Tuesday, April 28, 2009

TJ's Flashback : Xbox 360 vs PS3


by Tiberius Jonez

TJ's Flashback is a look back at unedited comments I've made online about gaming over the past decade. Sometimes they are amusing, sometimes I take pride in their accuracy, and once in a while they are a bit embarrassing.

What I thought at the time...

May, 2007 on 1UP.com

I liked it (my PS3) the first couple weeks I had it. The GT demo and Resistance kept me occupied for a little while. But then they got old, Motorstorm was utterly disappointing and anything else worth having (LAIR? blech!) won't be out until at LEAST 2008.

At that point it actually made me angry to look at the PS3 console everyday. This mammoth black box sitting on my desk taking up space without delivering anything to make it worthy of it's place next to my Xbox 360. I bought one Blu-Ray movie - Invinceable. Honestly it didn't look much better than regular DVD. Not enough so to make it a selling point, that's for sure. So, I listed on EBAY, sold it for $800 with the games and movie and put the money towards a new gaming PC.

Holidays 2008, when (if) the PS3 finally has some compelling software AND a significant price drop, I will consider buying one then.

But right now, you have to be a major Sony Fanboy or Sony Drone or just plain stupid to think the PS3 is a better gaming system than the Xbox 360 RIGHT NOW and for the remainder of 2007.

Beyond that we'll see. But right now Xbox 360 is the clear best of class. The Wii doesn't even count...it's not in the same class as either the PS3 or 360..

What I think now...

April 2009

If a friend asked me today which console to buy if he can only buy one, my answer is still Xbox360. When it comes right down to it, it's about the games, and in that respect Xbox has it hands down on the PS3. While Killzone 2 helps to give the PS3 some legitimacy, Sony has a long long way to run to catch Microsoft in terms of quality game library.

Monday, April 27, 2009

E3 2009 - PS3 fighting Xbox at home


by Tiberius Jonez

It's that time of the year again, when, fueled by energy drinks, gamers gorge themselves on reams of hype and participate in reckless speculation about everything and anything related to video games..it's E3 time.

The Electronic Entertainment Expo (E3) is arguably the Superbowl of the gaming industry. If you're a developer introducing a new IP or a sequel to a beloved franchise, then E3 is where you want to make that presentation...and the stakes are high. Succeed, and you're guaranteed six months to a year or more of passionate free publicity from game magazines and bloggers from all over the internet. Blow it, and you're guaranteed at least that much negative press and badmouthing, a marketing blow too damaging for many to overcome.

Leading up to E3, I will be looking for interesting tidbits of news and information pertinent to E3 and all that it represents.

So, I was thinking to myself after reading some previews of Sony's upcoming games, that they were games I would expect to see on the 360. Then I stumbled upon an excellent article on how Sony is taking the development game to Microsoft on the PC giant's home turf.

If Sony would come to grips with their need to emulate Xbox Live, they could potentially swing market momentum in their favor. The timing is good for such a move as Microsoft is presently waging war in Europe, possibly leaving themselves vulnerable to a flanking maneuver by Sony.

InFamous and MAG both show a lot of early promise, but it remains to be seen which they will end up being compared to more, Killzone 2 or Stormrise. Read the full story here.

Thursday, April 23, 2009

PS3 losing UK race vs Xbox 360


Slow and steady wins the race, right? Sony hopes so, as the PS3 continues to struggle in the UK.

According to UK retailer Game, Nintendo's Wii remains number one in terms of console sales with 4.9 million units sold. The Xbox 360 is a strong second, having moved 3.2 million units, while Sony continues to pull up the rear with 1.9 million PS3's sold in the UK since it's release a little more than two years ago.

Those numbers absolutely pale in comparison with those of Nintendo's DS. The big "N" continues to print money with the touch screen sensation, having sold a staggering 8.8 million units.

The PS2 is still alive and kicking in the UK as well, having just passed the 10 million mark in the UK.

These numbers lend credence to Microsoft's declarations earlier this week that they intend to once again turn their strategic focus to Europe, following up on an earlier UK push back in 2007. Microsoft this week declared victory over the PS3 in the U.S. and said it was time to focus resources and regionally targeted marketing strategies in an effort to essentially end the battle for the UK market.

Wednesday, April 22, 2009

Springing Gaming Forward

By Tiberius Jonez

It's April. The birds are chirping, warm breezes are blowing and here in Minnesota, people are spending more time outdoors and less time on their couches playing video games. Of course I'm not most people. Sure, I'm enjoying the Spring weather with plenty of time on the basketball court or playing softball, but I'm still getting my daily recommended allowance of gaming. With its predictable lack of new releases, Spring is a good time to catch up on games you've missed previously, and like a good multivitamin, your daily gaming diet should include a variety of nourishing ingredients.

I've been playing a smorgasbord of different games lately. I recently started playing Call of Duty 4 again after my best buddy recently bought an Xbox 360. He is addicted, and I am happy to feed his addiction with a steady diet of Headquarters and Hardcore Search and Destroy matches via Xbox Live. After a six month hiatus from the game, the truth that there is no better first person shooter on the market has been reaffirmed in my mind.

The Last Remnant has seen considerable time in my PC-DVD Rom drive and I am thoroughly enjoying it's beautiful scenery and lively combat. TLR's story is quite enjoyable too, but I really keep playing just so I can see the beauty of the next unexplored area. Honestly, this is the most fun I've ever had with a Japanese style RPG.


Fable II rounds out my big three of the Spring so far. I know the game's been out for a while, but when you play as many games as I do, you don't always get to try EVERY new release right away. In truth, I'm glad I had to wait this long to play Fable II. While I've been looking forward to playing it for a while, I did have some reservations about it. I have a long and star-crossed relationship with Peter Molyneux games, beginning with the original Black and White and continuing with Black and White 2 and the first Fable. Prior to their respective releases, I had huge expectations for these games, partly due to Molyneux's own marketing promises, and partly due to the hype propogated by my fellow game journalists. While I enjoyed all of them to differing degrees, I was also disappointed by each of them in different ways. So, while I was sure I would enjoy Fable II, I expected to be disappointed by it
on some level.

After five days of playing it, I can honestly say I've thoroughly enjoyed Fable II with very few downer moments. My only real complaint with the game is the menu system. Some actions require too many repeat trips into the menus, which tend to open a bit slowly. Other than that, the action, story, graphics and music of Fable II are all top notch.

The graphics deserve an extra mention. Walking through the world of Albion is a treat for the eyes at every moment. Aside from the occasional drab cave, the environment is stunning. I love that the game features day/night cycles, I only wish they were longer. An Albion day passes in five real world minutes, which is too short when you are enjoying a particularly beautiful sunset over Bower Lake.

The combat is greatly improved over Fable I, as is the overall story. If you haven't checked out Fable II, you owe to it yourself to play it.

I have other games on the back burner biding their time to get some time in my 360 or PC and I recently got Metal Gear Solid mobile which I've only played long enough to get through the VR training. I will have an update, and full review posted in the next couple weeks for MGS mobile.

Enjoy the warm weather and keep on gaming!

Wednesday, April 08, 2009

Two Years of GameJonez Blog and gaming in 2011


By Tiberius Jonez

A couple of weeks ago, GameJonez Blog passed its second birthday. During our first two years in existence, there’s been quite a bit of change in the world of interactive gaming. GameJonez Blog launched near the beginning of this current cycle of “Next Generation” console hardware, and since then we’ve witnessed the Wii-fueled resurrection of Nintendo, the evolution of Microsoft from underappreciated neophyte to legitimate industry powerhouse, and a seemingly endless series of missteps transforming Sony from overwhelming market leader to last place embarrassment and sometimes laughingstock.

We’ve seen premature declarations of the death of PC gaming, and the transition of computer and televisions displays from 4:3 full-screens to eye-popping 16:9 high definition. Technology advances quickly for those of us living on its “bleeding edge”, but nowhere is this more true than the world of PC gaming. In a mere two years, we’ve gone from the death of the Pentium 4 processor to the birth of dual core and now the latest Intel i7 quad core processors that are revolutionizing processor architecture. A $200 graphics card today is more powerful than an entire top of the line desktop PC built just five years ago.

Our consoles are now really just multimedia PCs running proprietary operating systems camouflaged in stylish cases. The Xbox 360 features three dual core processors and a very powerful ATI graphics processor that has proven to have plenty of headroom for growth, allowing for greater and greater levels of graphics splendor. The PS3 sports its much-hyped phalanx of cell processors, which has recently begun to show its promise in games like Killzone 2 and MLB ’09.

Microsoft legitimized online console gaming with the original Xbox, and since the release of the Xbox 360 they have taken the online experience to new levels. By offering Xbox Live Arcade games via download, movies and television shows via their partnership with Netflix, and games demos from the Live Marketplace, MS has shown that online console gaming can be both profitable and exciting when properly executed.

Sony continues taking painfully small baby steps with the Sony Online Network, constantly bumping into the furniture and stumbling around the room in the process. HOME remains MIA and I believe Sony will remain in catch-up mode in the online space until they swallow their collective pride and accept the need to charge for the service so they can invest the kind of capital needed to provide a truly unified online entertainment experience. It may be cliché at this point, but Sony needs to copy Microsoft’s online playbook, and then augment it with some new plays of their own making.

I’m purposely ignoring Nintendo in the online discussion, because that is pretty much what they’ve chosen to do themselves. Between clunky friend codes and a lack of online software, Nintendo has clearly eschewed the online space in favor of kid-centric single player experiences and offline multiplayer experiences like Wii Sports.

The ways we experience games and entertainment have changed so much in these two short years, it is difficult to predict what the interactive gaming landscape will look like two years from now. But the whole point of a blog is to speculate…so, here we go.

Here are some predictions I’ll make for 2011.

Aided by a second significant price drop, Sony’s PS3 will finally be hitting its stride, surpassing the Xbox 360 in annual hardware and software sales and finally realizing the potential of HOME as a valid alternative to Xbox Live.

Microsoft, un-phased by the PS3s new found success, will have already announced the next iteration of Xbox, simply called the X3. Microsoft’s next console, releasing on Friday, November 11, 2011, will attempt to capitalize on lessons learned with the Xbox 360 by hitting the ground running ahead of the competition with new technology, a 3 year replacement warranty and formidable launch lineups tailored to individual markets. North America’s X3 launch lineup will feature Call of Duty X-Patriot as an X3 exclusive, and Japan will be treated to an all-new entry in the Final Fantasy series, Final Fantasy XTC. Those titles would be enough for anyone, but the nuclear sized bombshell will be the X3’s crown jewel, an exclusive worldwide release of Hideo Kojima’s Magnus Opus, Metal Gear X.

Nintendo will release the Wii-2 three weeks after Microsoft’s new console, and it will feature high-def graphics, wireless DS/Wii-2 integration and will lose the motion sensing bar in favor of a sensor built into the console itself. Though the Wii-2 will remain inferior to the X3 in terms of raw horsepower, it will be bundled with a treasure chest of accessories, including an all-new balance board and light gun…the first from Nintendo since the original NES. Bundled games will be Time Crisis N, and Wii Fit 2. Thankfully, Nintendo will finally put their infamous friend codes out to pasture in favor of a unified online experience. It may not rival Xbox Live, but it will be a huge improvement over any online gaming experience Nintendo has offered previously.

Now, think about what you’ve just read and take a deep breath, and let the commenting begin. Share your predictions, and we’ll revisit this topic when GameJonez Blog turns 4. As always, thanks for supporting GameJonez Blog. Game on!

Sunday, April 05, 2009

The Last Remnant PC review


By Tiberius Jonez

Final Fantasy; unless you’ve been living under a rock for the past ten years, you know it is widely considered the crown jewel of Japanese style role playing franchises. Personally, I never really enjoyed it until the release of Final Fantasy Crisis Core for the PSP. I always found the stories utterly clichéd, the combat tedious, and the graphics to be less than stellar, except for the cut scenes. And I’ve never personally understood the Japanese penchant for creating male heroes that look like 12 year old girls. Never mind the endless grinding and random encounters.

So, imagine my apprehension when I read that The Last Remnant, the latest attempt by Microsoft (the game first appeared on the Xbox 360) to tap the Japanese RPG market, was created by Final Fantasy developer Square Enix.

The Last Remnant makes a very good first impression; the opening cut scene is dramatic and full of excellent eye candy. In this scene, we witness the kidnapping of our hero, Rush Sykes’ sister, Irina. Of course, the kidnapping is just the tip of the iceberg of a much broader reaching political intrigue in which our hero will eventually find himself deeply embroiled.

The story is alright. Though it never quite reaches the level of fine literature, it does have some dramatic moments, some touching moments and the occasional plot twist that might actually surprise you.

My favorite part of the game is the combat. The Last Remnant's battle system is unique, though it will likely be several hours before you truly appreciate its intricacies. Rather than controlling individual party members during combat, you recruit leaders and soldiers, and group them together into unions. Although each unit has his or her own stats, equipment, and arts (the game's versions of spells and combat skills), you issue union-wide, turn-based commands on the field. Whereas in most RPGs you choose very specific actions, such as casting a particular spell or using a particular item, in The Last Remnant you choose broader commands. These may include healing unions that need it; performing mystic arts (though you can see which arts the units will use, you can't micromanage them on a unit-by-unit basis); or summoning Rush's awe-inspiring, beautifully designed Cyclops to assist in battle. It should be noted that the combat feels most comfortable with a gamepad, especially an Xbox 360 controller. While the combat is certainly functional with a mouse and keyboard setup, it is clear the system was designed for a gamepad.

Another thing I could never quite get used to, and one that is common to JRPGs is how, even though you are traveling with a large group of people, you only ever see your own character while exploring the world. Your allies are only apparent when engaged in battle. You've just completed this epic battle, and a split second after it ends, here you are all by yourself. I find this design choice to be slightly jarring.

The battle system is quite deep, and the graphical effects and animations are all very well done, and never become boring. The same can’t be said for the repetitious one-liners that Rush utters before each encounter. After a while, I desperately wished for a way to shut him up and just start the next encounter.




The world presented in the game is stunning to look at, and considerably larger than that found in the Xbox 360 version. While you will travel through many varied types of terrain, they all feel connected and reasonable within the game’s “reality”. There is the occasional texture pop-in, but overall the game's visuals are vastly improved over its Xbox 360 counterpart. Frame rate drops are very rare. One problem, and this is nitpicking, is the animations of some of the characters during in-game conversations. Some of the body language is just plain strange. It’s hard to explain, but you’ll know it when you see it. It’s not enough to detract from the overall enjoyment of the game, but it does occasionally end the suspension of disbelief that is the hallmark of any great game, film, or book. I do have to consider it a slight hit to the game’s otherwise excellent presentation.

The Last Remnant is a very long game, even if you don’t choose to explore every side quest and nook and cranny. Thankfully, the music is excellent throughout. Every area of the world has its own theme, and the music in battle is always rousing and never gets stale. The voice acting is generally very good, but there are occasional awkward moments.

Overall, the technical improvements Square Enix made to the PC version of The Last Remnant render it far superior to its Xbox 360 cousin, and make it one of the most enjoyable RPG games around, and one that any fan of the genre should make a point to experience.

Presentation (8)
Graphics (9)
Sound (10)
Gameplay (9)
Lasting Appeal (7)
Overall 8.6