomery

Tuesday, October 30, 2007

They Deserved Better - Part One: Beyond Good and Evil

This is part one of a four part series called "They Deserved Better" where Adam Montgomery examines the fate of some of the greatest games ever made that never achieved the level of commercial success they deserved. These games hold a special place in our hearts. They are the cult classics of the gaming industry and deserve our recognition and, if possible, a place in your game library.

In part one, Adam Looks at Beyond Good and Evil from Michael Ancel, the brilliant creator of the first two Rayman games.



Jade battled to free the minds of Hilllys’ inhabitant, but she was only free to do this after Micheal Ancel had a similar battle with videogame audiences. Beyond Good and Evil is the product of Ancel’s struggle; it is his attempt to open minds.

Originally intended as part of a trilogy, BGAE failed to sell. It was so much of a commercial failure that the work that had gone into the game-world’s engine was cast aside (although the JADE engine did go on to feature in the more successful Prince of Persia) and the franchise died without delivering it’s sequels.

It’s a shame too, because Jade’s home world of Hillys felt real. It felt like every step you took in the world left a footprint. Crowds would gather in support of the rebellion. Every exposure you made was broadcast and heard by the people. The JADE engine made possible long-distance visuals, preventing feelings about the environment being an endless series of “levels” – it was a hive of activity. It was a prize worth liberating.

Cinematic sequences carried a sense of drama and emotion. Jade’s personality wasn’t explicitly told to the player; it was signed in unspoken language: with the nuance of her character revealed in the movements and framing of the camera.

Ancel had a tale to tell, and he told it impeccably.

And then there’s Jade. She wasn’t from the mold of other female protagonists, and she wasn’t bound by their shared restraints. She was mentally strong, strikingly independent, and was the backbone of a revolution – a willing messiah for Hillys. Most importantly, and most distinguishingly, Jade was untouched by marketing staff seeking the dollars of teenage boys. She was the opposite: she was a feminist heroine.

Jade’s spiritual, she’s resilient, and she’s a woman of substance – tied to her purpose without thoughts of failure. Most endearingly, Jade is a mother figure, but not just a mother figure. Her role as caretaker is but a reflection of one aspect of her personality and, when paired with her thirst for truth, makes up her drive. Yes, Jade began by taking care of a few, but she ended up taking care of an entire nation.

Metroid Prime’s Samus Aran is an icon; the moment she removed her helmet to display her femininity is seminal. However, and this will anger some, when you’re playing the game she’s not a woman. She’s not even a man. She’s a sexless, soulless it.

And when Samus won the Gamefaqs character battle it was a bit sad. The first woman to win the contest wasn’t really a woman at all, she was a canvas; a white sheet for the player to project themselves onto; she was a safe nothingness.

Compared to Samus, Jade in Beyond Good and Evil is Women’s Rights 2003: liberation in a new medium.

It’s just a shame she had such a sad and premature ending.

Adam Montgomery

Tuesday, April 03, 2007

Guitar Hero 2 Xbox 360 Metareview


Guitar Hero 2 hits stores tomorrow for the Xbox 360 promising better graphics, a bigger collection of songs and a better guitar controller than it's PS2 cousin. Does Guitar Hero 2 deliver the rock of ages on the 360? According to reviewers around the net the answer is a resounding YES!! The 360 version goes to eleven!

Check out the reviews below for the nitty gritty.

GamePro 95/100 - Consider this setlist of new additions: 10 new rocking songs, the X-Plorer controller, which puts the PS2's stubby Gibson to shame, the Xbox Live Leaderboards, which separates the rock gods from the garage band wanna-bes, and downloadable content that ranges from gamer-profile picture packs to new songs. Anyway you add it up, the Xbox 360 version is the only one to own.

IGN 94/100 - If you haven't already played Guitar Hero II on PS2, this is a must own game. Even if you already have done all of this before, you may yet find a reason to grab the Xbox 360 re-release. With reworked graphics, sound, new songs, downloadable content and more, this is easily the best Guitar Hero game yet.

Games Radar 100/100 - Buy this game. The content is plentiful (and crucially, more is en route) and the fantasy experience is pure rock and roll excess. Your personal stairway to heaven awaits.

Yahoo Games 100/100 - Guitar Hero II finally reaches the next generation. And while we're sad to be saddled with a wired controller, the other changes are pure gold: better graphics, ten new songs, online leaderboards and the promise of a steady stream of downloadable content. Even as we wait for that online content to materialize, this edition of Guitar Hero II is a chart-topper.

Team Xbox 93/100 - The Xbox 360 gets what’s probably the best party game ever, because GHII is compelling for anyone who’s into music, not just to hard-core gamers. It’s that rare title that doesn’t become boring with repeat plays. In fact, I played it so much the first day I had the game that the tips of two fret-flicking fingers went numb on me.

Thursday, March 29, 2007

Spiderman 3 The Game - trailer

It's Spiderman, it's cool, it's webtacular, and it's coming May 4th. Check out the trailer below. This trailer is for the PS3 and Xbox 360 versions. The PS2, Xbox and Wii will get a slightly different game.



My Spidey sense is tingling with anticipation!