Showing posts with label Gears of War. Show all posts
Showing posts with label Gears of War. Show all posts

Tuesday, November 11, 2008

Blogging with video - the basics

Posted by Tiberius Jonez

As an avid gamer and gaming journalist, I’ve always appreciated blogs that include original video with their stories. Unfortunately, until recently, the prospect of including videos here at GameJonez Blog just seemed like more effort than it was worth.

From capturing video, to editing it and compressing it to an acceptable size for blogging (100MB or less) while still retaining a high enough level of quality to make it worth viewing online, the prospect of learning the process was daunting to say the least.

As usual, we fear that which we don’t understand. After several hours of googling, downloading and trial and error, I can safely say I now have at least a functioning understanding of how to make this video blogging thing a reality.

The Gears of War video below was created using the steps outlined in this short article.



If you want to learn how to do this yourself, read on.

There are some basic steps to keep in mind when it comes to capturing, manipulating and uploading videos to the internet. First, you need a utility for capturing the video. For the purposes of this article, I am talking only about capturing PC video, not video from gaming consoles. By far, the best utility I found, and the highest rated around the net is FRAPS. You can buy the full version of FRAPS for $37, which is a steal when you see how powerful and easy it is to use. A trial version is also available and will work for this purpose.

Once installed, simply start FRAPS and then start whatever program you want to capture video from – a game, a browser, whatever. Basically whatever your video card is outputting at the time, FRAPS will capture it and save it. Simply hit the F9 key to begin capturing, and press it again to stop. FRAPS can also take and save screenshots in your preferred format by hitting the F10 key. Besides capturing video and screenshots, FRAPS has many functions as a benchmarking utility as well. For more info on FRAPS’ benchmarking capabilities, visit the FRAPS website.

Once you’ve captured some avi video with FRAPS, you will see the next problem to overcome – that video you captured is HUGE!!! The video below (which is under 5 minutes long) originally weighed in at over 2.5 GIGS! Most blogs and other sites like YouTube will limit you to uploading videos of 100MB or less.

Not to worry, our friends over at Adobe have the perfect solution – Adobe Premiere Elements 3.0. You can download the 30 day free trial for short term use, but if you have any interest in video editing from your camcorder or other source, you really can’t go wrong with Adobe Premiere Elements.

Now, Premiere Elements isn’t quite as simple as FRAPS, but it’s far from rocket science. For now, let’s keep it simple. All you’re going to do in Elements is open your saved avi file, edit it if you like, and then export it.


When you choose to export, you will be prompted to select your preferred codec. I recommend Windows Media Player simply because almost everyone has it and, more importantly, it does an excellent job of compressing video while maintaining a high level of visual quality. Once you’ve selected a codec, you can set several other parameters like aspect ration, etc. Otherwise, you can just click OK and go with the defaults.

The cool thing here is any changes you make to the export settings can be saved as an export template, so you can use these same settings for future projects.

After the video finishes saving, open it up and prepare to be amazed. Our video which was once 2.5GB’s is now only 17.5MB’s (your numbers will vary based on the settings you chose). That’s an astounding level of compression. Of course, the higher quality video settings you select during the export process, the larger your final file will be. You may be surprised just how high a quality of video you can achieve while staying under 100MB’s.

Voila! That’s pretty much it. Your video is done. All you need to do now is upload it to Blogger or YouTube and that’s as easy as following their simple instructions. With Blogger, it’s as simple as adding a photo to a story.

So, let your inner video producer out and start posting your videos for the world to see today!

Tuesday, October 09, 2007

Adam Montgomery joins the GameJonez Blog staff.

I'd like to take this opportunbity to welcome a new addition to the GameJonez Blog writing staff. Adam Montgomery has written articles for UK magazines and websites on the subjects of Interactive Entertainment and film.

Adam will provide us with his views on gaming and film and whatever else he feels the urge to explore on a weekly basis starting tomorrow. Being born and raised in Britain, he offers North American readers a view from the perspective of a UK gamer.

Below is a sample of Adam's work for you to enjoy. It is a "review" of Gears of War. Tomorrow, he will offer his thoughts on "What It Means To Be A UK Gamer".

Welcome aboard Adam!

Tiberius Jonez

Gears of War Review

Your feet step across the blood-stained floor. Cover is needed. You duck your head and slam your shoulder into the base of a statue. Even in the heat of battle, fate affords you a show of irony; this stone figure of mankind’s civilised age now standing as refuge to the regiments of man’s armies. War can make you smile, sometimes.

Smiling is just for the living though, so stay alive. In Gears of War, staying alive is all about taking cover, an action natural after a moments practice. Your soldier’s desperate jog towards cover is a reckless thrill with enemy fire sweeping toward your location, missing by a thin margin as you successfully drop behind the defence of a small wall. Sheltered, the game’s satisfying tactical element comes to life as you must quickly grasp the layout of the area and the location of your adversaries and assailants. Knowing this, you can move productively. It’s not one-hit kills here, but dashing blindly into a pack of enemies will end only in death. If you come under fire then quickly get covered and get your bearings; cut that sod to pieces later.

Carving up the enemy, possible only in close quarters, is a rather detailed, graphic affair. More disturbing is the pleasure of these murders; chainsaw killing is one of gaming’s great joys. Technically, the visuals are an achievement. Detailed and weighty to an impressive level, Gears of War may be the pinnacle of apocalyptic, gritty renditions of earth in game history.

The world you battle on is torn to pieces. You’re fighting in a war here, not waging a one man assault, and you see your team live and die on your flanks -- often in one of the game’s spectacular set pieces. It is a shame that same effort could not be spent crafting a world which felt new, rather than what here feels slightly stale. Marcus Fenix, protagonist-at-work, is similarly lacking: another generic space marine for gaming, seen again and again.

With a dull plot which comes to a rather abrupt end, it is fortunate Gears has such an enjoyable multiplayer aspect. The artificial intelligence is no substitute for the tactical possibilities when playing with friends, which truly puts a feeling of teamwork and support into the gameplay. As the high profile release of the year, Gears does a good job in promoting the strengths of the Xbox 360 as a console, particularly the online capabilities of the machine.

Enjoyable though it may be, Gears of War may be worrying to some. With narrative and characters as shallow as they are here, some will question whether the new generation of consoles can offer anything above another step towards ‘Hollywood realism’? Asking such questions here is pointless, Gears is clearly without care for such matters and does offer more than just a visual appeal. However, an audience of both sexes exists that wants more than just blood ‘n’ guts gameplay, and a march towards only bigger and better graphics seems to be a march away from them, and this issue should be put into the spotlight.

Criticising elements such as this is criticising but a small part of Gears, which remains a fantastic action game. ‘War can make you smile’ was the point this prose began with. Gears of War will give you the brightest smile of all.

Adam Montgomery

Sunday, May 06, 2007

Xbox Live... Where is everyone?

Recent visits online to Xbox Live have revealed a disturbing problem, there hardly seems to be anyone playing online. Is it just me or are there no people online? Is it part of the matchmaking that I don't see other opponents? Or are people just waiting for the spring dashboard update? Or is the dashboard update being implemented and clogging up the works?

I tried several games, Gears of War, Ghost Recon 2, MLB2K7 and DOA3 online and the result was the same across all of these games...where there are normally dozens and dozens of games to join, there were only two or three to join this weekend. Clearly something is amiss.

I have emailed Epic and Microsoft for an explanation. When and if I get a reply, I'll let you know.

Until then, anyone want to meet me for a game of Baseball?

Tuesday, April 10, 2007

Gears of War "Annex" Update This Week


With all the matches being played on Live each day it sounds pretty strange to call multiplayer a "weakness" for Gears of War. But even the most avid of those players recognize that the basic team deathmatch variants available only graze the surface of the team-play potential of the game. This week Epic plans to release Annex, a new game mode that steps up in a big way to fulfill more of that promise. And we're not just saying that; we've played it, and afterward it left no doubt that once released this is the new mode of choice everyone will be playing.

Aside from the new game mode, it seems the Lancer has gotten a little boost to it's stopping power; a welcome change to everyone sick of being run down by enemies with shotties.

1UP has all the details from their exclusive hands-on time with the new game mode. It sounds very exciting.

I'll see everyone online once it hits!

Wednesday, March 28, 2007

Microsoft marketing 'Gears' in Japan - pay attention Sony

Unlike the horrible and utterly forgettable PS3 ads Sony ran in the U.S. and Europe, the Gears of War ads Microsoft is running in Japan are smart and memorable.

I won't spoil it for you. Watch the videos below.








Now those are some excellent ads. I don't know if they will sell Xbox 360's in Japan...that ship may have already sailed, but at least they are cool.

Monday, March 26, 2007

CAL announces $5,000 Gears of War tourney!

The Cyberathlete Amateur League (CAL) announced the launch of its first online Gears of War tournament.

The $10 online registration is now open for the Gears of War tournament, which will consist of a four week / eight match season followed by a playoff tournament for $5,000 in cash prizes.

To register online or for more information visit the CAL Gears of War division.

For discussions about rules and formats, visit the official CAL Gears of War forum.

Gears of War has sold more than 3 million units and is the most popular game on Microsoft’s Xbox Live service. Though released in November and available only for the Xbox 360 console, it quickly became the fourth-bestselling game of 2006.

Thursday, March 22, 2007

Gears of War Movie in 2009


New Line Cinema, the studio responsible for the Lord of the Rings trilogy has bought the rights to make Epic's epic (couldn't resist) Gears of War into a feature film.

The studio has targeted the film for a summer 2009 release. The next trick is to actually get the movie made. Several other high profile games, most notably Halo, were slated to become films but never did due to swollen budgets or studio lethargy.

I'm all for seeing Marcus Fenix and the gang on the big screen, so I've got my fingers crossed for this one!

The next question is, Who do you think should play Marcus Fenix?

Vin Diesel, The Rock maybe?