Showing posts with label DLC. Show all posts
Showing posts with label DLC. Show all posts

Tuesday, May 04, 2010

What's wrong with DLC?


by Tiberius Jonez

There's been a lot of debate during this console generation regarding downloadable content, or DLC as it's commonly known. Some people love it, others, not so much. I've always been of the opinion that DLC, like most anything, is great when done properly and useless, even insulting, when done wrong.

DLC falls into three general categories for me. First is expansion packs. To me, an expansion pack is new content that adds significant value to an existing title. New levels or missions in GTA IV or Elder Scrolls: Oblivion are good examples of expansion packs. I would even consider the map packs for Modern Warfare and Gears of War to fall into this category. These kinds of new content add potentially tens or even hundreds of hours to the original game's playtime. At $15 or less, I consider these to be decent to excellent values.

Next is original stand alone games like Shadow Complex from Xbox Live Marketplace or Pixel Junk Shooter on PSN. In fact, these are probably the two best examples I can think of of games that could easily be sold at retail, but are perfectly suited for sale as DLC. Again, at $15 or less, these games represent fantastic value for the gamer and a great source of revenue for publishers who maximize profits by eliminating packaging and all the infrastructure required to get products to brick and mortar retailers. By the way, if you haven't played either of these games, do yourself a favor and check them out - you won't be disappointed. These are two of the 20 or 30 best games to come out in the past two years in any format.

Finally, we have micro-transactions. This last category is where things get more dicey. This includes everything from new outfits for your Xbox Live/PSN avatar or Mii, to individual cars for Forza Motorsports 3 or EA's "unlocks" - such as paying $10 to unlock all the courses and equipment in Tiger Woods Golf without having to play through the game to "earn" them. Some of these, such as the EA unlocks, can represent a significant value. If I want to play Tiger Woods online competitively but don't have the time to invest 40-50 hours of offline playtime to level up my golfer, then the cash to unlock my character's levels and equipment would represent a decent value to me. However, offering me Horse Armor (pictured) for my Oblivion steed for 200 MS points is just silly. EA's offering to sell me the NFL Jersey of my favorite team for my avatar and charging $5 (400 ms points) doesn't represent a good value to me either when I can go to Walmart and buy a real Miami Dolphins shirt on sale for $7.

What actually bothers me more than the items offered as DLC is the way two of the three console makers price their offerings. Microsoft sells items on Xbox Live using "Microsoft Points", which are offered in 400 point increments. Each 400 MS points is roughly $5 real money. Microsoft recently changed the pricing structure of their DLC in response to complaints from customers. Previously, most items for sale on Xbox Live Marketplace were structured in such a way as to insure you were always short 100 points or had 100 points left over. It was basically a way for MS to force you to either forfeit that extra 100 points or buy 400 more points so that you could buy some other item. Nintendo uses their own "Wii points" price structure similar to Microsoft's points. 400 Wii points is also roughly equivalent to $5 real money. Fortunately, Nintendo does not seem to price items in the same way MS used to.

Why is it Sony is the only console maker with enough sense to simply offer their wares for actual real currency? It is simple, when I add $5 usd to my PSN wallet, I know $5 usd is coming out of my bank account and this simplicity actually seems to have the affect of encouraging me to buy more software rather than less. Plus, they price many of their micro-transactions under $1. I bought a cool hat for my PSN Avatar, and it cost me 38 cents. I thought it was a fair price and gladly paid it without hesitation.

I find the points systems used by Microsoft and Nintendo to be insulting. There's just something about the points systems that makes me feel dirty. I never feel like I know what I'm actually paying for any given item with those pesky points, and honestly, 1200 Microsoft Points just feels like more than $15 dollars to me, which may be part of the reason why I don't buy much add-on content through Xbox Live Marketplace.

As DLC becomes more prevalent, and eventually (a decade or more) all software is purchased via electronic delivery, it would be nice if all three console makers would just get into the mode of offering good values for real money. As the industry continues to expand their customer base, conventions like these "points" systems will only confuse new customers and potentially turn them off from DLC completely.

DLC can be a great tool for publishers and developers to increase revenues and extend the shelf-life of the games they create, while (hopefully) offering gamers more fun experiences at a good value. But, for DLC to reach its potential, console makers need to make the pricing of DLC simple and transparent.

Thursday, November 29, 2007

Motorstorm getting new vehicles


Senior U.S. producer for MotorStorm, Felice Standifer, announced on the PlayStation Blog that today's PlayStation Store update will include two new MotorStorm vehicles to download and enjoy. For $1.99, you can be the proud owner of a Mohawk Roadhog Bike and a Lunar-Tec Buffalo BigRig. The Lunar-Tec, pictured above, would be particularly intimidating if seen in your rear view mirror. The pack will also feature two new skins to slap on to any of the available vehicle classes: QuickFoot and Crazy Samurai. At $1.99, does anyone else think this smacks of a certain much-derided horse armor pack?

Now, if they would only release more tracks for the game. Oh well, we can dare to dream. We'll have more on the full PlayStation store update later today.

Monday, November 26, 2007

Omega Dawn expansion rising on Warhawk in December


Confirming news broken last month in Game Informer magazine, Sony has announced plans for a downloadable expansion to its multiplayer-only shooter Warhawk. The expansion, titled Omega Dawn, will be available in December, adding five new industrial-themed maps -- all set at night for "added impact and tension" -- which Sony claims also offer the largest combat areas seen in the game to date.

Along with the new maps, the expansion will infuse Warhawk with some new vehicular fun. The KT-424 Combat Dropship will hold seven soldiers, a pilot, and a ground vehicle making it possible to effectively drop an entire squad on your enemy. The dropship features the cool sounding MBEC-3 Heavy Support Cannon. The new vehicle will be usable on all of Warhawk's maps, new or existing. Omega Dawn's exact release date and price have not been revealed yet, but as soon as I know, you'll know.

Wednesday, November 07, 2007

Latest on Halo 3 DLC from Bungie


Halo 3's motto has been "Finish the Fight", and soon (hopefully) you'll get to finish the fight some more with new downloadable content including new maps. One of those maps is called O.K. Corral. According to Bungie's Luke Smith, "it is an asymmetrical medium-sized map and O.K. Corral had its lighting tweaked considerably. The changes shifted the sun’s position, giving the entire map a warm death-at-sunset feel." Sounds cool to me.

He also dropped some more details about "Jodrell Bank" and "Purple Reign". The most interesting to me was "Vandelay", which Smith says is the simplest map Bungie has ever made. It is specifically intended to be used in the forge mode of the game for creating some maniacally fun maps.

As far as when you can expect to actually receive the new goodies, he was pretty vague. We'll update you when we hear more.

Tuesday, March 27, 2007

Marvel Ultimate Alliance DLC coming to XBLM

Activision plans to release Marvel Ultimate Alliance Heroes and Villains, a multi-part expansion pack for the Xbox 360 version of Marvel Ultimate Alliance in April. Heroes and Villains will feature eight new playable characters: The Incredible Hulk, Magneto, Hawkeye, Sabretooth, Doctor Doom, Cyclops, Nightcrawler and Venom, each complete with new signature powers, skins, dialog, conversations and (whoohoo!!) achievement points.

The expansion will be available via Xbox Live Marketplace and will be released in three packs. The Hero Pack and Villain Pack will each be 500 Microsoft points and the Combined Hero and Villain Pack will be 800 Microsoft points. Heroes and Villains gamer pic packs will also be available for 80 Microsoft points each.

More achievments and more Marvel characters? Count me in!