Sunday, May 19, 2013
Microsoft Reveal Week Is Here - what to expect
Posted by Tiberius Jonez
email tiberiusjonez@gmail.com
Twitter: TiberiusJonez@GameJonez
Microsoft is set to reveal their follow up to the Xbox360 this coming Tuesday, and among other topics, there are a ton of rumors going around about the name, what the console will or won't do, and whether MS's focus is going to be primarily on games and gamers, or a more rounded "center of entertainment" approach.
It's always fun to speculate about these things, so without further ado, let the speculating begin!
The Name: It seems to be a foregone conclusion that the console is going to be named the Xbox Infinity. Not only is the source that leaked the name credible, but the name makes perfect sense given MS's past focus on offering as many different quality features and options as possible to their consumers. NextBox is too bland and Xbox720 too predictable. Have a different name in mind? Comment below.
Games vs Entertainment: Since they burst onto the console scene in 2001, Microsoft has been quietly, and at times, not so quietly, focused on a much broader and future-thinking goal than simply creating a good gaming console. While the Xbox360 is a quality gaming machine - especially since they went to the "slim" design, Microsoft has added so many other features aimed at social media, connectivity, music, TV and Movies (Netflix), and on and on Ad Nauseum, one can barely keep track of them all.
Their end-game has always been to eventually offer a set-top-box that is a one-stop-shop for all your gaming AND entertainment needs. With the new generation of micro-processors, they finally have the raw horse power to do it, and do it well. The only question in my mind is, with a Gaming/Entertainment approach, will they be forced into any kind of compromise that could result in a gaming console significantly less powerful than the PS4 or will they be able to successfully tow both lines?
I expect the new Xbox to be at least as powerful as the PS4. I never underestimate Bill Gates and Company. Microsoft has proven over and over again that they can raise the bar, innovate, and compete with anyone in this industry. They have basically dethroned Sony as the Console Superpower during this generation and now both companies find themselves in a virtual dead heat moving into the next generation... likely the last console generation.
Always on connectivity required to play games or not? I'll be brief on this one...no way! While the fact is the vast majority of gamers, especially Xbox gamers are online, I still don't believe Microsoft will gamble with their hard-won market share by forcing consumers to have a broadband internet connection in order to play games. There is simply too much possible downside to justify such a move.
Differentiating the next Xbox from the PS4: I believe Microsoft has one card up their sleeve that could be a real game changer. If the rumors of an integrated cable box/DVR in the next Xbox are true, that single hardware difference alone opens up so many possibilities in gaming and entertainment, it could singlehandedly tilt the field in Microsoft's favor. If true, I think Sony would almost be forced to either change the design of the PS4 to include similar hardware prior to release, or have a mid-generation hardware change that integrates it.
There are lots of other topics we could cover, so if you have additional insight, thoughts, predictions for Microsoft's big reveal this week, comment below! Otherwise, comeback Tuesday evening for my thoughts on the event.
Friday, May 10, 2013
Xbox Infinity logo is fake, the name is not
Posted by Tiberius Jonez
email at tiberiusjonez@gmail.com
GameJonez has learned that the logo pictured below, and featured in a story I posted yesterday is a fake.
Reddit originally posted the image in an article revealing the name Xbox Infinity. This is the second fake "leaked" image of a supposed new Xbox logo. While the image may be fake, the name Xbox Infinity appears to be real.
According to International Business Times: Sources related to development of the new Xbox have confirmed to IBTimes UK that the console, which is scheduled to be launched on 21 May, will be called Infinity.
I consider "launched" to be the wrong term; "revealed" would be a more accurate description of Microsoft's May 21 event. With any luck, all will truly be revealed then.
The console is expected to be released in November with two different prices available. Standard pricing will be $500, with a $300 version available with a two year commitment to Xbox Live Gold at $15 per month. The second option essentially ends up equaling $660.
I have to say, if this pricing structure is true, it's an ingenious move by Microsoft for three reasons. First of all, it almost surely undercuts whatever price Sony will announce for the PS4. Secondly, I suspect for an extra $160 over two years, the vast majority of consumers will gladly make the commitment to Xbox Live, something they're likely to subscribe to anyway, in order to save $200 now. Thirdly, that's $200 more in Microsoft's pockets. After all, where do you think that $200 is gonna go? Duhhhh!!, $200 represents three games and an accessory. Those guys in Redmond ain't no dummies.
email at tiberiusjonez@gmail.com
GameJonez has learned that the logo pictured below, and featured in a story I posted yesterday is a fake.
![]() |
| The Xbox Infinity logo is fake, the name is not. |
According to International Business Times: Sources related to development of the new Xbox have confirmed to IBTimes UK that the console, which is scheduled to be launched on 21 May, will be called Infinity.
I consider "launched" to be the wrong term; "revealed" would be a more accurate description of Microsoft's May 21 event. With any luck, all will truly be revealed then.
The console is expected to be released in November with two different prices available. Standard pricing will be $500, with a $300 version available with a two year commitment to Xbox Live Gold at $15 per month. The second option essentially ends up equaling $660.
I have to say, if this pricing structure is true, it's an ingenious move by Microsoft for three reasons. First of all, it almost surely undercuts whatever price Sony will announce for the PS4. Secondly, I suspect for an extra $160 over two years, the vast majority of consumers will gladly make the commitment to Xbox Live, something they're likely to subscribe to anyway, in order to save $200 now. Thirdly, that's $200 more in Microsoft's pockets. After all, where do you think that $200 is gonna go? Duhhhh!!, $200 represents three games and an accessory. Those guys in Redmond ain't no dummies.
$500 Xbox Infinity is $300 with 2 Year Xbox Live Contract
Posted by Tiberius Jonez
email at tiberiusjonez@gmail.com
![]() |
| This logo is fake |
According
to rumors on several sites around the net, (I'm not linking to
them as they are unconfirmed) the next console from Microsoft,
reportedly named "Xbox Infinity", is expected to be
released in November with two different prices available. Standard
pricing will be $500, with a $300 version available with a two
year commitment to Xbox Live Gold at $15 per month. The second
option essentially ends up equaling $660.
|
I
have to say, if this pricing structure is true, it's an absolutely
ingenious move by Microsoft for three reasons. First of all, it
almost surely undercuts whatever price Sony will announce for the
PS4. Secondly, I suspect for an extra $160 (significantly less if you
already planned to join Xbox Live Gold) over two years, the vast
majority of consumers will gladly make the commitment to Xbox Live
Gold, something they're likely to subscribe to anyway, in order to
save $200 now. Thirdly, that's $200 more in Microsoft's pockets.
After all, where do you think that $200 is gonna go? Duhhhh!!,
$200 represents three games and an accessory. Those guys in Redmond
ain't no dummies.
Do
you think this rumor is fact or fiction? My vote is fact. It sounds
exactly like something Microsoft would do.
So,
what do you think about this? Comment below!!
Thursday, May 09, 2013
Simple math says Microsoft's next console is named Xbox Infinity?
Gamespot is reporting that the Nextbox will be named "Xbox Infinity". It's hard to argue when this visual shows the Xbox name next to a mathematical representation of infinity.
Yes, that figure eight is the mathematical equivalent to infinity. Normally, I might call GameSpot out for early conjecture, but, all things considered, I'm inclined to think they got it right this time. And I have to say...
I like the name. Infinity obviously suggests an infinite number of possibilities. The question now is, can Microsoft live up to such a name and the lofty expectations that come with it.
What do you think?
Comment below!!
As always, thanks for visiting GameJonez. Game On!!
Yes, that figure eight is the mathematical equivalent to infinity. Normally, I might call GameSpot out for early conjecture, but, all things considered, I'm inclined to think they got it right this time. And I have to say...
I like the name. Infinity obviously suggests an infinite number of possibilities. The question now is, can Microsoft live up to such a name and the lofty expectations that come with it.
What do you think?
Comment below!!
As always, thanks for visiting GameJonez. Game On!!
Saturday, May 04, 2013
NO MORE CONSOLES AFTER THE PS4 AND XBOX720. Believe it!!
Posted by Tiberius Jonez
email tiberiusjonez@gmail.com
The following excerpt was taken from the final paragraph of a story I wrote in November 2007:
FIRST OF ALL, I LOVE GAMES!
It's no secret that I love gaming. It is my favorite source of entertainment. When done right, gaming has the potential to offer up an amalgam of experiences unlike any medium to come before it. What other form of art or entertainment can you think of that has the potential to deliver an "audience" all the feelings of having been entertained, inspired, moved, tested - not just mentally and physically, but morally and ethically and still leave room for the simple reward or pain of victory or defeat?
Videogames are also an incredibly flexible medium. These complex experiences can run their course in the span of a few minutes or be sustained over a period of days, weeks or even months, allowing for infinite creative possibilities. What other medium can do all this? I challenge you to name one, because I can't.
I think there are two things that fundamentally distinguish videogames from other forms of entertainment. For one, videogames are possibly the only medium of entertainment where the audience is an active participant in the entertaining without ever having complete control over the outcome. And secondly, no other medium stimulates more senses. At any given moment, a good game may be simultaneously stimulating your eyes, ears, sense of touch, cognitive and problem solving abilities, emotional core and even your psyche. With all that going on, I
don't know how many neurons must be firing simultaneously in your brain, but I imagine a cat scan would look like a Kansas thunderstorm. To be sure, games today can be incredibly engrossing, but the medium does have it's fair share of problems, and they begin with...
It's true, the experiences videogames can give us are far richer in many ways than anything else out there. Unfortunately, I see several forces conspiring together to create an environment where we, as gamers, may have to be far richer to continue playing them.
I believe the gaming industry is at a crossroads of economics and content. To understand what I'm talking about, you have to first understand just how expensive it is to make games these days and how these guys make any money at all. So, let's take a look at a current example.
Activision's highly anticipated game "Destiny" from Halo developer Bungie, will be released on current and next generation consoles and will feature continuing development that will span ten years. To say the least, Destiny is an extremely ambitious project. The estimated budget for the initial release is slated at $140 Million, and that's assuming no significant delays or problems along the way. According to the contract between Activision and Bungie, Destiny will be released first on the Xbox 360/720, and then the PS3/4 and, because of it's colossal budget, it will need to sell approximately 5 million copies just to break even. By comparison, within 24 hours of being released, Activision's last Call of Duty: Modern Warfare game sold approximately 6.5 Million copies in the U.S. and U.K. alone. So, while I suppose it's technically possible Destiny could sell that many copies, you have to bear in mind that COD is a very well established franchise with a huge, loyal and rabid fan-base, and while Bungie does have an established track record of success, that was with the Halo franchise as an Xbox exclusive; Destiny is a brand new intellectual property (IP) being released on both platforms with no established track record on which to base expectations.
What do all those numbers really mean? They mean that at some point developers have to pass the cost of development onto consumers to maintain their bottom lines and deliver profits to their investors. Games now cost $60 and the pricing structure of the next generation of games has yet to be revealed. With development teams for next gen games numbering as many as 500 people, some analysts are predicting prices as high as $100 for a single game! If history is any indication, I seriously doubt prices will skyrocket that dramatically, but $70 seems like a reasonable expectation. Here's why...
Historically, videogames have actually been quite inflation-resistant when compared to other forms of entertainment, especially movies. In 1981 I paid $2.00 to see a matinee showing of Raiders of the Lost Ark the weekend it opened. That same week I used my hard-earned snow-shoveling cash to buy Atari Football (screenshot below - yeah, that was actually supposed to represent football - and we were happy to have it!!) for the Atari 2600...which, as you can plainly see is one of the most simplistic games you could ever imagine by today's standards, and I paid $50 for it back then. Thirty years later a movie ticket in my area costs between $12 to $24 depending on whether you want to see a standard flick, a 3-d show or an IMAX film. So, let's just take the standard flick; an increase from $2.00 to $12.00 is an increase of 600%. Video games going from $50 to $60 in the same period represents an increase of only 20%...an absolute bargain by comparison...even more so when you compare today's Madden NFL to that Atari atrocity. I think I'm more than getting my extra ten bucks worth of product. If you had to pay $60 to see a movie, I suspect you'd skip the opening of the next big summer blockbuster. So, how have game prices stayed relatively flat for so long?
In the early 80's video games were exploding! They were new, exciting and represented the cutting edge of technology, but in many cases, the games were being churned out by "teams" of one or two people in a day or two for a few hundred dollars. So, as you can imagine, Atari and other developers had ridiculously HUGE profit margins built into that $50 price point, and people were happy to pay it. Nowadays, developers are lucky if they make $2 or $3 per game after all their costs are factored in, and game retailers typically pay $55 for a new game that they sell for $60. Their real profits come from used game sales. Game developers also don't have the luxury of the additional revenue streams afforded movie studios, like DVD sales, cable and public T.V. royalties, On Demand access fees and more.
And so we come closer to the point of this whole story...what all this means to console makers, specifically Sony and Microsoft, and why I believe this is the last generation of consoles we'll ever see released. To understand where we're going you have to first understand where we are and what these two mammoth companies are trying to accomplish.
In 2012, Microsoft reported earnings down $1.1 Billion from the same period a year earlier, but I wouldn't feel too sorry for them, they still reported a net profit of roughly $6.4 Billion, and with an interesting footnote; the Xbox division reported $98 Million spent for research and development in the final fiscal quarter alone, a clear indication that they've been seriously ramping up R&D efforts for the Xbox720. As creators of Windows, the most popular computer operating system in the world, Microsoft could literally afford to view their Xbox division as a hobby if they wished. They could pull up stakes today, leave the gaming space entirely and hardly feel it; but don't worry if you're an Xbox fan, Microsoft isn't going anywhere. Their plan, spelled out by Bill Gate's with the release of the original Xbox, was then and remains today to gradually transition the Xbox hardware from a gaming-only console to a unified "set-top box" that would eventually allow consumers to control everything from the lights and thermostats in their homes, to their use of the internet and all other audio/visual entertainment with one device, using only their voice as a controller; and Forbes agrees with me. Solid evidence that their plan is working came recently when Xbox live reported that 2012 marked the first year that the majority of people connecting to Xbox Live were doing so to take advantage of services other than online gaming.
Sony entered the current generation of consoles as the undisputed industry leader. It was estimated during the last generation of consoles that Sony's Playstation 2 controlled an overwhelming 70% of the global console market. However, due to a series of strategic missteps with the PS3 and perhaps by underestimating their competition, as I predicted in 2007, their lead has all but vanished and, depending on whose numbers you trust, they now find themselves in a virtual deadlock with Microsoft with each company now controlling roughly 35 to 40% of the market with a floundering Nintendo claiming the rest with the Wii and the thus-far disappointing Wii-U.
In stark contrast to Microsoft's $6.4 Billion profit of a year ago, Sony reported a staggering LOSS of $4.8 Billion in the Sony Computer Entertainment division alone...that's a swing of more than $10 Billion between the two companies!! Sony's electronics division hasn't been helping much by barely breaking even for the past 5 years. Sony as a whole reported a net profit of $404 Million.
Bloomberg recently reported Kazuo Harai, Sony's new Chairman, wants to generate 70 percent of revenue and 85 percent of operating profit in Sony's electronics from games, digital media, and mobile devices by March 2015. To say Sony has a lot riding on the PS4's success would be a massive understatement. While they are down-playing it publicly, internally, Sony execs know this might be their last best chance to make SCE profitable once again. The very survival of Sony Computer Entertainment could be on the line and the changes they've made in their approach so far with the PS4's release vs the PS3's release reflect a keen awareness of their precarious situation. From firing Ken Kutaragi, to announcing their console first, to embracing a more developer friendly x86 architecture with the new hardware, Sony is attempting to correct past mistakes in hopes of, at the very least, maintaining a level playing field between themselves and Microsoft.
The biggest problem for Sony in the current generation is the fact that even though they entered the race a full year after Microsoft, they really did nothing to differentiate the PS3 from the Xbox360. As Forbes points out in their article, aside from a very few exclusive titles for both consoles, and the obvious differences between Xbox Live and PSN, for most consumers, both consoles occupied the exact same space and it was really just "a choice between blue pokemon and red pokemon."
But now I see a clear line being drawn in the sand between Microsoft and Sony that could actually end up benefiting everyone.
Sony made it clear with their "reveal" of the PS4 in February that they are getting back to focusing on games, games, games and eschewing many of the other entertainment features offered by the PS3 and Xbox 360. At the same time, recent rumors out of Redmond, Washington suggest that Microsoft has every intention of offering a powerful gaming system while continuing to advance their agenda of an all-purpose entertainment one-stop-shop of services that could eventually end the need for cable.
I see this as a possible win-win. If Sony is successful in reestablishing themselves as the best games maker on the planet, then they have a legitimate opportunity to regain their supremacy in that space.
If Microsoft were to successfully introduce a more inexpensive console that further expands their variety of entertainment offerings, while perfecting voice control and still being a good, if slightly inferior gaming machine to the PS4, they could fill a niche wholly separate from Sony. The end result could be a situation where consumers are adequately motivated to own both systems in order to have access to all the combined features on offer.
The danger for Sony lies in Microsoft's advantage of knowing what the PS4 is going to offer processor specs-wise and possibly being able to simply one-up them. If they can do that then the PS4 would be in trouble indeed. And if the new Xbox's gaming specs are only slightly inferior to the PS4 but they offer a bunch of other features that consumers want, that could also bode poorly for Sony as consumers will often sacrifice a small difference in graphics if their is a perceived value-gain with everything else included in the package.
Now it's 2013 and the environment surrounding the industry has significantly changed, thanks in large part to the one thing that is always toughest to predict; the astounding rate of technological advancement. With the continuing improvement of streaming technology, cloud processing and Nvidia's GPU processor technology, six years from now it will literally be possible that the only hardware Sony and Microsoft will need to offer consumers is a controller(s) that will plug directly into your TV. The "consoles" will exist completely in the cloud.
One immediate result of this transition will be the almost-overnight destruction of Gamestop and all other brick and mortar videogame retailers, and trust me, nothing else would make Sony and Microsoft happier. Whether they admit it publicly or not, stopping the sale of used games and ending piracy stand at the very top of both company's long-term agendas. Streaming everything solves both of those problems instantly while greatly reducing publishing costs.
No more consoles means no need to manufacture hardware for every consumer. Factor in the elimination of all the costs associated with production, servicing, warranties, packaging, shipping, energy and real estate costs as well as all the salaries and benefits of the employees required to run all those operations; in the final analysis, I just can't see how both companies can avoid coming to any other conclusion...producing more consoles simply no longer makes good business sense.
So, enjoy your physical discs while you can because I don't think you will see them anymore after this generation.
I would love to hear your comments below.
As always, thanks for visiting GameJonez. Game on!!
email tiberiusjonez@gmail.com
The following excerpt was taken from the final paragraph of a story I wrote in November 2007:
'My belief is that by 2010, Microsoft and Sony will own a roughly equal 35% share of the gaming market, with the Wii holding a solid 30% market share. My reasoning is pretty simple; different management philosophies will determine the outcome for everyone. The real showdown comes in 2011-2012 when the next "Next Generation" begins.'-Tiberius Jonez, Editor of GameJonez, Nov 5, 2007
FIRST OF ALL, I LOVE GAMES!
Videogames are also an incredibly flexible medium. These complex experiences can run their course in the span of a few minutes or be sustained over a period of days, weeks or even months, allowing for infinite creative possibilities. What other medium can do all this? I challenge you to name one, because I can't.
I think there are two things that fundamentally distinguish videogames from other forms of entertainment. For one, videogames are possibly the only medium of entertainment where the audience is an active participant in the entertaining without ever having complete control over the outcome. And secondly, no other medium stimulates more senses. At any given moment, a good game may be simultaneously stimulating your eyes, ears, sense of touch, cognitive and problem solving abilities, emotional core and even your psyche. With all that going on, I don't know how many neurons must be firing simultaneously in your brain, but I imagine a cat scan would look like a Kansas thunderstorm. To be sure, games today can be incredibly engrossing, but the medium does have it's fair share of problems, and they begin with...
MONEY, MONEY, MONEY, MUHHH-NEEE!!
I believe the gaming industry is at a crossroads of economics and content. To understand what I'm talking about, you have to first understand just how expensive it is to make games these days and how these guys make any money at all. So, let's take a look at a current example.
Activision's highly anticipated game "Destiny" from Halo developer Bungie, will be released on current and next generation consoles and will feature continuing development that will span ten years. To say the least, Destiny is an extremely ambitious project. The estimated budget for the initial release is slated at $140 Million, and that's assuming no significant delays or problems along the way. According to the contract between Activision and Bungie, Destiny will be released first on the Xbox 360/720, and then the PS3/4 and, because of it's colossal budget, it will need to sell approximately 5 million copies just to break even. By comparison, within 24 hours of being released, Activision's last Call of Duty: Modern Warfare game sold approximately 6.5 Million copies in the U.S. and U.K. alone. So, while I suppose it's technically possible Destiny could sell that many copies, you have to bear in mind that COD is a very well established franchise with a huge, loyal and rabid fan-base, and while Bungie does have an established track record of success, that was with the Halo franchise as an Xbox exclusive; Destiny is a brand new intellectual property (IP) being released on both platforms with no established track record on which to base expectations.
What do all those numbers really mean? They mean that at some point developers have to pass the cost of development onto consumers to maintain their bottom lines and deliver profits to their investors. Games now cost $60 and the pricing structure of the next generation of games has yet to be revealed. With development teams for next gen games numbering as many as 500 people, some analysts are predicting prices as high as $100 for a single game! If history is any indication, I seriously doubt prices will skyrocket that dramatically, but $70 seems like a reasonable expectation. Here's why...
SOME PERSPECTIVE
![]() |
| Atari Football - $50 in 1981 VS Madden NFL 2013 - $60 in 2013 |
![]() |
And so we come closer to the point of this whole story...what all this means to console makers, specifically Sony and Microsoft, and why I believe this is the last generation of consoles we'll ever see released. To understand where we're going you have to first understand where we are and what these two mammoth companies are trying to accomplish.
WHERE DO THE PLAYERS STAND TODAY?
Sony entered the current generation of consoles as the undisputed industry leader. It was estimated during the last generation of consoles that Sony's Playstation 2 controlled an overwhelming 70% of the global console market. However, due to a series of strategic missteps with the PS3 and perhaps by underestimating their competition, as I predicted in 2007, their lead has all but vanished and, depending on whose numbers you trust, they now find themselves in a virtual deadlock with Microsoft with each company now controlling roughly 35 to 40% of the market with a floundering Nintendo claiming the rest with the Wii and the thus-far disappointing Wii-U.
In stark contrast to Microsoft's $6.4 Billion profit of a year ago, Sony reported a staggering LOSS of $4.8 Billion in the Sony Computer Entertainment division alone...that's a swing of more than $10 Billion between the two companies!! Sony's electronics division hasn't been helping much by barely breaking even for the past 5 years. Sony as a whole reported a net profit of $404 Million.
Bloomberg recently reported Kazuo Harai, Sony's new Chairman, wants to generate 70 percent of revenue and 85 percent of operating profit in Sony's electronics from games, digital media, and mobile devices by March 2015. To say Sony has a lot riding on the PS4's success would be a massive understatement. While they are down-playing it publicly, internally, Sony execs know this might be their last best chance to make SCE profitable once again. The very survival of Sony Computer Entertainment could be on the line and the changes they've made in their approach so far with the PS4's release vs the PS3's release reflect a keen awareness of their precarious situation. From firing Ken Kutaragi, to announcing their console first, to embracing a more developer friendly x86 architecture with the new hardware, Sony is attempting to correct past mistakes in hopes of, at the very least, maintaining a level playing field between themselves and Microsoft.
FINDING AN IDENTITY
But now I see a clear line being drawn in the sand between Microsoft and Sony that could actually end up benefiting everyone.
Sony made it clear with their "reveal" of the PS4 in February that they are getting back to focusing on games, games, games and eschewing many of the other entertainment features offered by the PS3 and Xbox 360. At the same time, recent rumors out of Redmond, Washington suggest that Microsoft has every intention of offering a powerful gaming system while continuing to advance their agenda of an all-purpose entertainment one-stop-shop of services that could eventually end the need for cable.
I see this as a possible win-win. If Sony is successful in reestablishing themselves as the best games maker on the planet, then they have a legitimate opportunity to regain their supremacy in that space.
If Microsoft were to successfully introduce a more inexpensive console that further expands their variety of entertainment offerings, while perfecting voice control and still being a good, if slightly inferior gaming machine to the PS4, they could fill a niche wholly separate from Sony. The end result could be a situation where consumers are adequately motivated to own both systems in order to have access to all the combined features on offer.
The danger for Sony lies in Microsoft's advantage of knowing what the PS4 is going to offer processor specs-wise and possibly being able to simply one-up them. If they can do that then the PS4 would be in trouble indeed. And if the new Xbox's gaming specs are only slightly inferior to the PS4 but they offer a bunch of other features that consumers want, that could also bode poorly for Sony as consumers will often sacrifice a small difference in graphics if their is a perceived value-gain with everything else included in the package.
THE END IS NEAR...NO MORE CONSOLES AND NO MORE GAMESTOP
And finally, regardless of what happens in the battle to dominate this upcoming generation, I believe this will be the last generation of true consoles for several reasons, and I'm not alone. One of the "experts" that agrees with me is well-known Wedbush Securities Industry Analyst Michael Pachter, who also predicted in 2009 that there would be no more consoles after the Xbox360 and PS3. I didn't agree with that assessment at the time. I had already predicted in 2007 we would have a PS4 and Xbox 720 and that by the time they rolled out, Microsoft and Sony would be virtually tied in market share; and apparently I was clairvoyant that day, because I was pretty much spot on with one exception; I thought the next gen would arrive a year sooner, in 2012.
Now it's 2013 and the environment surrounding the industry has significantly changed, thanks in large part to the one thing that is always toughest to predict; the astounding rate of technological advancement. With the continuing improvement of streaming technology, cloud processing and Nvidia's GPU processor technology, six years from now it will literally be possible that the only hardware Sony and Microsoft will need to offer consumers is a controller(s) that will plug directly into your TV. The "consoles" will exist completely in the cloud.
One immediate result of this transition will be the almost-overnight destruction of Gamestop and all other brick and mortar videogame retailers, and trust me, nothing else would make Sony and Microsoft happier. Whether they admit it publicly or not, stopping the sale of used games and ending piracy stand at the very top of both company's long-term agendas. Streaming everything solves both of those problems instantly while greatly reducing publishing costs.
No more consoles means no need to manufacture hardware for every consumer. Factor in the elimination of all the costs associated with production, servicing, warranties, packaging, shipping, energy and real estate costs as well as all the salaries and benefits of the employees required to run all those operations; in the final analysis, I just can't see how both companies can avoid coming to any other conclusion...producing more consoles simply no longer makes good business sense.
So, enjoy your physical discs while you can because I don't think you will see them anymore after this generation.
I would love to hear your comments below.
As always, thanks for visiting GameJonez. Game on!!
Tuesday, April 30, 2013
Three New Grand Theft Auto 5 Trailers released today
Posted by Tiberius Jonez
email tiberiusjonez@gmail.com
Rockstar Games released three new trailers for Grand Theft Auto V today. The video below includes all three. The trailers feature three distinctly different playable characters from the game and contain the kind of over the top action we've come to expect from the GTA franchise. Having three different playable characters is a first for the series and the graphics seem to be a significant upgrade from GTAIV. The game appears to really be shaping up. The car-jacking hi-jinx is scheduled to begin September 17th.
Gameplay Video - Saints Row The Third: Bikini-clad Base-jumping Belly-flop
![]() |
| For my next challenge... |
HP Laptop, Logitech f310 controller, and Saints Row The Third videogame...$550. Showing-up your buddy with a Bikini-clad base-jumping belly-flop? Priceless!!
Greg Kasavin sparks heated debate on violence in Bioshock: Infinite when he guests this week's Gameplay podcast.
Posted by Tiberius Jonez
email tiberiusjonez@gmail.com
Greg Kasavin, former Gamespot Editor and one of my favorite game reviewers of all time, stopped by for a visit with Kevin VanOrd in this week's Gamespot Gameplay podcast; which includes quite a heated debate on the occasionally shocking violence and controversial themes featured in Bioshock: Infinite. (beware spoilers from 00:49:00 to 01:05:00)Among other things, the show includes a very interesting discussion on the birth and maturation of the modern shooter genre, the Metal Gear Solid series, Dark Souls II and a career retrospective on Kasavin's time at Gamespot, highlighting some of his very best game reviews.
Personally, it was great to hear Kasavin's thoughts on the industry again. Back in the day, he and Jeff Gerstmann were the go-to guys for quality game reviews. They were both major influences on me and it's safe to say that without them, GameJonez would not exist.
Gamespot veterans Carolyn Petit, Tyler Winegarner and Tom McShea all contribute to this spirited discussion. The show runs nearly 2 hours in its entirety and is interesting throughout, but if you're cramped for time you can skip around at will.
Greg Kasavin now works for Supergiant Games, the creators of Bastion. They recently revealed that they are working on their next release, titled "Transistor". Which platforms "Transistor" will be released on is yet to be determined, as is the release date. Stay tuned.
Monday, April 29, 2013
Activision being cryptic with latest Call of Duty tease
![]() |
email at tiberiusjonez@gmail.com
Activision's official landing page for Call of Duty has been replaced with a mosaic comprised of pictures of fans. The mosaic is being slowly revealed over time, but appears to me to be the skull logo featured in different iterations throughout the Call of Duty series of games.
If you click "find me" at the top of the page you can connect via twitter or facebook and presumably be added to the mosaic.
![]() |
| This is what you'll see at the official Call of Duty landing page. |
This "tease" is starting to feel like the latest "worst kept secret in gaming". Do you think these sorts of teases are an effective marketing tool? Do you think they're a complete waste of time and money? Would you do it differently? I'd love to hear someone else's opinion on this in the comments.
Sunday, April 28, 2013
Emulators: Console Gaming's past has never looked better
Posted by Tiberius Jonez
GameJonez Blog Founder and Editor
LEGAL DISCLOSURE: I am not an attorney, and as such, the contents of this article should, in no way, be construed as legal advice. I am not offering legal advice in any form or fashion and GameJonez Blog and it's contributors do not accept responsibility for the results of any action taken by any reader of this blog or of any other person. If you have any questions about the legality of any action you're considering taking, always consult an attorney licensed in your state of residence prior to acting. By continuing to read this article, you acknowledge that you have read and understand this disclosure, and that you agree to hold GameJonez Blog and it's contributors harmless for the results of any action taken by you as a result of reading this article.
Now that that's out of the way, onto the fun!!
As I'm sure you're keenly aware, the current generation of consoles is winding down to its inevitable conclusion, and like a sports fan stuck in that depressing vacuum of time between the end of football season and the beginning of baseball season, I've been looking for other outlets to spend my entertainment time. As a result, I've found myself diving (back) into videogame emulation so that, before moving forward with the new consoles, I might play some of my favorite games from the past, the memories of which still burn brightly but whose hardware, sadly, has long since fizzled out.
I've spent a large chunk of the past week or so getting familiar with PCSX2, the best Playstation 2 emulator currently available, and the focus of this article. For those of you not familiar with videogame emulation, here are the very, very basics: there are essentially four parts to videogame emulation; the emulator, a game rom, a BIOS file from the original hardware and a computer. An emulator is a software program that mimics (or emulates) computer hardware. Rom is short for "read-only memory" and is a game's programming code, and a BIOS is essentially a programming environment that sets the rules of how any given computer hardware and software function together. If you have a decent PC with an internet connection, an emulator, a BIOS for the hardware you wish to emulate, a compatible game rom and some patience, then you have all the necessary components for reliving the memories of games from your past.
While emulators are generally easy to find and download using your search engine of choice, roms are a different story, requiring a bit more effort; mainly because, under the vast majority of circumstances, possessing the rom of a game you don't already own is illegal - a federal offense no less. Hence, the disclosure above. Essentially, for any software that is not free-ware or share-ware, if you don't own a copy of the original game, then you are not legally permitted to possess the rom. The same basic rules apply to a console's BIOS. In order to legally use it for emulation, you have to "dump" (transfer) the BIOS from a console you physically own to your computer. The practical result is, you will never find emulators, BIOS's and roms simultaneously available on the same website.
Of all the emulators out there, MAME is probably the best known and best supported. It primarily runs classic arcade games from the 1980's, and has been in active development for at least 15 years. If you want to get your Galaga or Pacman groove on, you can't go wrong with MAME. However, if arcade classics are not your flavor of choice, fear not friend, there are a wide variety of emulators out there, spanning virtually every videogame console ever released since 1980, up to and including the Sega Dreamcast, Playstation 2 and the original Xbox. Sorry, despite the claims of some unscrupulous and fraudulent websites and YouTube videos you may come across, to date, no one's figured out how to successfully emulate the Xbox 360 or the PS3. Furthermore, the general consensus is, for various programming reasons (especially as it relates to the PS3), they probably never will.
If this is all new to you, you're probably wondering, "Why isn't everyone using emulators and why haven't I heard of it before now?" It's pretty simple really; playing games with an emulator requires both some effort and a degree of patience and, as a result, is not for everyone. Even the best emulators run only a fraction of their parent console's total game library well enough to play. The percentage of playable games for any given emulator is, for the most part, directly proportionate to the amount and quality of development hours invested in improving the emulator's programming code.
Emulators are, as far as I've ever seen, free-ware and open-source; so you're usually free to, and, in fact, encouraged to, tweak them to your little hearts content if you think you can do a better job than the developer. Generally, whenever a new emulator first appears, it will not run any games well enough to actually play. That's where Geek Nation comes in; the best emulators are almost always the result of cooperation between the original developer/programmer and the gaming public, which often takes the software and improves upon it, usually in an effort to play a specific game that the emulator may not run well, if at all. For example, when PCSX2 debuted around 2005-2006 it could only run one game, and only at a pitiful 1-3 frames per second. At the time, it was really no more than a "proof of concept" offering, demonstrating that a PS2 emulator was at least possible. Fast forward to the present day (as of this writing) and the official PCSX2 website currently lists 1,866 PS2 games as "playable", with more games being added and/or improved upon every day. Without the benefit of any corporate funding, that, in my opinion, represents a staggering rate of improvement for a team of programmers that has fluctuated between just 2 to 6 people at any given time.
Of course, impressive as that number is, it still represents less than half of the 3,852 total Playstation 2 titles ever released as of May 2011, according to Wikipedia. That being said, if you're looking for the most popular PS2 games, you're likely to be pleasantly surprised. In the past week I've played Kingdom Hearts 2, Final Fantasy XII, Okami and God of War 2; four of the highest rated PS2 games ever released. Of course, you have to understand that playing those games was not as easy as simply placing a disc in a tray and hitting the power button; far from it! While you don't necessarily have to be a rocket scientist to be successful, emulation is not for the lazy or the completely computer illiterate.
If you don't know what a "noob" is, then, yep, you guessed it, you're the noob. If you don't know how to download and open a compressed file or how to "mount an ISO" and you want to run emulated games, then you're either going to have to learn how by searching the net like the rest of us, or you can simply give it up now and go buy another, working console on Ebay. In fact, one of the main downsides of emulation and what turns many off from using it is the fact that no two titles ever seem to run equally well with the same settings. As a result, tweaking, experimentation and trial and error are all par for the course if you plan to spend any appreciable time using emulators. Fortunately, for those willing to put in the time and effort, most emulators (at least the good ones) have active forums populated by passionate members sharing their experiences (and settings) in an effort to help each other get the most out of the emulators with the fewest possible problems.
So, after varying degrees of tweaking of the different emulator settings for each of the games mentioned above, with one exception, all of them ran perfectly (some, better than "perfect") on my laptop with full gamepad support using PCSX2. I say "better than perfect" due to the fact that because most modern PC's (laptops and notebooks included) are far more powerful than the original PS2 hardware, many games can be played at resolutions far higher than the console's native resolution. Final Fantasy XII running at full 1080p is a site to behold and Okami will simply take your breath away.
In the interest of full disclosure, and in an effort to demonstrate how a modern low to mid-range PC can handle PCSX2 emulation, the screenshots here were all taken (using FRAPS) with the games running at 1024x768; roughly 70% higher than the PS2's native resolution, and as you can see, they all look pretty spectacular. All these games consistently ran at between 50-60 frames per second except for Gran Turismo 4, which I can't seem to get above 35 FPS in-game, despite my best efforts. To my credit, I'm not alone; PCSX2 is known to still have many issues running GT4 and GT3. Aside from these titles, I only own about 10 other PS2 games presently, so I was somewhat limited in what I could play with emulation as, since I'm writing about it publicly, I couldn't take a chance on playing anything outside the letter of the law. Some of the other PS1&2 titles I own and plan to try are Bully, Grand Theft Auto 3, Gran Turismo 2 (to test backwards compatibility with PS1 titles) and Maximo: Ghosts to Glory. I will report my results with those in a few weeks.
In the meantime, if you have an itch to play some of your old games but your console is dead, whether it's a Sega Genesis, Nintendo NES, SuperNintendo, N64, Playstation 1&2, Xbox or most any other console, with some determination and time, emulation might just be the ticket to keeping your favorite games alive!!
Have you ever tried emulation? If so, please share your experiences and, as always, thanks for visiting GameJonez Blog. Happy gaming!!
GameJonez Blog Founder and Editor
![]() |
| Final Fantasy XXII never looked so good. |
Now that that's out of the way, onto the fun!!
As I'm sure you're keenly aware, the current generation of consoles is winding down to its inevitable conclusion, and like a sports fan stuck in that depressing vacuum of time between the end of football season and the beginning of baseball season, I've been looking for other outlets to spend my entertainment time. As a result, I've found myself diving (back) into videogame emulation so that, before moving forward with the new consoles, I might play some of my favorite games from the past, the memories of which still burn brightly but whose hardware, sadly, has long since fizzled out.
I've spent a large chunk of the past week or so getting familiar with PCSX2, the best Playstation 2 emulator currently available, and the focus of this article. For those of you not familiar with videogame emulation, here are the very, very basics: there are essentially four parts to videogame emulation; the emulator, a game rom, a BIOS file from the original hardware and a computer. An emulator is a software program that mimics (or emulates) computer hardware. Rom is short for "read-only memory" and is a game's programming code, and a BIOS is essentially a programming environment that sets the rules of how any given computer hardware and software function together. If you have a decent PC with an internet connection, an emulator, a BIOS for the hardware you wish to emulate, a compatible game rom and some patience, then you have all the necessary components for reliving the memories of games from your past.
While emulators are generally easy to find and download using your search engine of choice, roms are a different story, requiring a bit more effort; mainly because, under the vast majority of circumstances, possessing the rom of a game you don't already own is illegal - a federal offense no less. Hence, the disclosure above. Essentially, for any software that is not free-ware or share-ware, if you don't own a copy of the original game, then you are not legally permitted to possess the rom. The same basic rules apply to a console's BIOS. In order to legally use it for emulation, you have to "dump" (transfer) the BIOS from a console you physically own to your computer. The practical result is, you will never find emulators, BIOS's and roms simultaneously available on the same website.
![]() |
| God of War 2 on PCSX2 running at 60 FPS |
If this is all new to you, you're probably wondering, "Why isn't everyone using emulators and why haven't I heard of it before now?" It's pretty simple really; playing games with an emulator requires both some effort and a degree of patience and, as a result, is not for everyone. Even the best emulators run only a fraction of their parent console's total game library well enough to play. The percentage of playable games for any given emulator is, for the most part, directly proportionate to the amount and quality of development hours invested in improving the emulator's programming code.
![]() |
| Okami. Simply gorgeous! |
Of course, impressive as that number is, it still represents less than half of the 3,852 total Playstation 2 titles ever released as of May 2011, according to Wikipedia. That being said, if you're looking for the most popular PS2 games, you're likely to be pleasantly surprised. In the past week I've played Kingdom Hearts 2, Final Fantasy XII, Okami and God of War 2; four of the highest rated PS2 games ever released. Of course, you have to understand that playing those games was not as easy as simply placing a disc in a tray and hitting the power button; far from it! While you don't necessarily have to be a rocket scientist to be successful, emulation is not for the lazy or the completely computer illiterate.
If you don't know what a "noob" is, then, yep, you guessed it, you're the noob. If you don't know how to download and open a compressed file or how to "mount an ISO" and you want to run emulated games, then you're either going to have to learn how by searching the net like the rest of us, or you can simply give it up now and go buy another, working console on Ebay. In fact, one of the main downsides of emulation and what turns many off from using it is the fact that no two titles ever seem to run equally well with the same settings. As a result, tweaking, experimentation and trial and error are all par for the course if you plan to spend any appreciable time using emulators. Fortunately, for those willing to put in the time and effort, most emulators (at least the good ones) have active forums populated by passionate members sharing their experiences (and settings) in an effort to help each other get the most out of the emulators with the fewest possible problems.
![]() |
| Kingdom Hearts II |
In the interest of full disclosure, and in an effort to demonstrate how a modern low to mid-range PC can handle PCSX2 emulation, the screenshots here were all taken (using FRAPS) with the games running at 1024x768; roughly 70% higher than the PS2's native resolution, and as you can see, they all look pretty spectacular. All these games consistently ran at between 50-60 frames per second except for Gran Turismo 4, which I can't seem to get above 35 FPS in-game, despite my best efforts. To my credit, I'm not alone; PCSX2 is known to still have many issues running GT4 and GT3. Aside from these titles, I only own about 10 other PS2 games presently, so I was somewhat limited in what I could play with emulation as, since I'm writing about it publicly, I couldn't take a chance on playing anything outside the letter of the law. Some of the other PS1&2 titles I own and plan to try are Bully, Grand Theft Auto 3, Gran Turismo 2 (to test backwards compatibility with PS1 titles) and Maximo: Ghosts to Glory. I will report my results with those in a few weeks.
![]() |
| Gran Turismo 4 Opening Movie |
Have you ever tried emulation? If so, please share your experiences and, as always, thanks for visiting GameJonez Blog. Happy gaming!!
Subscribe to:
Posts (Atom)

















