Showing posts with label PS3. Show all posts
Showing posts with label PS3. Show all posts

Saturday, May 04, 2013

NO MORE CONSOLES AFTER THE PS4 AND XBOX720. Believe it!!

Posted by Tiberius Jonez
email tiberiusjonez@gmail.com



The following excerpt was taken from the final paragraph of a story I wrote in November 2007:
'My belief is that by 2010, Microsoft and Sony will own a roughly equal 35% share of the gaming market, with the Wii holding a solid 30% market share. My reasoning is pretty simple; different management philosophies will determine the outcome for everyone. The real showdown comes in 2011-2012 when the next "Next Generation" begins.'
 -Tiberius Jonez, Editor of GameJonez, Nov 5, 2007 


FIRST OF ALL, I LOVE GAMES!

It's no secret that I love gaming. It is my favorite source of entertainment. When done right, gaming has the potential to offer up an amalgam of experiences unlike any medium to come before it. What other form of art or entertainment can you think of that has the potential to deliver an "audience" all the feelings of having been entertained, inspired, moved, tested - not just mentally and physically, but morally and ethically and still leave room for the simple reward or pain of victory or defeat?

Videogames are also an incredibly flexible medium. These complex experiences can run their course in the span of a few minutes or be sustained over a period of days, weeks or even months, allowing for infinite creative possibilities. What other medium can do all this? I challenge you to name one, because I can't.

I think there are two things that fundamentally distinguish videogames from other forms of entertainment. For one, videogames are possibly the only medium of entertainment where the audience is an active participant in the entertaining without ever having complete control over the outcome. And secondly, no other medium stimulates more senses. At any given moment, a good game may be simultaneously stimulating your eyes, ears, sense of touch, cognitive and problem solving abilities, emotional core and even your psyche. With all that going on, I
don't know how many neurons must be firing simultaneously in your brain, but I imagine a cat scan would look like a Kansas thunderstorm. To be sure, games today can be incredibly engrossing, but the medium does have it's fair share of problems, and they begin with...

MONEY, MONEY, MONEY, MUHHH-NEEE!!

It's true, the experiences videogames can give us are far richer in many ways than anything else out there. Unfortunately, I see several forces conspiring together to create an environment where we, as gamers, may have to be far richer to continue playing them.

I believe the gaming industry is at a crossroads of economics and content. To understand what I'm talking about, you have to first understand just how expensive it is to make games these days and how these guys make any money at all. So, let's take a look at a current example.

Activision's highly anticipated game "Destiny" from Halo developer Bungie, will be released on current and next generation consoles and will feature continuing development that will span ten years. To say the least, Destiny is an extremely ambitious project. The estimated budget for the initial release is slated at $140 Million, and that's assuming no significant delays or problems along the way.  According to the contract between Activision and Bungie, Destiny will be released first on the Xbox 360/720, and then the PS3/4 and, because of it's colossal budget,  it will need to sell approximately 5 million copies just to break even. By comparison, within 24 hours of being released, Activision's last Call of Duty: Modern Warfare game sold approximately 6.5 Million copies in the U.S. and U.K. alone. So, while I suppose it's technically possible Destiny could sell that many copies, you have to bear in mind that COD is a very well established franchise with a huge, loyal and rabid fan-base, and while Bungie does have an established track record of success, that was with the Halo franchise as an Xbox exclusive; Destiny is a brand new intellectual property (IP) being released on both platforms with no established track record on which to base expectations.

What do all those numbers really mean? They mean that at some point developers have to pass the cost of development onto consumers to maintain their bottom lines and deliver profits to their investors. Games now cost $60 and the pricing structure of the next generation of games has yet to be revealed. With development teams for next gen games numbering as many as 500 people, some analysts are predicting prices as high as $100 for a single game! If history is any indication, I seriously doubt prices will skyrocket that dramatically, but $70 seems like a reasonable expectation. Here's why...

SOME PERSPECTIVE

Historically, videogames have actually been quite inflation-resistant when compared to other forms of entertainment, especially movies. In 1981 I paid $2.00 to see a matinee showing of Raiders of the Lost Ark the weekend it opened. That same week I used my hard-earned snow-shoveling cash to buy Atari Football (screenshot below - yeah, that was actually supposed to represent football - and we were happy to have it!!) for the Atari 2600...which, as you can plainly see is one of the most simplistic games you could ever imagine by today's standards, and I paid $50 for it back then. Thirty years later a movie ticket in my area costs between $12 to $24 depending on whether you want to see a standard flick, a 3-d show or an IMAX film. So, let's just take the standard flick; an increase from $2.00 to $12.00 is an increase of 600%. Video games going from $50 to $60 in the same period represents an increase of only 20%...an absolute bargain by comparison...even more so when you compare today's Madden NFL to that Atari atrocity. I think I'm more than getting my extra ten bucks worth of product. If you had to pay $60 to see a movie, I suspect you'd skip the opening of the next big summer blockbuster. So, how have game prices stayed relatively flat for so long?

Atari Football - $50 in 1981
VS
Madden NFL 2013 - $60 in 2013

In the early 80's video games were exploding! They were new, exciting and represented the cutting edge of technology, but in many cases, the games were being churned out by "teams" of one or two people in a day or two for a few hundred dollars. So, as you can imagine, Atari and other developers had ridiculously HUGE profit margins built into that $50 price point, and people were happy to pay it. Nowadays, developers are lucky if they make $2 or $3 per game after all their costs are factored in, and game retailers typically pay $55 for a new game that they sell for $60. Their real profits come from used game sales. Game developers also don't have the luxury of the additional revenue streams afforded movie studios, like DVD sales, cable and public T.V. royalties, On Demand access fees and more.

And so we come closer to the point of this whole story...what all this means to console makers, specifically Sony and Microsoft, and why I believe this is the last generation of consoles we'll ever see released. To understand where we're going you have to first understand where we are and what these two mammoth companies are trying to accomplish.

WHERE DO THE PLAYERS STAND TODAY?

In 2012, Microsoft reported earnings down $1.1 Billion from the same period a year earlier, but I wouldn't feel too sorry for them, they still reported a net profit of roughly $6.4 Billion, and with an interesting footnote; the Xbox division reported $98 Million spent for research and development in the final fiscal quarter alone, a clear indication that they've been seriously ramping up R&D efforts for the Xbox720. As creators of Windows, the most popular computer operating system in the world, Microsoft could literally afford to view their Xbox division as a hobby if they wished. They could pull up stakes today, leave the gaming space entirely and hardly feel it; but don't worry if you're an Xbox fan, Microsoft isn't going anywhere. Their plan, spelled out by Bill Gate's with the release of the original Xbox, was then and remains today to gradually transition the Xbox hardware from a gaming-only console to a unified "set-top box" that would eventually allow consumers to control everything from the lights and thermostats in their homes, to their use of the internet and all other audio/visual entertainment with one device, using only their voice as a controller; and Forbes agrees with me. Solid evidence that their plan is working came recently when Xbox live reported that 2012 marked the first year that the majority of people connecting to Xbox Live were doing so to take advantage of services other than online gaming.

Sony entered the current generation of consoles as the undisputed industry leader. It was estimated during the last generation of consoles that Sony's Playstation 2 controlled an overwhelming 70% of the global console market. However, due to a series of strategic missteps with the PS3 and perhaps by underestimating their competition, as I predicted in 2007, their lead has all but vanished and, depending on whose numbers you trust, they now find themselves in a virtual deadlock with Microsoft with each company now controlling roughly 35 to 40% of the market with a floundering Nintendo claiming the rest with the Wii and the thus-far disappointing Wii-U.

In stark contrast to Microsoft's $6.4 Billion profit of a year ago, Sony reported a staggering LOSS of $4.8 Billion in the Sony Computer Entertainment division alone...that's a swing of more than $10 Billion between the two companies!! Sony's electronics division hasn't been helping much by barely breaking even for the past 5 years. Sony as a whole reported a net profit of $404 Million.

Bloomberg recently reported Kazuo Harai, Sony's new Chairman, wants to generate 70 percent of revenue and 85 percent of operating profit in Sony's electronics from games, digital media, and mobile devices by March 2015. To say Sony has a lot riding on the PS4's success would be a massive understatement. While they are down-playing it publicly, internally, Sony execs know this might be their last best chance to make SCE profitable once again. The very survival of Sony Computer Entertainment could be on the line and the changes they've made in their approach so far with the PS4's release vs the PS3's release reflect a keen awareness of their precarious situation. From firing Ken Kutaragi, to announcing their console first, to embracing a more developer friendly x86 architecture with the new hardware, Sony is attempting to correct past mistakes in hopes of, at the very least, maintaining a level playing field between themselves and Microsoft.

FINDING AN IDENTITY

The biggest problem for Sony in the current generation is the fact that even though they entered the race a full year after Microsoft, they really did nothing to differentiate the PS3 from the Xbox360. As Forbes points out in their article, aside from a very few exclusive titles for both consoles, and the obvious differences between Xbox Live and PSN, for most consumers, both consoles occupied the exact same space and it was really just "a choice between blue pokemon and red pokemon."

But now I see a clear line being drawn in the sand between Microsoft and Sony that could actually end up benefiting everyone.

Sony made it clear with their "reveal" of the PS4 in February that they are getting back to focusing on games, games, games and eschewing many of the other entertainment features offered by the PS3 and Xbox 360. At the same time, recent rumors out of Redmond, Washington suggest that Microsoft has every intention of offering a powerful gaming system while continuing to advance their agenda of an all-purpose entertainment one-stop-shop of services that could eventually end the need for cable.

I see this as a possible win-win. If Sony is successful in reestablishing themselves as the best games maker on the planet, then they have a legitimate opportunity to regain their supremacy in that space.

If Microsoft were to successfully introduce a more inexpensive console that further expands their variety of entertainment offerings, while perfecting voice control and still being a good, if slightly inferior gaming machine to the PS4, they could fill a niche wholly separate from Sony. The end result could be a situation where consumers are adequately motivated to own both systems in order to have access to all the combined features on offer.

The danger for Sony lies in Microsoft's advantage of knowing what the PS4 is going to offer processor specs-wise and possibly being able to simply one-up them. If they can do that then the PS4 would be in trouble indeed. And if the new Xbox's gaming specs are only slightly inferior to the PS4 but they offer a bunch of other features that consumers want, that could also bode poorly for Sony as consumers will often sacrifice a small difference in graphics if their is a perceived value-gain with everything else included in the package.

THE END IS NEAR...NO MORE CONSOLES AND NO MORE GAMESTOP




And finally, regardless of what happens in the battle to dominate this upcoming generation, I believe this will be the last generation of true consoles for several reasons, and I'm not alone. One of the "experts" that agrees with me is well-known Wedbush Securities Industry Analyst Michael Pachter, who also  predicted in 2009 that there would be no more consoles after the Xbox360 and PS3. I didn't agree with that assessment at the time. I had already predicted in 2007 we would have a PS4 and Xbox 720 and that by the time they rolled out, Microsoft and Sony would be virtually tied in market share; and apparently I was clairvoyant that day, because I was pretty much spot on with one exception; I thought the next gen would arrive a year sooner, in 2012.

Now it's 2013 and the environment surrounding the industry has significantly changed, thanks in large part to the one thing that is always toughest to predict; the astounding rate of technological advancement. With the continuing improvement of streaming technology, cloud processing and Nvidia's GPU processor technology, six years from now it will literally be possible that the only hardware Sony and Microsoft will need to offer consumers is a controller(s) that will plug directly into your TV. The "consoles" will exist completely in the cloud.

One immediate result of this transition will be the almost-overnight destruction of Gamestop and all other brick and mortar videogame retailers, and trust me, nothing else would make Sony and Microsoft happier. Whether they admit it publicly or not, stopping the sale of used games and ending piracy stand at the very top of both company's long-term agendas. Streaming everything solves both of those problems instantly while greatly reducing publishing costs.

No more consoles means no need to manufacture hardware for every consumer. Factor in the elimination of all the costs associated with production, servicing, warranties, packaging, shipping, energy and real estate costs as well as all the salaries and benefits of the employees required to run all those operations; in the final analysis, I just can't see how both companies can avoid coming to any other conclusion...producing more consoles simply no longer makes good business sense.

So, enjoy your physical discs while you can because I don't think you will see them anymore after this generation.

I would love to hear your comments below.

As always, thanks for visiting GameJonez. Game on!!

Friday, June 25, 2010

Xbox 360 Slim Quick Review


Posted by Tiberius Jonez

I was lucky enough to secure an Xbox 360 slim on the Friday following the console's unveiling at E3. My guy at my local Gamestop held one for me until I got off work in the evening, even though they only received five of them and they're not supposed to do holds on merchandise - their policy is first come, first serve. Thanks dude who shall remain unnamed, seriously.

I traded in my 360 Elite with the 20 GB hard drive from my original release date console and so after trade-in credit I paid $177 and some change for the $299 360 Slim.

First impressions:

As soon as I got it out of the box, I was struck by the 360 Slim's aesthetics; it is a beautiful console that will add a touch of class to any entertainment center.

Wow, it's silent. Not just quiet - it is inaudible. And yes, the power is on. ;0-)

The smaller and cooler processor, generous vents and much stronger, yet silent fans, means there should be much less chance of overheating issues and console failure.

The gloss black finish, added USB ports, repositioned optical audio port and touch sensitive buttons are all lovely additions and really raise the overall impression of the console's build quality. While I've always considered the 360 a better overall gaming console than the PS3, the PS3 has always had a distinct advantage in looks, in my opinion. But not anymore. The new 360 Slim looks every bit as good as the old shiny PS3's and considerably better than the new PS3 Slims.

The built-in wireless "N" means I finally have some hardware to show what my new N Router can do. Last but not least, the 250 Gigabit hard drive is my favorite upgrade; no more deleting games to install new ones.

After a week of heavy play, I can say I am thoroughly pleased with my Xbox 360 slim. It has performed perfectly under heavy stress and is a beautiful addition to my electronics menagerie.

The new matte black wireless controller is very cool too - it's size and form factor are unchanged, but the new finish is very "Batman" in design.

If you can get your hands on one, you won't be disappointed with the new Xbox 360 Slim.

Thanks Microsoft. I don't know how you pulled it off - unexpectedly unveiling a completely redesigned console AND having it available on store shelves only 72 hours later, but I'm impressed.

Game on!!


Wednesday, May 26, 2010

Alpha Protocol - hit or miss?


I can't lie. Alpha Protocol looks extremely overrated, but what do I know? That's why I rely on you, the GameJonez Reader to determine whether or not this game is a diamond in the rough or cubic zirconia. So tell me, is Alpha Protocol legit or illusion? Please comment. THANKS!

UPDATE 5/28/10: Apparently I wasn't far off with my first impression of Alpha Protocol. Gametrailers.com is less than impressed with the game. I doubt I'll even rent this one. RPG games that try to be shooters don't seem to work unless their name is Mass Effect.

Tuesday, May 04, 2010

What's wrong with DLC?


by Tiberius Jonez

There's been a lot of debate during this console generation regarding downloadable content, or DLC as it's commonly known. Some people love it, others, not so much. I've always been of the opinion that DLC, like most anything, is great when done properly and useless, even insulting, when done wrong.

DLC falls into three general categories for me. First is expansion packs. To me, an expansion pack is new content that adds significant value to an existing title. New levels or missions in GTA IV or Elder Scrolls: Oblivion are good examples of expansion packs. I would even consider the map packs for Modern Warfare and Gears of War to fall into this category. These kinds of new content add potentially tens or even hundreds of hours to the original game's playtime. At $15 or less, I consider these to be decent to excellent values.

Next is original stand alone games like Shadow Complex from Xbox Live Marketplace or Pixel Junk Shooter on PSN. In fact, these are probably the two best examples I can think of of games that could easily be sold at retail, but are perfectly suited for sale as DLC. Again, at $15 or less, these games represent fantastic value for the gamer and a great source of revenue for publishers who maximize profits by eliminating packaging and all the infrastructure required to get products to brick and mortar retailers. By the way, if you haven't played either of these games, do yourself a favor and check them out - you won't be disappointed. These are two of the 20 or 30 best games to come out in the past two years in any format.

Finally, we have micro-transactions. This last category is where things get more dicey. This includes everything from new outfits for your Xbox Live/PSN avatar or Mii, to individual cars for Forza Motorsports 3 or EA's "unlocks" - such as paying $10 to unlock all the courses and equipment in Tiger Woods Golf without having to play through the game to "earn" them. Some of these, such as the EA unlocks, can represent a significant value. If I want to play Tiger Woods online competitively but don't have the time to invest 40-50 hours of offline playtime to level up my golfer, then the cash to unlock my character's levels and equipment would represent a decent value to me. However, offering me Horse Armor (pictured) for my Oblivion steed for 200 MS points is just silly. EA's offering to sell me the NFL Jersey of my favorite team for my avatar and charging $5 (400 ms points) doesn't represent a good value to me either when I can go to Walmart and buy a real Miami Dolphins shirt on sale for $7.

What actually bothers me more than the items offered as DLC is the way two of the three console makers price their offerings. Microsoft sells items on Xbox Live using "Microsoft Points", which are offered in 400 point increments. Each 400 MS points is roughly $5 real money. Microsoft recently changed the pricing structure of their DLC in response to complaints from customers. Previously, most items for sale on Xbox Live Marketplace were structured in such a way as to insure you were always short 100 points or had 100 points left over. It was basically a way for MS to force you to either forfeit that extra 100 points or buy 400 more points so that you could buy some other item. Nintendo uses their own "Wii points" price structure similar to Microsoft's points. 400 Wii points is also roughly equivalent to $5 real money. Fortunately, Nintendo does not seem to price items in the same way MS used to.

Why is it Sony is the only console maker with enough sense to simply offer their wares for actual real currency? It is simple, when I add $5 usd to my PSN wallet, I know $5 usd is coming out of my bank account and this simplicity actually seems to have the affect of encouraging me to buy more software rather than less. Plus, they price many of their micro-transactions under $1. I bought a cool hat for my PSN Avatar, and it cost me 38 cents. I thought it was a fair price and gladly paid it without hesitation.

I find the points systems used by Microsoft and Nintendo to be insulting. There's just something about the points systems that makes me feel dirty. I never feel like I know what I'm actually paying for any given item with those pesky points, and honestly, 1200 Microsoft Points just feels like more than $15 dollars to me, which may be part of the reason why I don't buy much add-on content through Xbox Live Marketplace.

As DLC becomes more prevalent, and eventually (a decade or more) all software is purchased via electronic delivery, it would be nice if all three console makers would just get into the mode of offering good values for real money. As the industry continues to expand their customer base, conventions like these "points" systems will only confuse new customers and potentially turn them off from DLC completely.

DLC can be a great tool for publishers and developers to increase revenues and extend the shelf-life of the games they create, while (hopefully) offering gamers more fun experiences at a good value. But, for DLC to reach its potential, console makers need to make the pricing of DLC simple and transparent.

Tuesday, March 09, 2010

Ubisoft ignoring Assassin's Creed 2 audio problems


by Tiberius Jonez

I was very excited to receive Assassin's Creed 2 last night. Unfortunately, after 5 minutes or so of playing, my excitement quickly turned to irritation and finally, complete disappointment. From the first cut-scene on, I experienced audio issues ranging from skipping dialogue to overlapping dialogue to a complete freeze of the game at one point. No, my disc is not scratched and my Xbox 360 Jasper Elite is working perfectly, thank you very much!

I really wanted to enjoy the game, but after an hour or so, the problem was so bad that it was impossible to follow the plot due to all the lost dialogue. The game is simply broken.

I researched around the net today, and sure enough people are complaining about similar issues with both console versions of the game. On Ubisoft's own forums, people are complaining and apparently Ubisoft's response is simply silence. There is no mention of a fix or upcoming patch to fix the problem. You can complete a work ticket on Ubisoft's forums, but no one has reported any progress or even an acknowledgment of the problem from Ubisoft.

The fact that Ubisoft, one of the most respected game developers in the industry, would release a game as big as AC2 with this kind of severe problem is fuel on the fire of gamer's reticence regarding the industry's move toward more PC-centric game development. Five years into this console generation and we still have game companies releasing games that require patches to correct problems that should have been addressed prior to release.

While I'm sure Ubisoft's board of director's will be happy with their stock prices next quarter, they may be whistling a different tune if the next Assassin's Creed is released to disappointing sales due to their complete disregard for their benefactors - namely us, the gamers.

If you've experienced audio issues with AC2, let us know by commenting.

Friday, January 01, 2010

Tritton AX 720 Gaming Headphones Review


by Tiberius Jonez

“The Unfair Audio Advantage.” That’s what Tritton technology’s website declares on the product page for their AX 720 Gaming Headphones. After using these headphones in Modern Warfare 2, can I honestly say it’s a fair statement? Read on and find out.

There are two major players in the Gaming Headphone space, Turtle Beach and Tritton. Turtle Beach seems to be the better known of the two; likely due to their long-standing availability at Best Buy stores across the land, but Tritton’s products are now also available through Best Buy and other major retailers. This, combined with the quality of Tritton’s product line could be giving Turtle Beach legitimate cause for concern.

Being Christmas time, I was given $100 to buy something for myself and I’ve been in the market for some decent gaming headphones for a while. I couldn’t stand the idea of buying another crappy Microsoft headset or some other junk from Madcatz or Nyko, so I started researching. What I found initially was that Turtle Beach is well-reviewed around the internet, with only sparse mention of Tritton. So, I ended up buying a set of X31’s from Turtle Beach for $99.99 plus tax.

I chose the Turtle Beach product because for $100, the X31’s are wireless and are supposed to do a decent job of mimicking surround sound with a stereo headphone. I got the X31’s home and at first glance, they seemed kind of cheaply made to me. They were light, which is normally a good thing in headphones, but they seemed a little TOO light – like they’d break easily under any kind of strain or abuse. I’m a hardcore gamer, so whatever I buy is going to take some abuse – there is simply no way to avoid it.

Once I got the X31’s setup and running, my impressions were mixed. On one hand I thought they were comfortable and the ability to adjust your chat volume independently of game audio was a very nice feature (the Tritton AX 720's also have this feature). Unfortunately I found the “surround” capabilities of the X31’s to be sorely lacking. While playing Modern Warfare 2 on the Xbox 360 I could hear that enemies were somewhere near me, but I had no idea what direction they were coming from. Worse yet, I experienced severe popping noises whenever either end of the cord attaching the headphones to the controller got jostled. For $100, I was very disappointed.

So, I headed back to Best Buy to exchange them for a pair of Tritton’s AX 720’s. At $129.99, the AX 720’s are $30 more than the X31’s and they are not wireless, but I had read a few reviews that gave the Tritton’s extremely high praise for their sound quality – which is always better with a wired product VS a wireless one. Unpacking the AX 720’s, the first thing I noticed is the build quality – these things just feel well made. They are larger and a quite a bit heavier than the X31’s but they look really nice and feel very sturdy.

Setting up the AX 720’s is a bit of a process. The unit comes with its own Dolby 5.1 amplifier that connects to your Xbox 360 Elite via the optical input. The amplifier is quite small and should easily fit in most peoples setups. The amplifier has it’s own power supply, so you’ll need to have a free outlet available on your power strip. Xbox 360 owners must have an Elite model to take advantage of Dolby 5.1, as it requires the optical input. By the way, the AX 720’s can be used for Xbox 360, PS3 and PC and will work great with any BluRay/DVD player or other audio/video component with the requisite optical output. PC users can use the included standard 3.5 MM connection for stereo sound as well, but you will miss out on the surround sound goodness. The cord running from the headphones to the amplifier is 12 feet long and should be sufficient for the vast majority of players.

I did have one hitch with the setup. The manual is less than comprehensive, and at first I had other players in my game complaining about a very irritating buzzing sound coming from my mic. My wife and I searched the internet for a solution and nothing suggested fixed the problem. Then I started messing with settings on the AX 720’s amplifier and stumbled on the answer. For Xbox 360 users, make sure you select 5.1 Dolby, headphone mode, and game mode. Setting it like this eliminated the buzzing being heard by other players. Now it was time to get to fragging.

Before I even started a game, I noticed the sound quality difference over the Turtle Beach X31’s. I have my dashboard set to the water effect. Low and behold when I turned on my 360 I heard water sounds and at first couldn’t figure out where it was coming from – then it hit me – it was the dashboard effect. I had never even heard it with the X31’s or from my TV's speakers.

So, I joined a game of Modern Warfare 2. I took a couple of seconds to adjust my chat volume and game volume to a nicely balanced level. This is accomplished with an inline volume control on the cord running from the headphones with independent volume controls for chat and game audio. There is also a mute button so you can speak to someone in the real world without annoying other players in the game.

Once the game started, I was instantly blown away. I heard a chopper fly in from behind me and then I started taking in all the ambient sounds in the game; bullets whizzing by, explosions near and far, and people scurrying about. I could not only hear all these sounds, but I could tell exactly where they were coming from – both the direction and distance. Explosions were full and powerful and every sound in the game was crystal clear and beautifully recreated.

What you want to know is, did wearing these things make me a better player? Normally, I'm a solid player in MW2, but I absolutely dominated with these things on. It was so easy to find a comfy camping spot and just listen for enemies to approach. This was especially effective inside of doorways. I would simply setup inside a doorway and wait for someone to approach, then just as they were about to enter the door I’d leap out and knife them.

The second match I played was on Karachi. Here I didn't camp, and I can't tell you how many times I avoided a death because I heard someone approaching from behind and was able to wheel around and take them out – much to their chagrin. Once the dust settled I was the top player in the match by a large margin. going 25-4; my best single match score ever. Oh my, the sweet gaming goodness. I couldn't wipe the smile off my face.

A significant side affect of using these is that it seems to make the game's graphics better. That's not to say the graphics are literally improved but it is astounding how much easier it is to spot enemies – especially distant ones, when you have audio cues pinpointing the direction you should be looking in.

This is truly something that cannot be adequately explained – you simply have to experience it for yourself to appreciate the added sense of immersion true surround sound adds to your gaming enjoyment. Not once did I find myself wondering where a shot or approaching footfalls were coming from – it really lent a sense of confidence to my playing that I would never give up now.

To be plain – if you enjoy first-person shooter games and don’t mind ponying up the $130, you will not regret buying the Tritton AX 720’s. I give them my highest recommendation.

Sunday, June 21, 2009

A salty Brit's take on E3


by Brendan Rose

With E3 wrapping up, I thought I'd talk about some of the new games I think looked cool, as well as the games I think seem crap or that I'm indifferent towards as well as the new motion controls for the PS3 and Xbox.

Okay first up, Mass Effect 2, now I think this looks really cool. You can bring your old character over to the new game, and if you die you don't get to bring them over into the third game. It's supposed to be darker than the first Mass Effect, which is cool because it was kind of lame. I just sat around waiting the entire game for the lesbian sex scene with the blue alien girl, but it was a lot of fun, and I really liked the psychic powers. They've revamped the graphics and the combat, and you can now wound and cripple the enemy. It looks cool

Alright next we've got Bioshock 2, it seems really neat from the footage I've seen. Everybody knows this time around you get to play as a big daddy, with the proper drill. Slower this time, more lumbering, more powerful, and they've got the big sisters there to set up some good dynamics. It looks ok.

Heavy Rain, seems really cool. It's got the branching plot lines. If you die as one character you just switch to one of the others and the plot adjusts, and it just looks like it's got a lot of potential. I'm not a fan of those stupid quick-time events where you have to press a certain button fast enough to keep the scene going. I hate that. But it seems interesting enough for that not to matter.

Dead Rising 2 is going to be awesome. God of War III seems pretty good from the footage I saw. Everyone's pretty hyped about that game. I never played the God of War games, but I'll definitely try it out. Then there's Final Fantasy XIII and now XIV which will be online. Not much to say about that. I like the look of the new game, and VS sounds awesome.

Flashpoint 2 seems to be rolling along well and looks cool, if they ever release it. Left 4 Dead 2, looks exactly like the first game, which isn't exactly bad, I'll buy it, and some new maps would be fun. Then there's Halo ODST, I'd like to play another Halo. Looks ok.

Assassin's creed 2 seems neat with some new features, better assassinations. It looks like it could be fun. Brutal Legend seems kind of funny. Jack Black... Probably a stupid game, but I'll buy it just to have a look. New AVP, could be fun, if they get it right. Batman Archam Asylum is something I will take a look at later along with Crackdown 2.

Now moving onto the intermediate games there's MAG which seems interesting with 250 or so players. Dark Void just keeps floating around. Some Knights of the old republic game, others liked the earlier one. And then Lost Planet 2 which has fancy graphics and lots of neat action and open areas and big scary monsters to fight but I just look at it and I feel nothing. I feel dead inside.

Then the games that just look like festering shit. First, Uncharted 2. My god, can someone please kill the hype surrounding this miserable looking tomb raider thing. It looks so boring and stupid it makes me want to barf on a child. Modern Warfare 2, I have no interest in...none. I understand people love the first Modern Warfare, but I've never understood it. So, go ahead and let the flaming begin.

The Beatles Rockband will probably sell a lot of copies, but not to me. No way in Hell. And then there's some fucking Metal Gear thing going on... Some stupid shit... Looks like Metal Gear on Xbox. I really don't care

Then finally, these new motion controls, which I hope will strangle the last gulps of life out of the Wii like a boa constrictor on a stray duckling. First the PS3 has a motion controller set for 2010 release that looks at least as good as the Wii motion plus. And then the Xbox has this.... Magic thing....Project Natal. They just showed a weird trailer. If it lives up to the trailer it could be cool. No controller required. It scans your body with two cameras and tracks your movements in 3D, and it responds to voice commands. Could be cool if it works I guess. So the Wii has no power and no games at all, and whatever the Wii control once offered, is now available on a better system with real graphics, If they get it right.

So anyway that's what I thought of E3. Kind of cool. Like a nerd mecca.

Tuesday, April 28, 2009

TJ's Flashback : Xbox 360 vs PS3


by Tiberius Jonez

TJ's Flashback is a look back at unedited comments I've made online about gaming over the past decade. Sometimes they are amusing, sometimes I take pride in their accuracy, and once in a while they are a bit embarrassing.

What I thought at the time...

May, 2007 on 1UP.com

I liked it (my PS3) the first couple weeks I had it. The GT demo and Resistance kept me occupied for a little while. But then they got old, Motorstorm was utterly disappointing and anything else worth having (LAIR? blech!) won't be out until at LEAST 2008.

At that point it actually made me angry to look at the PS3 console everyday. This mammoth black box sitting on my desk taking up space without delivering anything to make it worthy of it's place next to my Xbox 360. I bought one Blu-Ray movie - Invinceable. Honestly it didn't look much better than regular DVD. Not enough so to make it a selling point, that's for sure. So, I listed on EBAY, sold it for $800 with the games and movie and put the money towards a new gaming PC.

Holidays 2008, when (if) the PS3 finally has some compelling software AND a significant price drop, I will consider buying one then.

But right now, you have to be a major Sony Fanboy or Sony Drone or just plain stupid to think the PS3 is a better gaming system than the Xbox 360 RIGHT NOW and for the remainder of 2007.

Beyond that we'll see. But right now Xbox 360 is the clear best of class. The Wii doesn't even count...it's not in the same class as either the PS3 or 360..

What I think now...

April 2009

If a friend asked me today which console to buy if he can only buy one, my answer is still Xbox360. When it comes right down to it, it's about the games, and in that respect Xbox has it hands down on the PS3. While Killzone 2 helps to give the PS3 some legitimacy, Sony has a long long way to run to catch Microsoft in terms of quality game library.

Monday, April 27, 2009

E3 2009 - PS3 fighting Xbox at home


by Tiberius Jonez

It's that time of the year again, when, fueled by energy drinks, gamers gorge themselves on reams of hype and participate in reckless speculation about everything and anything related to video games..it's E3 time.

The Electronic Entertainment Expo (E3) is arguably the Superbowl of the gaming industry. If you're a developer introducing a new IP or a sequel to a beloved franchise, then E3 is where you want to make that presentation...and the stakes are high. Succeed, and you're guaranteed six months to a year or more of passionate free publicity from game magazines and bloggers from all over the internet. Blow it, and you're guaranteed at least that much negative press and badmouthing, a marketing blow too damaging for many to overcome.

Leading up to E3, I will be looking for interesting tidbits of news and information pertinent to E3 and all that it represents.

So, I was thinking to myself after reading some previews of Sony's upcoming games, that they were games I would expect to see on the 360. Then I stumbled upon an excellent article on how Sony is taking the development game to Microsoft on the PC giant's home turf.

If Sony would come to grips with their need to emulate Xbox Live, they could potentially swing market momentum in their favor. The timing is good for such a move as Microsoft is presently waging war in Europe, possibly leaving themselves vulnerable to a flanking maneuver by Sony.

InFamous and MAG both show a lot of early promise, but it remains to be seen which they will end up being compared to more, Killzone 2 or Stormrise. Read the full story here.

Thursday, April 23, 2009

PS3 losing UK race vs Xbox 360


Slow and steady wins the race, right? Sony hopes so, as the PS3 continues to struggle in the UK.

According to UK retailer Game, Nintendo's Wii remains number one in terms of console sales with 4.9 million units sold. The Xbox 360 is a strong second, having moved 3.2 million units, while Sony continues to pull up the rear with 1.9 million PS3's sold in the UK since it's release a little more than two years ago.

Those numbers absolutely pale in comparison with those of Nintendo's DS. The big "N" continues to print money with the touch screen sensation, having sold a staggering 8.8 million units.

The PS2 is still alive and kicking in the UK as well, having just passed the 10 million mark in the UK.

These numbers lend credence to Microsoft's declarations earlier this week that they intend to once again turn their strategic focus to Europe, following up on an earlier UK push back in 2007. Microsoft this week declared victory over the PS3 in the U.S. and said it was time to focus resources and regionally targeted marketing strategies in an effort to essentially end the battle for the UK market.

Wednesday, April 08, 2009

Two Years of GameJonez Blog and gaming in 2011


By Tiberius Jonez

A couple of weeks ago, GameJonez Blog passed its second birthday. During our first two years in existence, there’s been quite a bit of change in the world of interactive gaming. GameJonez Blog launched near the beginning of this current cycle of “Next Generation” console hardware, and since then we’ve witnessed the Wii-fueled resurrection of Nintendo, the evolution of Microsoft from underappreciated neophyte to legitimate industry powerhouse, and a seemingly endless series of missteps transforming Sony from overwhelming market leader to last place embarrassment and sometimes laughingstock.

We’ve seen premature declarations of the death of PC gaming, and the transition of computer and televisions displays from 4:3 full-screens to eye-popping 16:9 high definition. Technology advances quickly for those of us living on its “bleeding edge”, but nowhere is this more true than the world of PC gaming. In a mere two years, we’ve gone from the death of the Pentium 4 processor to the birth of dual core and now the latest Intel i7 quad core processors that are revolutionizing processor architecture. A $200 graphics card today is more powerful than an entire top of the line desktop PC built just five years ago.

Our consoles are now really just multimedia PCs running proprietary operating systems camouflaged in stylish cases. The Xbox 360 features three dual core processors and a very powerful ATI graphics processor that has proven to have plenty of headroom for growth, allowing for greater and greater levels of graphics splendor. The PS3 sports its much-hyped phalanx of cell processors, which has recently begun to show its promise in games like Killzone 2 and MLB ’09.

Microsoft legitimized online console gaming with the original Xbox, and since the release of the Xbox 360 they have taken the online experience to new levels. By offering Xbox Live Arcade games via download, movies and television shows via their partnership with Netflix, and games demos from the Live Marketplace, MS has shown that online console gaming can be both profitable and exciting when properly executed.

Sony continues taking painfully small baby steps with the Sony Online Network, constantly bumping into the furniture and stumbling around the room in the process. HOME remains MIA and I believe Sony will remain in catch-up mode in the online space until they swallow their collective pride and accept the need to charge for the service so they can invest the kind of capital needed to provide a truly unified online entertainment experience. It may be cliché at this point, but Sony needs to copy Microsoft’s online playbook, and then augment it with some new plays of their own making.

I’m purposely ignoring Nintendo in the online discussion, because that is pretty much what they’ve chosen to do themselves. Between clunky friend codes and a lack of online software, Nintendo has clearly eschewed the online space in favor of kid-centric single player experiences and offline multiplayer experiences like Wii Sports.

The ways we experience games and entertainment have changed so much in these two short years, it is difficult to predict what the interactive gaming landscape will look like two years from now. But the whole point of a blog is to speculate…so, here we go.

Here are some predictions I’ll make for 2011.

Aided by a second significant price drop, Sony’s PS3 will finally be hitting its stride, surpassing the Xbox 360 in annual hardware and software sales and finally realizing the potential of HOME as a valid alternative to Xbox Live.

Microsoft, un-phased by the PS3s new found success, will have already announced the next iteration of Xbox, simply called the X3. Microsoft’s next console, releasing on Friday, November 11, 2011, will attempt to capitalize on lessons learned with the Xbox 360 by hitting the ground running ahead of the competition with new technology, a 3 year replacement warranty and formidable launch lineups tailored to individual markets. North America’s X3 launch lineup will feature Call of Duty X-Patriot as an X3 exclusive, and Japan will be treated to an all-new entry in the Final Fantasy series, Final Fantasy XTC. Those titles would be enough for anyone, but the nuclear sized bombshell will be the X3’s crown jewel, an exclusive worldwide release of Hideo Kojima’s Magnus Opus, Metal Gear X.

Nintendo will release the Wii-2 three weeks after Microsoft’s new console, and it will feature high-def graphics, wireless DS/Wii-2 integration and will lose the motion sensing bar in favor of a sensor built into the console itself. Though the Wii-2 will remain inferior to the X3 in terms of raw horsepower, it will be bundled with a treasure chest of accessories, including an all-new balance board and light gun…the first from Nintendo since the original NES. Bundled games will be Time Crisis N, and Wii Fit 2. Thankfully, Nintendo will finally put their infamous friend codes out to pasture in favor of a unified online experience. It may not rival Xbox Live, but it will be a huge improvement over any online gaming experience Nintendo has offered previously.

Now, think about what you’ve just read and take a deep breath, and let the commenting begin. Share your predictions, and we’ll revisit this topic when GameJonez Blog turns 4. As always, thanks for supporting GameJonez Blog. Game on!

Tuesday, March 17, 2009

Killzone 2 Reviewed


by Brendan Rose


Now, I know that a lot of people like Killzone 2, but a lot of people like crack, as well. Killzone 2 proudly sports many features which have become standard in the current generation. Like the iron sights, two weapon limit, and automatic regeneration. Iron sights just makes your normal aim pathetic, I prefer the dot in the center of the screen that actually hits the target. I don't really like any of these, but I may as well be complaining about cell phones.

I suppose there's nothing really WRONG with it. The graphics are fine the music is fine it's all fine...but it sucks... It's just androgynous fighting with no real satisfaction in killing anything. You go from fight, to fight, to fight, to fight, slowly advancing, solving whatever goal of the minute is bothering your comrades, and it's just boring. I don't see the appeal. There is very little blood, and there's nothing really tactical about it. It's terrible.

Some people might point out that the multiplayer is better, which I might believe, but will let sit for now. I don't want to play it. Now, everything I said there was actually about Call of Duty 5. The difference is, Killzone 2 is good, and Call of Duty 5 is tripe. What Call of Duty does wrong, Killzone 2 makes work anyway. It's very generic, and at the same time better than anything it seems to imitate.

There are two deaths in Call of Duty 5. You die normally, and you also die when you shoot your own people. It will say "Friendly Fire will not be tolerated" and then starts it again. I hate that, not only do I want to kill these people, half the time in the middle of a firefight they look the same. There is also the little death every time you have to play it. Thankfully, Killzone 2 doesn't have this problem.

Upon completion of Call of Duty 5, you are rewarded with an endless, ultimately unwinnable zombie shooter set inside of a house that just makes you wish you were playing Left 4 Dead. I'd rather eat broken glass than play Call of Duty 5 again. I'd rather pluck off my fingernails one by one than play Call of Duty 5 for one more minute. I'd rather live in a pile of dog doo. That dog's feces would be like manna from heaven pouring over me rather than playing that festering stinking pile. I'd rather eat raw mold. I don't want to play it. Call of Duty 5 is not even worthy of piracy. HELL is having to play Call of Duty World at War over and over for the rest of eternity.

The first thing I noticed about Killzone 2 is how much livelier and cooler the enemy are. The good guys are instantly repulsive. I think I will enjoy playing as the Helghast in multiplayer. Damn right, get the f*@% off my homeworld!


Okay so the story is that your high school football team, is fighting a space Adolph Hitler. You are invading his home world. No matter how many times you try you cannot kill your teammates, so eventually you start killing space Nazis with glowing red eyes instead that populate most of the game.


Killzone 2's graphics are really great, probably the best I've seen on consoles so far. The AI is smart and the Framerate is good. It's fun, and YES, we have physics. To me physics are as beautiful and important as the graphics themselves, which is why I crave fire and destructible buildings. The audio is excellent, including enemies chattering to each other. The gameplay is strong, cogent, and satisfying. It's really excellent, almost triumphant, and I haven't even gotten to the multiplayer portion.


I can't believe my name is Sev. They swear a lot. You move slowly, but there's a sprint. The weapons are kind of modern, assault rifles mostly, and there are also flame throwers and electricity weapons and RPG’s and shotguns. You can only carry one pistol and one main weapon. The pistol is functional.


What's cool about the multiplayer is how it changes objectives in the middle of a match, going from CTF missions to Assassination to Control points to Team Death-match to Search & Destroy, over and over. It's arguably the best multiplayer game on PS3 so far. The multiplayer graphics are spectacular, there's character progression as you play through the game, and it's just a lot of fun. It's great. There's up to 32 player multiplayer and you can have the extra space taken up by bots or play skirmish missions on your own. The red eyed Nazis are just great, real dark and fascist looking, very fun. The ISA are also good, and their chatter is less intrusive. No complaints on the multiplayer, except that a Nazi gives these weird propaganda speeches when you lose as the Helghast.


Overall though Killzone 2 is a really excellent multiplayer game. It was extremely rewarding to earn my first promotion, the "killing specialist" and "good conduct" ribbons. The first promotion is Corporal which allows you to create a squad. Sergeant lets you create a clan, eventually unlocking new weapons and classes. The multiplayer maps are great, and the overall level design is really good. There are eight online maps and lots of trophies to unlock. The boss characters are pretty cool.


So, how do I sum up Killzone 2? I suppose that I could weakly complain about the story, but that would be verging on pointless. This game is better than the sex act. It rocks. It's first-rate - too polished to bitch about the slightest missteps. Soon the gathering darkness will sweep over us and hover for many months, but this title, right now, just makes me glad I have a Playstation 3.


Presentation (10)

Graphics (10)

Sound (9)

Gameplay (10x2)

Lasting appeal (9)

Overall: 9.6

Wednesday, February 11, 2009

Valkyria Chronicles


By Brendan Rose

Remember SEGA? Back in the nineties the Sega master system was still a serious competitor to the Super Nintendo. They made Sonic, and they were cool, but by the time the Dreamcast was released they were already financial toast, and now they make games for other systems, games like Valkyria Chronicles for the PS3.

Valkyria Chronicles is a bit reminiscent of games like Final Fantasy Tactics and Disgaea, except with no grid, bigger levels, and an emphasis on guns and tanks with elements of a third person shooter thrown in for good measure. It starts with an overview map in the Player Phase where you have a limited amount of CP to select units to move. You can select the same unit more than once per turn, but they're able to move less each time. The movement phase is a bit like a third person shooter. You run around until the movement bar is finished, and you can attack once per turn. Enemies automatically attack as you appear within range. When you are out of CP, or finished the round, you end the phase. Then the Enemy Phase starts, they move their units and attack, your characters fire at targets within range, and then the process repeats until somebody wins.

The goals are stuff like:

"Victory"
The enemy base camp is captured.

"Failure"
Welkin dies

Valkyria Chronicles is one of those games that tries to make you gay. For instance clearly the enemy is your heterosexuality, and Welkin is their own salivating sense of arousal. The cell shading however makes up for this with lots of lively pastel colors.

The game is awesome; it's actually one of the best games I've played this year. It's very tactical and you have to work strategically as a team to win. One of the important factors is hiding behind cover, you take a lot less damage from behind cover, and in turn sandbags and cover can be destroyed by tanks and explosives. You're also able to issue orders (like attack boost). You can fight skirmish battles to gain experience and you level up by class. So if you spend all your experience to bring up Shock Troopers to level 6, all your Shock Troopers will level up. There are also Scouts, Lancers, Engineers and Snipers.

The “plot” is simple. The Empire was at war with a united group of democratic states, and the minor state of Galia had remained neutral in the conflict, but was later invaded by the Empire. You take control of a local militia, and kill an endless slew of nameless, faceless soldiers. Your militia soldiers all look different and have their own personalities. They have individual if somewhat repetitive animations, voices, special abilities and afflictions, and if they die in combat and don't get to a medic, that's it. There are about 50 of them to choose from.

Welkin meets Alicia when he is drawing fish by a stream. Alicia points a gun at his back and tries to arrest him, and eventually they join together to fight the Empire. The story is good, and there's a lot of it, but it is a little bit happy flying pigs and kitty butterflies. Every time it loads there's a picture of two pretty flowers. Still, that is tempered by some rather good action, and the graphics are great. The plot is told by selecting frames on the pages of a book, and is partly in fmv and partly in animated frames. It gets a little tired playing the same skirmish missions over and over for experience, but it is a rich and rewarding game, and a lot of fun. There are at least 20 hours of gameplay, and 9 skirmish missions to unlock. If you try Valkyria Chronicles out you'll find one of the better RPG’s on PlayStation 3, and nobody wants to see SEGA begging for change at the side of the street in ten years. So, if you need a good game, try Valkyria Chronicles.

Saturday, January 31, 2009

Left 4 Dead at a glance



by Brendan Rose

The surprise hit of 2008, and an instant classic for me, was definitely Left 4 Dead by Valve software, makers of the archaic masterpiece Half Life. Half Life spawned games like Team Fortress 2, Counterstrike, Half Life 2 and eventually the evil and draconian Steam, which often refuses to let you play a game even though you’ve already paid for it.

Left 4 Dead is a Co-Op zombie shooter modeled on a movie theme. The zombies are kind of like those from 28 Days Later, really wild and crazy running at you slavering and screaming for blood, trying to rip your throat out when they notice you, and just standing around staring off into space when they don't.

L4D features 5 boss zombies. The Boomer, a bloated fat zombie barfs or explodes, sending a hoard of lesser zombies to kill you. The Smoker, like the licker from Resident Evil, constricts you with its tongue and drags you away to eat or strangle. The Hunter moves quickly and dives at you to tear you to shreds with his hands. The Witch cries until she's startled and then rips you apart. The Tank slaughters everyone half the time; you really need to stick with your team or you'll find yourself swarmed, restrained, and dead pretty quickly.

All the monsters and most items are placed randomly by the AI director, ensuring that every outing through the four chapters of screaming infected, each containing five levels, always feels fresh and new.

The game also features a versus mode where two teams face off as either the Zombies or the Survivors.

There is no way to express the joy of ditching your three stupid friends as they die in a hoard of zombies, overcome by their own dumbness, while you escape unscathed. Left 4 Dead features crisp live voice chat (or garbled gibberish on 360), swarms of enemies, and is really one of the most fun games of the year. I bought it twice, so I can easily recommend that you buy it once.

Thursday, January 15, 2009

Fallout 3 - Game of the Year


by Brendan Rose

Fallout 3 is the next in line of the classic series of games from the nineties that allowed you to wander a post apocalyptic wasteland and lose much of your soul in the process, pillaging and tormenting survivors. With it's over the top violence, prostitution, drugs, pimping your wife for money, and killing little kids that throw stones, the game quickly gained cult status among fans. They were warped and deformed by the game forever, and hid in damp caves until the release of Fallout 3. Many of them were frightened and hateful towards the new game, but most have now come to accept it.

After the developer tanked, the licence was picked up by Bethesda, makers of the classic Morrowind, and the tripe Oblivion. Oblivion was a terrible game, but it's barebones engine provided the perfect framework for the new Fallout.

A lot of people thought it was just Oblivion with guns, which was true, but far more importantly, it was Oblivion with decapitation and dismemberment, and they fixed the damn level scaling, and the guards don't attack you everywhere for crimes in one city.

But that is just nerd history. The game starts you out being yanked out of your mothers vagina and told to decide the sex of your character. Your father (Liam Neeson) then has you sent off and you begin a series of milestones in your characters development in the underground vault where you decide your stats and skills which have an important impact on your character. You can also choose your appearance.

The game tries hard to give you the option of pursuing whatever interests you and still being able to get by. If you want to play it like a shooter, you can put your points into perception and weapons. If you want to use stealth, or melee, or focus on speech, the game will accommodate you.

As you level up you are able to receive perks depending on your stats and level that bulk up and customize your character in often unique ways. You can kill most of the people in the vault eventually, not all though. You can kill almost anyone in the game actually, which is nice. One of the first choices you're presented with is whether you want to destroy a town (Megaton) or save it. Your choices have some effect on the story and the ending is dynamic based on a few variables.

It's a very polished, fun game, with lots of depth. The wasteland goes on for miles and it's rich and full with beautiful graphics and plenty of detail, and it's just nice to be able to wipe out a town.

There's also a lot of depth to most of the characters, with a nice variety of dialogue choices, which makes it a lot more fun to blast their head off. The game uses a system called VATS to freeze time and line up attacks against different body parts and then watch all the violence in flashy slow motion. It's a nice throw back to the original isometric game. Strangely, watching limbs and heads go flying off, does not get old over time. The only problem is the regular FPS style fighting feels a bit clunky, you really need to use VATS.

Also available for the PC version is the GECK, which with a simple PHD in Quantum Physics, you can design and build your own levels, and the rest of us can try vainly to place one NPC that immediately runs away from where we placed it.

You can follow the main quest or just explore the wasteland, doing side quests, of which there is an abundance. There are also other characters you can recruit depending on your alignment.

There's a nice variety of enemies to suit different points in your development, ranging from Raiders to Supermutants to The Enclave, and plenty of random monsters like the Deathclaws. It's a nice nod to the spirit of the original games, and the next logical step for the series. The ending, however, is terrible...just terrible.

The main story lasts about 20 hours, and if you like exploring weird vaults and caves full of monsters, there's a lot more beyond that to be experienced.

It's my favorite game for 2008 and definitely worth a try.


Type Full Post Here.

Friday, October 31, 2008

Mounting losses force EA to layoff 600 employees


Submitted by Tiberius Jonez

It seems noone is immune to the ill-effects of this Bush economy, and that includes industry giant Electronic Arts. The uber publisher announced its second quarter fiscal results and the news is not good. Coming off a first quarter loss of $95 million, EA announced a loss of $310 million for the period ending September 30. The loss comes despite the retail successes of Madden NFL 09 (4.5 million units sold), Spore (2 million units sold) and Warhammer Online (1.2 million units sold).

Due to the mounting losses, EA announced plans to eliminate roughly 600 employees, representing 6% of the company's total work force. While EA expects to make up some of the losses with upcoming holiday sales, we doubt that makes those 600 feel any better.

Monday, June 16, 2008

Sony working on “wii-mote” for PS3


By Tiberius Jonez

Sony’s PS3 is slowly starting to outsell the Xbox 360 and now they are aiming to steal some of Nintendo’s thunder by creating a new motion-sensing controller that will break apart into two pieces similar to the Wii-Mote.

While Sony declined comment, it is rumored that the new controller has already been shipped to developers who are working on some Wii-like titles.

With Blu-Ray now the standard High Definition DVD format, the slow roll-out of HOME expected later this year and this move designed to target the casual or non-gamer, Sony is hoping to position the PS3 as the best value for a home entertainment system currently available.

When Sony will officially announce the new controller is unknown, but you can be sure they will make it public at this year’s E3 expo, if not sooner.

Wednesday, June 04, 2008

Ninja Gaiden’s Itagaki leaving and suing Tecmo


By Tiberius Jonez

Team Ninja head and the creator of acclaimed fighting series Dead or Alive, Tomonobu Itagaki has announced his resignation from Tecmo as well as his intent to sue the company. The news comes just as his latest game, Ninja Gaiden 2 is about to be released to U.S. retailers.

In addition to resigning his position at the company – where he had a seat on the board of directors – Itagaki has announced his intention to sue Tecmo president Yoshimi Yasuda for 148 million yen (US$1.5m) in damages. Among the grievances listed in the statement are Yasuda's unwillingness to pay him bonuses promised for work on titles including Dead or Alive 4, and allegations that Yasuda "made demeaning remarks" about him to other Tecmo employees, which resulted in "significant emotional distress" and "worsening [of his] personal relationships and work environment."

Itagaki gained some notoriety as the graphics programmer on Tecmo Super Bowl for the SNES in 1993. He later gained fame as the creator of Dead or Alive, the critically acclaimed fighting series which was eventually secured as an exclusive by Microsoft for the release of Dead or Alive 3 on the original Xbox. Dead or Alive 4 was also a Microsoft exclusive for the Xbox 360.

In his statement, Itagaki confirmed that he will have no involvement in future Dead or Alive or Ninja Gaiden games. This news has to be concerning for both gamers and Tecmo as it is unknown what affect his departure will have on either franchise.

Monday, June 02, 2008

MGS4 first reviews hit the web – opinions vary


By Tiberius Jonez

The first reviews are out for Metal Gear Solid 4: Sons of the Patriots, and it appears Hideo Kojima’s latest MGS creation is as stunning as its fans were hoping – and as frustrating and tedious as its detractors remember.

IGN UK says, “MGS 4 is simply a game that you have to experience for yourself. Because the one thing that can certainly be said, prohibited topics or not, is that Metal Gear Solid 4: Guns of the Patriots is, without question, the ultimate Metal Gear game. It represents the pinnacle of Hideo Kojima's achievement, and it's undoubtedly one of the games of the year.”

The IGN UK author does acknowledge the (over?) abundance of cinematic cut-scenes in the game, a staple of MGS games, noting, “well, yes, you could argue that there are too many of them, that they're too long, and that the dialogue is occasionally leaden. Indeed many of the most dramatic cut-scenes might make you crave action, or wonder why they couldn't have been turned into interactive sequences. But that's because they're the work of an auteur, and if you're going to enjoy the high points of Hideo Kojima's vision, there has to be an acceptance of his excesses, too.”

On the other hand is the review from Eurogamer, which wraps up with the following conclusion, by the end “You're sorry to see Snake go. But should you be? Guns of the Patriots is a frustrating, fractured game that turns Metal Gear Solid's world upside down several times over, but never changes it. It just burrows deeper into what fans love and detractors hate than ever before, and it will make few converts. It's a crying shame, given how many genuinely classic gaming moments there are here, given the countless exquisite creative touches, but Metal Gear Solid 4 is its own worst enemy. You could not ask for a funnier, cleverer, more ambitious or inspired or over-the-top conclusion to the Metal Gear Solid series, but it's definitely time to move on.
We love you, Snake. Don't come back."

Two very divergent opinions there.

MGS4 drops in North America on June 12th. I’ll have it on day one and will give my own impressions after I’ve spent a couple days with it.

Thursday, May 29, 2008

Prince of Persia “Elika” is Natalie Portman


By Tiberius Jonez

When I saw the concept art for the new Prince of Persia game I kept thinking the new character Elika looked familiar but I just couldn’t place her. The guys over at joystiq nailed it though. Elika is a dead ringer for Natalie Portman. Whether Portman is directly involved with the project in anyway remains unconfirmed, but there is no doubting the resemblance is more than a little uncanny. Here’s to hoping if she does any voice work in the game that we get the dynamic actress from The Professional and not the wooden placeholder from the Star Wars prequels. Good eye fellas.