Showing posts with label Psychonauts. Show all posts
Showing posts with label Psychonauts. Show all posts

Monday, November 19, 2007

They Deserved Better, Part Four - Psychonauts


In the fourth, and final part of our They Deserved Better series, Adam Montgomery takes a look back at one of the most unique, visionary and just plain fun games ever created - Tim Schafer's Psychonauts.

Psychonauts is the last, and best, of the games that Deserved Better. The game's creator, Tim Schafer, proved himself a master of mind-melding; he allowed us into his mind to play in a detached world of psychics and sinners, with characters as disjointed and witty as his mind could muster. The Psychonauts are some of the first to touch down on the 360 as part of the new Xbox Originals download service coming with the December 4th firmware update, so it’s an ideal time to revisit this sorely-missed classic of the last generation.

Razputin, the lead character, spends as much time bouncing off the cast in sharply-timed and written dialogue as he does bouncing off the earth on his mentally-projected ball. “Levels” are contained within the minds of characters. Their fears, wants, and well-being are all portrayed in the mental landscape you traverse and contend with. Pleasingly, the comedy continues, and perhaps climaxes, with the internal monologue and private commentary transpiring due to your mind-tampering.

The psychic abilities Raz learns and hones during his time at the Psychonauts’ camp are a joy. From basic attacks, to more interesting abilities, they are key to completing the game’s many memorable challenges and puzzles. Clairvoyance, for instance, allows you to view yourself through the eyes of another – allowing you to judge the effectiveness of your disguise. These abilities raise the game above its rather generic roots, and without them, Psychonauts would feel like any platformer with a theme.

It’s fortunate then that the psychic theme is so well executed; woven expertly into the characters, the world, and the gameplay. It’s simply a joy to play; a well-executed spin on a genre which has suffered greatly in recent times.

What makes Psychonauts truly special, keeping it from becoming just another platform-puzzle game, is that it’s a sparkling example of wit and a quirky, joyous romp through a world like no other.

Search for it and you can find a Schafer quote: “genre isn’t important, quality is.” His game builds on a firm foundation of stable convention, with a gentle shuffle around “generic”, and becomes an enjoyable, polished oddity which is as fun as it is catatonic.

And that’s it. That’s all I have to say about Psychonauts and all I have to say about the games that Deserved Better. There are a lot of great games out there that have been shunned, and wrongly so. If you take a look back and enjoy Beyond Good and Evil, Oddworld:Stranger’s Wrath, Okami, or Psychonauts, then take a chance in the future. Otherwise, I offer only the sad guarantee that a number of future classics will be cast aside as the masses scramble for yet another licensed sequel.

Pick that game up off the floor. Choose quality.

Adam Montgomery

Tuesday, November 13, 2007

Downloadable Xbox games coming to Xbox Live


Microsoft has confirmed earlier reports that 'Xbox Originals' will be made available for download starting Dec. 4th as part of the Xbox Live Fall Update. There will also be a gift for long time Xbox Live subscribers.

Each original Xbox game can be purchased and downloaded for 1200 points ($15). In its press release, Microsoft explicitly names Halo, Psychonauts, Crimson Skies and Fable as titles for the Xbox Originals service, but does not confirm which titles will come first. According to the press release, "This new service will launch with an array of blockbuster titles spanning the most popular genres from action-adventure to classic role-playing games."

While I would personally love to see Psychonauts on the launch list, third-party reports claim the preliminary lineup will include Halo, Fable, Indigo Prophecy, Crimson Skies, Crash Bandicoot: The Wrath Of Cortex and Burnout 3.

To celebrate the fifth anniversary of the Xbox Live service, Microsoft will be offering Carcassonne (Hexic 2 in Korea) free to all subscribers for 48 hours, along with 500 Microsoft Points to subscribers who've been on since 2002 -- sometimes living on the bleeding edge of early adoption does pay off!