
By Tiberius Jonez
Gears of War was a great game – no doubt about it. The campaign was fun, and while the multiplayer was what really gave the game its long legs, it was far from perfect. Many players hated the grenade sticking (I loved it) and Epic addressed that issue with a patch that somehow made me even better at it. Others found the chainsaw randomness annoying. But without a doubt the biggest complaint I heard during online matches was about the host shotgun advantage. Basically, if the host of a match used a shotgun, that player could destroy the entire opposing team even when it seemed a certainty that he was out of shottie range or not even aiming at his victim. It could turn a mostly great online experience into a frustrating, cuss-laden, controller-throwing scream fest.
Well, in a recent interview with GamePro, Gears creator Cliff Bleszinski says Epic has addressed all those bugs, and that Gears 2 will best its predecessor in every way. From an improved cover system and chainsaw duels to more players online, a more stylized lighting engine and much more, Gears of War 2 appears to be well on its way to taking the franchise to all new heights of bloody goodness.
Well, in a recent interview with GamePro, Gears creator Cliff Bleszinski says Epic has addressed all those bugs, and that Gears 2 will best its predecessor in every way. From an improved cover system and chainsaw duels to more players online, a more stylized lighting engine and much more, Gears of War 2 appears to be well on its way to taking the franchise to all new heights of bloody goodness.

