Showing posts with label Xbox. Show all posts
Showing posts with label Xbox. Show all posts

Friday, May 24, 2013

Microsoft and Game publishers will get a cut of Xbox One used game sales




Posted by Tiberius Jonez
email at tiberiusjonez@gmail.com
Twitter: TiberiusJonez@GameJonez


I speculated a while back that this coming generation of consoles would be the last, and that the way games will be sold in the future will eliminate retailers like Gamestop, who rely on the fat profit margins they reap on used game sales, virtually overnight. The first step in that direction was confirmed today when it was revealed that Microsoft and game publishers will get a cut of all Xbox One used game sales.

 According to MCV, Xbox One used game sales will be permitted but retailers who choose to sell them will need to use Microsoft’s Azure-based cloud system to do so. This will ensure that Microsoft and game publishers get a percentage of the used game sale rather than having the entire sale go to retailers like GameStop, as is now the case.

Here's how it will work. Consumers will bring their used game(s) into a retailer and trade it in for cash or credit just like they do now. The retailer will then enter it into their Azure system and wipe the game from the seller’s Xbox One Live profile. Retailers will be permitted to set used game prices, within reason, with the eventual sale divided three ways based on a (presently unknown) split percentage determined by Microsoft.

Rumors are flying that the percentage to retailers may be as low as 10%, which could effectively kill used game sales due to the fact that retailers would have very little incentive to go through all the work required to sell used games for such a small profit margin.

It has long been suspected that, at some point, developers and publishers might disallow used game sales altogether, but Microsoft is the first to come up with what appears to be a viable alternative to an outright ban. The move is a very shrewd one as it is sure to draw more developers to Microsoft's new console. Surely, some of those developers will become Microsoft exclusives. I suspect it won't be long before Sony and  Nintendo follow suit.

Microsoft's Major Nelson posted a response to rumors on his website essentially revealing nothing other than "Microsoft supports the sale of used games" and that more information will be coming soon. Not incidentally, Gamestop's stock dropped 5% in early reaction to the news.

Wednesday, May 22, 2013

Xbox One – One machine to change your living room forever?


Posted by Tiberius Jonez
email @ tiberiusjonez@gmail.com
Twitter: TiberiusJonez@GameJonez


Still a box, but a pretty one.
Depending on your point of view, Microsoft's big reveal yesterday meant different things to different people. Early opinions and impressions from around the net seem to range from “Holy Cow, that thing is bad-a$$!!”, to “Big deal!?” to “Where were the games?” and an occasional “Nintendo is dead either way!”. Regardless of your overall opinion of the presentation though, there is no denying, parts of it were pretty darn impressive while other parts were a bit underwhelming. Oh, and while they didn't reveal pricing or an exact release date beyond "later this year", they did show an actual final-design console and controller! Wink, wink.


On Sunday, prior to the big show, I speculated on what to expect from the big reveal and, as is par for the course, I was right about a couple things, and wrong on a couple others.
The name: Virtually everyone, including myself, seemed to think the name was surely going to be Xbox Infinity, but in what I considered to be somewhat of a surprising turn, Microsoft chose to go with the name Xbox One; the stated implication being that their new box is a one-stop-shop for all things games, TV and entertainment.
I found this interesting because prior to the Xbox 360 being released, several game journalists at the time suggested that, even though the console would be only the second offered by Microsoft, the company might find themselves at a competitive disadvantage if they named their pending console without alluding to the number "3" in the name, simply because Sony would surely be following them with their own third-generation console which everyone assumed (correctly) would be named the PS3. Surely, it was suggested, if MS named their console the Xbox2 instead of something akin to the eventual actual name, Xbox 360, the uninitiated (specifically parents purchasing for their kids) might mistakenly assume the MS machine were inferior to the competition simply because the name suggested being a generation behind.
While reflecting on the name Xbox One, it occurred to me the name suggests a couple things; first, that Team Xbox is now self-assured enough in their ability to compete with, and differentiate themselves from, Sony, that they are comfortable allowing their newest offering to be judged solely on its own merits, name be damned. Secondly, they are going ahead with their assertion that the name should be suggestive of the console's feature set, rather than what it may or may not suggest console-generation wise. Judging by the roar of applause from the audience in attendance, the console's name and physical appearance, which were revealed simultaneously, were both a hit.
Regarding the look of the console... I thought the Xbox One's physical design was simple, elegant and functional. However, I was more pleased by the 40 plus improvements they've reportedly made to the Xbox One controller, most notable of which are, 15% quicker responsiveness overall, and triggers that feature programmable levels of feedback. Whether this simply refers to force feedback, or, as many have assumed, something much deeper, such as different levels of resistance (say, for different gas and brake pedals of different cars) was not exactly spelled out. Point being, if they've managed to make significant improvements to what many already consider to be the most functional and comfortable controller on the market, then kudos to them!

Always on required or not: Confirming my expectation, the Xbox One does not require an always-on internet connect to function. However, you certainly reap the machine's greatest rewards by being connected. So, was this point a moot one from the outset? Certainly not. If Microsoft had “forced” consumers to have an always-on internet connection to function, the backlash would likely have been swift and severe, especially in the U.S., where consumers simply don't like being told what they can or can't or should or shouldn't do.
I thought MS demonstrated a keen understanding of the marketplace; by not requiring always-on internet they appeal to the “games only” crowd, while making it clear to those looking for a much more robust experience that if you are always online, then this thing has the potential to truly revolutionize the way you interact with all of your entertainment experiences.
A quick note about the new Kinect-centric Xbox One interface: what was most impressive to me and, judging by the applause, those in attendance, was just how intuitive and responsive it is in action. When Xbox Design Exec, Don Mattrick, in real time and using only his voice, switched between different functions of the Xbox One, going from playing the new Forza, to live TV, to a movie, to music, then to Internet Explorer and back to the Home page, the transitions were seamless and virtually instantaneous. This part of the demonstration made it clear that the Xbox One does indeed have some serious horse power under the hood. It was very slick and impressive.
The final two points I speculated about are so intertwined that it makes more sense to address them in tandem, rather than separately. Entertainment vs Games and Differentiating the Xbox One from the PS4: If you go back and look at much of the pre-reveal speculation around the net, the single biggest question for most people seemed to revolve around whether or not MS would take an approach focused on games and gamers or one focused more on overall entertainment possibilities. Additionally, I speculated that if it were true, as rumored, that MS intended to include a cable box in the Xbox One's hardware, depending on what features it made possible, that it alone could be a real differentiator for MS and possibly an instant game changer with the potential to tilt the field in their favor vs Sony, at least early on.

As it turns out, MS is indeed taking a decidedly entertainment focused approach with the Xbox One. That's not in any way to say it will be inferior to the PS4 as a gaming console, as some have suggested, we simply don't have enough information at this point to make a determination either way. It didn't help that at the reveal, very little actual game play footage was shown, clearly disappointing the crowd in attendance.
When they did show footage, which was clearly not in-game, but more likely replay footage, of the four new Xbox One sports offerings from Electronic Arts (Microsoft exclusives, by the way), the crowd's underwhelmed reaction was evidenced by a palpable moment of silence which hung in the air for a good three seconds. Game-play footage shown from a few other games, including the new Forza and even Activision's Call of Duty: Ghosts, was so brief that, again, it was nearly impossible to come to any conclusions regarding the Xbox One's gaming-only potential.
The one piece of game-centric news that did produce an instant and genuine show of appreciation from the crowd (and myself) was the fact that, of the 15 Microsoft-exclusive titles scheduled to be released within the first year of the Xbox One's launch, 8 of them are brand-new IP's. From the research I was able to do, no other console in any previous generation has debuted so many new, exclusive IP's in it's first year. The fact that the new next-generation Forza would be available at launch was also met with clear approval.
Converse to the underwhelming reaction to what little was shown of the console's games, when it came to overall entertainment, the functionality of the new Kinect-centric Xbox One interface combined with many new functions and features, including a new exclusive partnership with the NFL and real-time integration of fantasy league stats from all the major sports during live TV broadcasts, while providing just a glimpse of this new technology's potential, were impressive and well received.
So, what does all this mean in the early battle for market supremacy between Microsoft and Sony? Is it all just a lot of sound and fury signifying nothing? It's too early to answer that question. According to Team Xbox, we'll have a much better idea in just under three weeks when at E3, much more will be revealed about the Xbox One, specifically, a lot more exciting game-play footage and game related news and information.
Assuming Sony is prepared to show more of the PS4's features and functionality at E3, as well as an actual console, everyone should be in a much better position to start forming some concrete impressions and opinions of both console's relative positioning prior to their respective launches later this Fall.
For now, I would say the only clear winner is E3. With a bit of fan-fatigue setting in recently for the industry's annual blowout, anticipation of what Microsoft and Sony will show there now has gamers around the world once again pumped up for what could be one helluva show, and showdown.
So, what did you think of Microsoft's big reveal? Comment below and let us know. As always, thanks for visiting GameJonez and Game On!!
 


Sunday, May 19, 2013

Microsoft Reveal Week Is Here - what to expect


Posted by Tiberius Jonez
email tiberiusjonez@gmail.com
Twitter: TiberiusJonez@GameJonez

Microsoft is set to reveal their follow up to the Xbox360 this coming Tuesday,  and among other topics, there are a ton of rumors going around about the name, what the console will or won't do, and whether MS's focus is going to be primarily on games and gamers, or a more rounded "center of entertainment" approach.

It's always fun to speculate about these things, so without further ado, let the speculating begin!

The Name: It seems to be a foregone conclusion that the console is going to be named the Xbox Infinity. Not only is the source that leaked the name credible, but the name makes perfect sense given MS's past focus on offering as many different quality features and options as possible to their consumers. NextBox is too bland and Xbox720 too predictable.  Have a different name in mind? Comment below.

Games vs Entertainment: Since they burst onto the console scene in 2001, Microsoft has been quietly, and at times, not so quietly, focused on a much broader and future-thinking goal than simply creating a good gaming console. While the Xbox360 is a quality gaming machine - especially since they went to the "slim" design, Microsoft has added so many other features aimed at social media, connectivity, music, TV and Movies (Netflix), and on and on Ad Nauseum, one can barely keep track of them all.

Their end-game has always been to eventually offer a set-top-box that is a one-stop-shop for all your gaming AND entertainment needs. With the new generation of micro-processors, they finally have the raw horse power to do it, and do it well. The only question in my mind is, with a Gaming/Entertainment approach, will they be forced into any kind of compromise that could result in a gaming console significantly less powerful than the PS4 or will they be able to successfully tow both lines?

I expect the new Xbox to be at least as powerful as the PS4. I never underestimate Bill Gates and Company. Microsoft has proven over and over again that they can raise the bar, innovate, and compete with anyone in this industry. They have basically dethroned Sony as the Console Superpower during this generation and now both companies find themselves in a virtual dead heat moving into the next generation... likely the last console generation.

Always on connectivity required to play games or not? I'll be brief on this one...no way! While the fact is the vast majority of gamers, especially Xbox gamers are online, I still don't believe Microsoft will gamble with their hard-won market share by forcing consumers to have a broadband internet connection in order to play games. There is simply too much possible downside to justify such a move.

Differentiating the next Xbox from the PS4: I believe Microsoft has one card up their sleeve that could be a real game changer. If the rumors of an integrated cable box/DVR in the next Xbox are true, that single hardware difference alone opens up so many possibilities in gaming and entertainment, it could singlehandedly tilt the field in Microsoft's favor. If true, I think Sony would almost be forced to either change the design of the PS4 to include similar hardware prior to release, or have a mid-generation hardware change that integrates it.

There are lots of other topics we could cover, so if you have additional insight, thoughts, predictions for Microsoft's big reveal this week, comment below! Otherwise, comeback Tuesday evening for my thoughts on the event.

Monday, February 09, 2009

Halo Revisited


by Tiberius Jonez

In November of 2001, Microsoft released the original Xbox, and the game touted as the console's "killer app" at launch was Halo. Halo was a trend-setting game in many respects, such as the auto-recharging shield, which has been adopted by virtually every major shooter since, in the form of auto-regenerating health systems like those used in Gears of War and Call of Duty. It was also the first major game to limit you to carrying two weapons at a time. Another first was the Warthog, Master Chief's favorite armored 4X4. Halo was the first game I can remember to present driving in a shooter in an accesible, fun and satisfying way.

At the time of its release, the Xbox was far superior, technically, to the Playstation 2, and Halo showed us exactly what the new-kid-on-the-block console could do; and the results were stunning; no game had ever looked this good. The first time you emerged from the drop ship and stepped into Halo's ring world is a moment permanently etched in the minds of many gamers. The Xbox was the first console to include a hard-drive, and as such, programmers were able to stream information from the hard-drive, lightening a considerable load for the processor and RAM. The ability to stream from the hard-drive allowed Halo to become the first single-player game to offer an entire game world free of loading screens, so there was nothing to pull you out of the experience; an absolute technical marvel at the time.

While Halo was a trend-setter, it was also just plain fun. It was the first console game to spawn a serious LAN party following; something previously reserved for blockbuster PC titles. In fact, before Xbox Live was even born, loyal players had already figured out a way to play Halo online using their PC's and "tunnel" software. I admit, I used the Xbox Tunnel software to play Halo online with my brother. Even though it was a less than smooth online experience, when it worked it was great fun, and it gave us a taste of things to come.

Sure, it took PC veterans a while to adjust to using a controller in a shooter...but Halo proved beyond a shadow of a doubt that a console shooter with a gamepad control scheme could work, and work well. Seven years later, I now prefer an Xbox 360 controller over a mouse and keyboard anyday.

I recently installed Halo on my PC to see what I thought of the game today, and somewhat to my surprise - it holds up amazingly well, even by today's graphical standards. The animations are excellent, the textures, while not high-res by today's standards, are bright and crisp, and the environmental effects like flying dirt, smoke and muzzle flashes still look very nice.

What made Halo the complete package was its story. Bungie crafted a legitimate sci-fi masterpiece that told an imaginative and well-written story using strong dialogue and the occasional plot twist. It didn't hurt that the game's voice-acting was universally strong...for once voice acting didn't make you cringe - quite the opposite - even today, Halo's voice work sucks you in and keeps you there for the duration.

Some may say the end portion of the game is cheap by virtue of the fact that you essentially play the game's levels in reverse. But in reality, it sticks with the story - you have to go in deep to complete your objective, and you have to get your ass back out of there in one piece to escape.

Another area in which Halo excelled was enemy A.I.. Few games today can match the cunning and unpredictablilty of Master Chief's many foes.

Aside from the weak story, many Xbox fans consider Halo 2 to be the better game, but not me. Sure, Halo 2 had it all over the original in terms of online play, with its fantastic matchmaking and bazillion game types. But the original Halo set the stage for that game and Halo 3 as well as virtually every other online shooter released since on any platform, both in terms of gameplay and presentation.

More than seven years after its original release, I enjoyed Halo as much today as I did then, and in some ways I enjoyed it more now, mainly due to the new respect and admiration gained with the perspective of time. If you've been living under a rock since November, 2001 and have somehow never played Halo, please, do yourself a favor and play it now. I guarantee you will have some fun, whether you play it on the Xbox, Xbox 360 or the PC.

Monday, November 19, 2007

They Deserved Better, Part Four - Psychonauts


In the fourth, and final part of our They Deserved Better series, Adam Montgomery takes a look back at one of the most unique, visionary and just plain fun games ever created - Tim Schafer's Psychonauts.

Psychonauts is the last, and best, of the games that Deserved Better. The game's creator, Tim Schafer, proved himself a master of mind-melding; he allowed us into his mind to play in a detached world of psychics and sinners, with characters as disjointed and witty as his mind could muster. The Psychonauts are some of the first to touch down on the 360 as part of the new Xbox Originals download service coming with the December 4th firmware update, so it’s an ideal time to revisit this sorely-missed classic of the last generation.

Razputin, the lead character, spends as much time bouncing off the cast in sharply-timed and written dialogue as he does bouncing off the earth on his mentally-projected ball. “Levels” are contained within the minds of characters. Their fears, wants, and well-being are all portrayed in the mental landscape you traverse and contend with. Pleasingly, the comedy continues, and perhaps climaxes, with the internal monologue and private commentary transpiring due to your mind-tampering.

The psychic abilities Raz learns and hones during his time at the Psychonauts’ camp are a joy. From basic attacks, to more interesting abilities, they are key to completing the game’s many memorable challenges and puzzles. Clairvoyance, for instance, allows you to view yourself through the eyes of another – allowing you to judge the effectiveness of your disguise. These abilities raise the game above its rather generic roots, and without them, Psychonauts would feel like any platformer with a theme.

It’s fortunate then that the psychic theme is so well executed; woven expertly into the characters, the world, and the gameplay. It’s simply a joy to play; a well-executed spin on a genre which has suffered greatly in recent times.

What makes Psychonauts truly special, keeping it from becoming just another platform-puzzle game, is that it’s a sparkling example of wit and a quirky, joyous romp through a world like no other.

Search for it and you can find a Schafer quote: “genre isn’t important, quality is.” His game builds on a firm foundation of stable convention, with a gentle shuffle around “generic”, and becomes an enjoyable, polished oddity which is as fun as it is catatonic.

And that’s it. That’s all I have to say about Psychonauts and all I have to say about the games that Deserved Better. There are a lot of great games out there that have been shunned, and wrongly so. If you take a look back and enjoy Beyond Good and Evil, Oddworld:Stranger’s Wrath, Okami, or Psychonauts, then take a chance in the future. Otherwise, I offer only the sad guarantee that a number of future classics will be cast aside as the masses scramble for yet another licensed sequel.

Pick that game up off the floor. Choose quality.

Adam Montgomery

Tuesday, November 06, 2007

They Deserved Better, Part Two - Oddworld: Stranger's Wrath


Oddworld: Stranger's Wrath is the second game to be honored (and mourned) in our They Deserved Better series. The Oddworld series was the brainchild of game designer Lorne Lanning and was one of the original Xbox's landmark series. It's quirky, striking visual style and offbeat sense of humor helped define the new console and set it apart from Sony's Playstation 2.

Like previous honoree Beyond Good and Evil, O: SW was the end for the series, and in this case, for the developer itself. It was an especially cruel turn for Oddworld Inhabitants, who now produce movies, considering that O: SW was the best in the series so far. The game can't lay claim to being a financial success, but it can lay claim to being the finest meshing of many different game play styles to date.

The game is a first- and third-person perspective adventure. Hitman had the option of a first-person perspective, and Oblivion had the option of a third-person perspective, but both were afterthoughts and felt tacked on. O: SW fully incorporated both, and each reaped its own benefits.

Shooting was best controlled in first-person. Live-ammo, of a different sort, was used. You literally had to capture creatures from the environment and employ their form or personality to overcome opponents. "Fuzzles" are a highlight of this mechanic, distinctly non-cute creatures with a lust for blood; after being fired into the area they immediately start chomping through enemy flesh. There are others too. Some would distract, some would explode, and some would cocoon the victim. The ammo's different uses gave a tactical satisfaction when employed correctly, akin to the use of ammo in a much later game, Bioshock.

Movement and sneaking was best done in third person, where you were best able to judge your own location in the environment. This was especially useful during the platform-jumping periods of the game. Avoiding enemies would allow you first attack. If the landscape didn't give you a route to circumvent enemies, you could use any of the live ammo to distract and destroy. Ideally you would remain undetected, allowing you to assess the tactical situation and determine the appropriate course.

If you have played any previous Oddworld games you will be acquainted with the all-pervading humor the developers work into the game, and it's present here, even if somewhat hampered by the weak voice-work.

Factor in its pleasing wild-west art style, and you have a game with a truly unique feel.

If I have whetted your appetite with this taste of a gaming banquet, then go out and grab this overlooked gem. You may have a hard time if you have traded in your Xbox, as Oddworld: Stranger's Wrath isn't yet supported on Xbox 360 software emulation. Hopefully this will change in the near future.

When you get the chance, make Stranger a stranger no more.

Adam Montgomery

UPDATE - November 6, 2007 1:07AM: Lorne Lanning and his studio Oddworld Inhabitants is set to make an ambitious return to interactive entertainment with Citizen Siege, a new original property developed from conception as a CG animated movie and videogame.

The movie will be produced by John H. Williams, responsible for the Shrek series, and directed by Lanning himself. The game is currently being sought by a number of big-name publishers.