Showing posts with label XBLA. Show all posts
Showing posts with label XBLA. Show all posts

Friday, November 30, 2007

Xbox 360 Fall update adds DIVX support and more


Get your Christmas shopping done so you can run home and acquire some movies, because as of next week, you'll be able to watch them on your Xbox 360. The fall update, which drops on December 4th, will add DIVX playback support along with the Xbox Original's download service and other previously announced features.

The dashboard will also receive a general 'sprucing up', including streamlining the interface to better take advantage of all the extra functionality that has been added to the 360 over the past several months.

Watch a video walkthrough of the Fall Update after the break.



Wednesday, November 28, 2007

Gripshift racing to XBLA sometime this year


While some recent releases to Xbox Live Arcade have been less than well-received, if I have to choose between PSN, Nintendo's Virtual Console and XBLA, I'll take XBLA every time. Reaffirming my love is the announcement that Gripshift is coming to XBLA "sometime this year" which means sometime in the next four or five weeks.

Now, if they can offer the game for a more reasonable price than the $10 it's priced at on the PlayStation Network, then I'll be getting my racing groove on. Gripshift is a pretty fun title, but let's face it, it is a two year old PSP game. I think 500 Microsoft points would be fair.

Thursday, November 15, 2007

Don't forget to get Carcassonne for free while you can!


Don't forget to hop on your Xbox 360 today and grab yourself a free game. In celebration of Xbox Live's fifth birthday, Microsoft is stuffing your Christmas stocking early, but only for a limited time, with the board game turned turn-based strategy game, Carcassonne. I downloaded it a few hours ago and took it for a spin and it's quite fun.

Anytime you can get something for free, it's at least worth a look, and in this case, it's actually worth more than a look. A game of Carcassonne is played on a gridded board using 72 tiles as the playing pieces. These tiles have a certain symmetry to them, so you can create matching connections between them, with the objective being to construct self-contained cities, roads, farms and more. With the tiles looking like squares snipped out of Google Earth, they need to be rotated then placed on the board in such a way as to form the largest properties possible.

The tiles’ symmetry means that roads will line up, though a roadway has to end cleanly, such as an intersection. Each player has a certain number of “followers” that can be placed on contiguous land areas, roads and fields as a way to “claim” it for yourself. When an element of geography is completed—such as a city having a complete, unbroken wall around it; or a monastery piece being fully circled by eight other tiles—the followers indicate who is the owner, and therefore who’ll get the points.

The game is easy to learn and surprisingly full of strategy. The graphics are charming and up to par with most of the better XBLA offerings.

You have until midnight tomorrow night to get Carcassonne for free, so what are you waiting for? Go!

Read a full review of Carcassonne here
.

Thursday, May 24, 2007

Halo 3 Beta Impressions

I have ventured back into the sunlight after a week of playing the Halo 3 Beta and I'm ready to report my initial impressions of the game. First of all, everything I say today should be taken with a large grain of salt since the game is in fact a Beta and not a completed product. This holds especially true for graphics since a large part of polishing happens during the very last phase of development on most games.

Graphics are a big part of the Halo franchise, and while Halo 2 didn't make any huge leaps beyond Halo 1, it did look more polished and had some nicer textures. Judging from the Halo 3 Beta, I would say the same generally holds true this time around too. Some things in the Beta seem much improved, mainly explosions. Now, when you throw a grenade, whether it explodes in the snow or in the dirt or sand, the particle effects are very nice and quite cinematic. Dirt flies realistically and smoke looks very believable. After you play a while little things start to catch your eye too, like the footprints left in the snow by yourself and your enemies or the textures used on some of the buildings (the gold honeycomb pattern especially).

I like the new High Ground map a lot. It is not overly large but has many different paths for approaching your enemy from either end of the map. It can be a good map for sniping, but is best for medium or close-range combat.

Valhalla, as has been reported is a remake of a map from Halo 2 and Snowbound is a large circular snowy level with two small hangars in the middle for gathering nades and such. Underground tunnels connect much of the map as well.

Gameplay wise, it took a little while to get used to the new dual wielding and equipment controls, but once you adapt to them they are very nice additions to the franchise. Especially the equipment key (X button). I haven't found anything more satisfying so far than letting a warthog loaded full with enemies drive straight towards me, then hitting "X" to deploy a trip mine and then leaping as they pass below me. While in mid-air, I spin around and watch as they explode into so many charred bits a couple seconds later. This is truly a visceral experience. Otherwise, as far as movement and "feel", the gameplay feels very much like Halo 2, which is a very good thing. Another great moment was when I followed an enemy in one of the flying craft, I ran up behind him, deployed an energy drain grenade which grounded his bird. Then, while he was surely screaming something along the lines of "why the hell won't this thing move!?", I ran up to him and bashed him in the face with a melee attack while he was still seated in the cockpit. Priceless!

The new FILM feature makes scenes like the above even more thrilling when you get to watch them over again in the "theater". You can upload "films" to share with your friends too. With the Beta, you can upload up to six "films" for sharing, but I haven't reached a limit on how many you can save for your own private viewing. I probably have 15 or so saved right now. There may not be a limit as they are saved to your harddrive. A nice thing about the "films" is that they are not mpeg files, they are just stored data of your round so they are MUCH smaller files than they would be if they were simple recordings of video. The "films" are played back using the games engine, so they are an exact replay of everything that occurred in the round. While the Beta limits you to one perspective, the view from your character, apparently the full version is going to allow you to view replays from any character or any other point on the battlefield and from any angle. You'll also be able to rewind, pause and fast forward, all things that are unavailable in the Beta.

Lag is a non-issue unless you choose to play with people from far corners of the earth. Even then, I experienced only occasional lag while playing with some friends in the UK. In those games my character's movements were unaffected but I saw some of my teammates skip across the level or get hung up in long launches from the man cannon as if suspended from a giant invisible yo-yo. It was pretty funny actually.

The matchmaking is as fantastic as ever. Finding the kind of game you want to play and the players you want to play against is as easy and customizable as ever. Halo has always been the standard by which all other online matchmaking systems are measured, and that remains unchanged.

Overall, my time with the Halo 3 Beta has been very fun. The only moments of frustration for me are during Sniper/Shotgun only rounds. I SUCK at sniping but I'm great at getting sniped; sometimes I think my head must be five feet in diameter.

All in all, I'd say if the beta is any indication, Halo 3 looks like a winner. Halo 3 is scheduled for release on September 25th.

Wednesday, May 16, 2007

Halo 3 Beta fixed and extended


Assuming your brain hasn't undergone a complete meltdown from the todays Halo 3 Beta anti-launch, I have good news. The problem for players using the Crackdown disc to enter the beta has been fixed and installed on the servers.

One caveat, it may take up to four hours for your system to receive the update which will come via a Crackdown game update when you start up the game. Full details here. The good news is Microsoft has extended the Beta by four days to compensate us for all the hassles, to June 10th, which includes an extra weekend of play.

So, although it's been a high stress day for many gamers who took off of work/school in anticipation of this mornings scheduled Beta launch, I'm sure it was much more stressful for the men and women working hard to fix the problem and thankfully the light at the end of the tunnel is visible and Halo gaming goodness is right around the corner.

See you online!

Halo 3 Beta absent, internet is exploding!

After months of waiting and constant jokes about having bought the Halo 3 "demo", er uh Crackdown, 8:00 AM EST, the announced time of arrival, came and went and still our "download the Halo 3 Beta" boxes remained grayed out. Now, as of 10:40 EST, the Beta remains unavailable.

Bungie's Frankie is already on the case, saying "We have alerted the appropriate Live authorities and they are taking care of the problem as we speak. More news as it comes in. With any luck this will be a short delay. People enetering the Beta through other methods - Friends and Family, Rule of Three and so on, are unaffected." So, only the people that actually paid to play the Beta are affected...not good.

Do all the people who bought Crackdown just to play the Beta care about the fact that all the other three groups of Beta players are unaffected?? Apparently not, and they are pissed! A scan of the Bungie forums reveals more anger than David Banner right before he turns green. At least one kid is happy though, saying, "7:03 and no download but my parents just decided to let me skip school :):):):):) so its all good." Glad to know the parents have their priorities in the right place. How could little Johnnie possibly go to school after being scarred by the trauma of the absent Beta?

A couple of other comments were "YES I AM SAD AND NO I STILL HAVE NO BETA :"( *BEATS HEAD ON CONSOLE*" and "I just died a little inside...still grey."

The absence of the Beta is annoying to be sure, but making it even more annoying is the fact that Crackdown has like 17 unskippable pre-load screens that make it VERY annoying to even check for the Beta.

Unhappiness abounds.

More when it becomes available.

Tuesday, May 15, 2007

Do you want to make video games?


It's every gamer's dream.

Scott Brodie of Livonia, Michigan scored an internship with Microsoft Games last summer, just before his senior year at Michigan State University. He worked on the side-scrolling space shooter "Aegis Wing" with two other interns. Not only did Microsoft decide to go ahead with the game -- which launches Wednesday as the first-ever totally free game on Microsoft's online Xbox Live Arcade -- but they decided to go ahead with Brodie, too.

Brodie gives some good advice on how to break into the games industry. Teach yourself how to do what you love.

"It definitely hasn't worked out the way I expected," he says. "I was just happy to be involved with the game and be able to contribute. This is a good fit for me, and I've put in work to get there. Take the time, make a game. It's OK if you fail -- you just need to try. It's harder than it looks."

The lesson is...if you have a passion for making games, then don't wait for someone to hire you to do it...do it yourself. You never know what may come from it. At the very least you'll learn some things and gain some skills that will make your resume more attractive to possible future employers.

Read the full story from the Detroit Free Press. It's a good read for anyone who's dreamt of becoming a game developer.

Aegis Wing will be available tomorrow for free download from the Xbox Live Arcade.

Friday, May 11, 2007

The Secret World Xbox 360/PC MMO revealed


"For there really is a world within ours, a secret world, where magic exists, monsters roam and ancient forces are fighting for the dominance of earth. It is a world of legendary stories, ageless conflicts and powerful cabals. In this world, even modern cities hide secrets. In this world, players can take part in the greatest conspiracies of our age, and battle the forces of darkness across the world and throughout time."

That's the description from the Funcom website introducing The Secret World, a new MMO for the Xbox 360 and PC. Placing an MMO in a contemporary setting may seem like sacrilege to players of WOW or the new LOTR MMO, but seeing as how this game is being developed by Ragnar Tornquist, the man behind The Longest Journey, there is a very good chance this game will successfully avoid employing every stereotype it is going to fervently strive to avoid. So, I don't think you'll see anyone passing through a wardrobe to a hidden world or wrestling fire breathing dragons while tumbling into an impossibly deep abyss in The Secret World. While I don't expect the game to be completely cliche' free (I am a realist after all) I do expect a compelling story filled with well-developed characters.

“We believe there are millions of gamers out there who want to explore something beyond traditional fantasy and sci-fi games,“ said Trond Arne Aas, CEO of Funcom. “'The Secret World' is just that – a fantastic new setting that will fuel the imagination of online gamers, and keep players busy for years. We have a golden opportunity to bring something fresh and exciting to the genre, and we firmly believe the game is an ideal extension of Funcom’s MMO portfolio.”

The MMO genre badly needs an injection of originality and Tornquist may be just the kind of fellow to give it just that. Put this on your short list of "games to watch in 2007", assuming of course it is released this year. The game is currently in a playable state but no release date for either platform was announced.

Wednesday, May 09, 2007

Forza 2 Demo races to Xbox Live tonight!


The highly anticipated Forza 2 demo news is here. Turn 10 community manager Che Chou has revealed that the Forza 2 demo should hit Xbox Live Marketplace sometime tonight. It sounds like the demo will show up fairly late in the day, as Che notes that "it'll be pretty painful for east coasters." I know that everyone is chomping at the bit to get their hands on Forza 2, and now we'll have the chance.

I've made no secret about the fact that I don't buy very many console games anymore. I choose to save oodles of cash by renting from Gamefly. Forza 2 however is not a renter to me. I have my preorder in and May 30th can't get here fast enough. I'm finally going to get to put this uber-sweet steering wheel to good use.

So, who's staying up late to grab this one? I know I am!

Shadowrun coming May 29th to Vista and Xbox 360


Halo 2 drops May 22nd and it will be quickly followed by Shadowrun hitting retail on the 29th. Shadowrun will retail for $60 for Xbox 360 and $50 for the Windows Vista version. Shadowrun will be the first game to pit 360 Console gamers against PC players. WASD vs Gamepad. I expect there to be some balancing issues initially, but in the end it will be a great evolution of the gaming space for everyone. Afterall, more available gamers to pwn is always a good thing, right?

In order to play against Xbox Live gamers, you will have to buy a Gold level Xbox Live membership, which is $50. Without Xbox Live Gold, you can still play Vista Shadowrun online, you just won't have matchmaking or the ability to play against 360 gamers.

So, which camp are you in, keyboard and mouse or gamepad?

Tuesday, May 08, 2007

Xbox Live Spring Update tomorrow


You've been waiting and here it is...the Xbox Live Spring Update hits tomorrow morning at 5am PST. Did you know microsoft has it's own Messenger program? Well, now you do and it will be on your Xbox 360.

All kinds of other exciting things in the update, ok maybe not exactly exciting, but updates nonetheless. You can now tell your 360 to shut down when downloads are completed. You will be able to see what game is in your console without having to get off your duff to actually, you know, open the disc tray. Also is support for H.264 video and the ability to fast forward, rewind and chapter skip while downloading marketplace content. WHOOPDEEDOO!

Sunday, May 06, 2007

Skate video interview

To follow up the Skate story below, here is a video interview showing some of the beautiful graphics of the game. Now you can see why I've been so excited about this game.

Xbox Live... Where is everyone?

Recent visits online to Xbox Live have revealed a disturbing problem, there hardly seems to be anyone playing online. Is it just me or are there no people online? Is it part of the matchmaking that I don't see other opponents? Or are people just waiting for the spring dashboard update? Or is the dashboard update being implemented and clogging up the works?

I tried several games, Gears of War, Ghost Recon 2, MLB2K7 and DOA3 online and the result was the same across all of these games...where there are normally dozens and dozens of games to join, there were only two or three to join this weekend. Clearly something is amiss.

I have emailed Epic and Microsoft for an explanation. When and if I get a reply, I'll let you know.

Until then, anyone want to meet me for a game of Baseball?

Monday, April 16, 2007

Guitar Hero 3 will feature online multiplayer


Speaking to Pro-G, Kai Huang, President and Co-Founder of RedOctane, has confirmed that the upcoming Guitar Hero 3 will feature online play.

So, the one feature that Xbox 360 Guitar Hero fans have been wishing for will be coming eventually. It is possible online multiplayer may be added to the 360 version of Guitar Hero 2, though nothing has been confirmed at this point.

You won't have to wait very long to get your online rock fix. Guitar Hero 3 is scheduled for release on all major platforms this winter and is in development at Neversoft.

Tuesday, March 27, 2007

Marvel Ultimate Alliance DLC coming to XBLM

Activision plans to release Marvel Ultimate Alliance Heroes and Villains, a multi-part expansion pack for the Xbox 360 version of Marvel Ultimate Alliance in April. Heroes and Villains will feature eight new playable characters: The Incredible Hulk, Magneto, Hawkeye, Sabretooth, Doctor Doom, Cyclops, Nightcrawler and Venom, each complete with new signature powers, skins, dialog, conversations and (whoohoo!!) achievement points.

The expansion will be available via Xbox Live Marketplace and will be released in three packs. The Hero Pack and Villain Pack will each be 500 Microsoft points and the Combined Hero and Villain Pack will be 800 Microsoft points. Heroes and Villains gamer pic packs will also be available for 80 Microsoft points each.

More achievments and more Marvel characters? Count me in!