Wednesday, November 07, 2007

Super Mario Galaxy Reviewed - "It's Out of this World"

If your Nintendo Wii has been sitting as dormant as mine over the past couple months, you will be thrilled to watch the video review below from Gametrailers of Super Mario Galaxy. They love the game, calling it "out of this world", and from what I see in the video, I'm excited to get my hands on this one!! From the beautiful graphics to the sublime control and zero learning curve, the reviewer suggests that Super Mario Galaxy marks the rebirth of the platform genre. Sweet!!

UPDATE with Metareview After the Video!!



Here are some words about Super Mario Galaxy from other reviewers. If you're Mario (or Mel Brooks) "it's good to be the king!"

  • Game Informer (98/100): "Galaxy also makes great use of the Wii's motion-sensing controls. While Mario's general movement is handled beautifully on the nunchuk's analog stick, many feats require a shake of the remote or a steady pointing hand. If you have a second Wii remote, you can also experience one of the coolest and most inventive non-traditional co-op modes in any game. The second player doesn't control a character, but rather a star. This player can pick up collectible items, and can also freeze enemies or projectiles in their tracks, which can be a great aid."
  • GameSpot (95/100): "You could probably swap in just about any other characters from practically any other franchise, and this would still be a phenomenally fun game. That it layers all these memorable characters and components on top of that phenomenal design just makes it all the sweeter. If ever there were a must-own Wii game, Super Mario Galaxy is it."
  • 1UP (95/100): "Galaxy is one of the most impressive, engrossing games in recent memory -- and quite the contrast to the rest of this year's triple-A gaming crop, which tends toward the dark, the M-rated, and the first-person perspective. Gaming may be growing up (per se), but gamers will always appreciate beautifully polished gameplay and inventive design...even if it's sugarcoated with squeaky baby stars and a goofy cartoon of a hero. Galaxy proves that Mario matters just as much today as he did 25 years ago, and that makes him one of a kind in this medium. But don't play Galaxy simply because Mario is the timeless godfather of gaming. No, play Galaxy because it's fantastic.."

Sony's Kaz Hirai Candid on PS3 - Really!


Yes, you read it right. Kaz Hirai, Sony Computer Entertainment's President and CEO spoke candidly regarding the present and future of the PS3 in this months issue of Famitsu magazine. 1UP dishes on the interview, and I have to say, it is a refreshing change from the spin machine we've become accustomed to from Sony over the past ten years.

The interview spans topics ranging from the delay of Sony's online service, Home, to the decision to drop backwards compatibility from future PS3's and the selling off of cell chip production.

I found the most notable statement came when Hirai was asked why the 40GB PS3 was not announced at the recent Tokyo Game Show just days before it was released to stores. "What was most important at TGS was to appeal to everyone our software lineup. A library of games is what consumers look for on a game console, and it is our mission as a console maker to fulfill that. Therefore, we put the focus on software that our third parties have been working on, as opposed to the new PS3 models." he said.

This focus on software instead of hardware is exactly the kind of fundamental strategy change that can get the PS3 back into the race against the Xbox 360. Ever since the PS3 was first announced, all Sony has done is tout the consoles' hardware..."it has the amazing new cell processor, it will change gaming forever, it has Blu-Ray which is the greatest media ever, bluetooth, memory card slots out the wahzoo...yada, yada, yada; everything except games! That lack of software is exactly what has kept the PS3 on store shelves and out of peoples living rooms.

Apparently, they are starting to realize that great hardware means nothing without equally great software. Hardware only exists to showcase software, not the other way around.

Kudos Kaz. Give me some more reasons to get excited about my PS3 please.

Hirai also spoke candidly about the delay of Home, explaining that it was not meeting his expectations, and that was the key reason for the delay. He said, "This is a very big project for the PS3 and we want to make sure that we deliver to our hearts content." He reiterated that Home will go online in the Spring of '08.

READ

Latest on Halo 3 DLC from Bungie


Halo 3's motto has been "Finish the Fight", and soon (hopefully) you'll get to finish the fight some more with new downloadable content including new maps. One of those maps is called O.K. Corral. According to Bungie's Luke Smith, "it is an asymmetrical medium-sized map and O.K. Corral had its lighting tweaked considerably. The changes shifted the sun’s position, giving the entire map a warm death-at-sunset feel." Sounds cool to me.

He also dropped some more details about "Jodrell Bank" and "Purple Reign". The most interesting to me was "Vandelay", which Smith says is the simplest map Bungie has ever made. It is specifically intended to be used in the forge mode of the game for creating some maniacally fun maps.

As far as when you can expect to actually receive the new goodies, he was pretty vague. We'll update you when we hear more.

I Love the Xbox 360, but I'm Not Biased!!


Just as any other journalist covering the world of gaming, I am occasionally perceived by readers as biased towards one system or another. This past week, after I posted the story "Why The Xbox 360 is Crushing the PS3", I received a few emails accusing me of being biased towards the Xbox 360. I even received a comment attacking me personally on a level so juvenile it doesn't warrant further discussion. I rarely feel the need to defend myself or my opinions, but in this case I felt it necessary to set the record straight on a few things.

While I admit the title of the piece was somewhat inflammatory, the fact remains that throughout the story I provided MANY links to other sources supporting my thoughts on the subject. Not one person that called me "biased" offered any shred of evidence to support a counter view. Apparently, they disagreed with me but didn't know why.

Several readers assumed I only own a Xbox 360 and said that if I owned a PS3 and/or a Wii then I wouldn't come to the conclusion that the Xbox 360 is leading in the current console hardware battle. To me, that kind of thinking is the absolute definition of bias. First of all, as I said in the story, I don't consider the Wii to even be in the same race as the PS3 and 360 for several legitimate reasons. Inferior processor power, much lower price (though not as much so now with the $279 Core Xbox 360 now available) and the fact that Nintendo is admittedly targeting non gamers with the Wii are all reasons to separate it from any discussion of competition between the PS3 and 360.


However, for the record, I own all three consoles. Those are my controllers at the top of the story. Specifically regarding the PS3, I bought one shortly after it was released and sold it a few months later due to the severe lack of software. Honestly, I got sick of looking at what was essentially a big black paper weight. But now that there are some quality titles on the horizon combined with the much lower priced 40GB model, I recently got a new PS3 (pictured above next to my 360 and PC).

My basic assertion that the Xbox 360 is presently in the best position of the three going forward had nothing to do with bias and everything to do with recent history, present sales, future software expectations and developer support. It's not my fault that Sony is more concerned about pushing Blu-Ray than giving gamers what they want...namely games. Just as it is not my fault that Nintendo is more interested in quick profits than they are in giving hardcore gamers what they want...eye candy and good online gaming.

Microsoft is not perfect...by far. I hate Windows Vista and have no urge to put it on my Gaming PC. I fully documented their issues with faulty 360 hardware and the steps they have taken to resolve them. But those issues don't change the fact that when you examine their gaming operation as a whole, they are presently doing the best job giving gamers all the things they want and expect from a modern gaming console; quality hardware, a huge library of excellent games, the very best online gaming, digital distribution of movies and television programs and more.

If anyone can show me that I'm wrong, I am always open to being enlightened. But let's be clear...understanding the facts and pointing them out, even (and especially) when it's not popular with some readers doesn't make me biased. It actually makes me unbiased. I don't have a grudge against Sony or Nintendo; quite the contrary. I want nothing more than for them both to be hugely successful, because I firmly believe competition is the only thing that drives innovation. If Sony and Nintendo start providing me with great games and experiences with their consoles, I will be the first to sing their praises. After all, I voted for them both in the only way an American truly can...with my wallet. And I actually voted for the PS3 twice. Doesn't that make me biased toward the PS3? Hmm.

PS3 Firmware 2.0 Available Tomorrow


It's not officially official, but you can bet the latest update for the PS3's firmware (version 2.00) will be available tomorrow. Following is a list of the additions/changes coming in version 2.00.

The PlayStation 3 system software version 2.0 update includes the following:

* Users
o You can now password-protect user accounts.

* Settings
o [Dynamic Normalizer] has been added as an option under [Sound Settings].
o [Energy Saver] has been added as an option.
o [Equalizer] has been added as a feature under [Music Settings].
o [Full] has been added as an option for [DVD Wide Display] under [BD / DVD Settings].
o [Photo Settings] has been added as an option.
o [PS / PS2 Settings] has been added as an option.
o [RSS Channel Settings] has been added as an option.
o [Sample Rate] has been added to [Audio CD Import] under [Music Settings].
o [Screen Saver] has been expanded under [Display Settings].
o The method of selecting an output resolution has been changed in [Video Output Settings] under [Display Settings].
o [Theme Settings] has been added as an option.
o [Zero Unused Disk Space] has been added as an option under [System Settings] > [Format Utility].

* Photo
o Additional slideshow effects have been added.
o [Photo Effects] have been added as a feature.
o Wallpaper feature has been added.
o [Zoom] has been added as a feature.

* Music
o Additional visualization effects have been added.
o CD information can now be entered.
o Three-speed fast forward and fast reverse has been added as a feature.

* Video
o Files can now be played sequentially.
o Three-speed fast forward and fast reverse has been added as a feature.
o You can now select [Zoom] under [Screen Mode] when playing video files saved on the hard disk or storage media.*.
*An appropriate USB adapter (not included) is required to use storage media with some models.

* Game
o Support for PLAYSTATION®3 format software titles has been expanded.
o XMB™ (XrossMediaBar) is now accessible during gameplay.

* Network
o [RSS Channel] has been added as a feature.

* Friends
o You can now have multiple chat sessions.
o You can now select an image to use as your Avatar from [Photo].

* Other
o Date and Time is now shown when the PS button is pressed.
o File sorting has been changed.
o [Help] has been added as a feature.
o Playability status with the PS3™ system has changed for some PlayStation® and PlayStation®2 format titles.
To check on the latest status, visit the search site for compatible titles.
o [Secure Delete] has been added as an option.
o Some PLAYSTATION®Network features have been revised.

Tuesday, November 06, 2007

They Deserved Better, Part Two - Oddworld: Stranger's Wrath


Oddworld: Stranger's Wrath is the second game to be honored (and mourned) in our They Deserved Better series. The Oddworld series was the brainchild of game designer Lorne Lanning and was one of the original Xbox's landmark series. It's quirky, striking visual style and offbeat sense of humor helped define the new console and set it apart from Sony's Playstation 2.

Like previous honoree Beyond Good and Evil, O: SW was the end for the series, and in this case, for the developer itself. It was an especially cruel turn for Oddworld Inhabitants, who now produce movies, considering that O: SW was the best in the series so far. The game can't lay claim to being a financial success, but it can lay claim to being the finest meshing of many different game play styles to date.

The game is a first- and third-person perspective adventure. Hitman had the option of a first-person perspective, and Oblivion had the option of a third-person perspective, but both were afterthoughts and felt tacked on. O: SW fully incorporated both, and each reaped its own benefits.

Shooting was best controlled in first-person. Live-ammo, of a different sort, was used. You literally had to capture creatures from the environment and employ their form or personality to overcome opponents. "Fuzzles" are a highlight of this mechanic, distinctly non-cute creatures with a lust for blood; after being fired into the area they immediately start chomping through enemy flesh. There are others too. Some would distract, some would explode, and some would cocoon the victim. The ammo's different uses gave a tactical satisfaction when employed correctly, akin to the use of ammo in a much later game, Bioshock.

Movement and sneaking was best done in third person, where you were best able to judge your own location in the environment. This was especially useful during the platform-jumping periods of the game. Avoiding enemies would allow you first attack. If the landscape didn't give you a route to circumvent enemies, you could use any of the live ammo to distract and destroy. Ideally you would remain undetected, allowing you to assess the tactical situation and determine the appropriate course.

If you have played any previous Oddworld games you will be acquainted with the all-pervading humor the developers work into the game, and it's present here, even if somewhat hampered by the weak voice-work.

Factor in its pleasing wild-west art style, and you have a game with a truly unique feel.

If I have whetted your appetite with this taste of a gaming banquet, then go out and grab this overlooked gem. You may have a hard time if you have traded in your Xbox, as Oddworld: Stranger's Wrath isn't yet supported on Xbox 360 software emulation. Hopefully this will change in the near future.

When you get the chance, make Stranger a stranger no more.

Adam Montgomery

UPDATE - November 6, 2007 1:07AM: Lorne Lanning and his studio Oddworld Inhabitants is set to make an ambitious return to interactive entertainment with Citizen Siege, a new original property developed from conception as a CG animated movie and videogame.

The movie will be produced by John H. Williams, responsible for the Shrek series, and directed by Lanning himself. The game is currently being sought by a number of big-name publishers.


Monday, November 05, 2007

Why Xbox 360 is Crushing the Playstation 3


Halloween is over and the Holiday 2007 sales push is officially on for video game manufacturers. This is a pivotal time for Sony and Microsoft. While Microsoft is looking to expand their current lead in Next Generation hardware sales with games like Mass Effect and Halo 3, Sony is just trying to get back in the race with price drops and some big games of their own. It's certainly a huge change from just a few years ago when Playstation 2 was king and the original Xbox was struggling to gain a foothold in the consciousness of gamers. How is Xbox 360 crushing the PS3? More importantly, what will the future hold for these two behemoths?

November 2005, I remember it well. Excitement was high for the release of the Xbox 360. Microsoft had announced their new console before anyone else even had a "Next Gen" offering beyond the drawing board stages. Sony was no where near releasing the PS3 and in fact they had not announced final specs for it; only a wish list of "features", many of which never materialized. The early announcement of the 360's release which would pretty much guarantee Microsoft at least a six month jump on their competitors was seen by many as risky in light of the fast moving pace of technological advancement while others viewed it as necessary considering Sony's domination in the previous hardware generation when it was estimated that they controlled 70% of the overall console market.

When the Xbox 360 hit retail, the reviews were mostly favorable for the console, but it was a mixed bag as far as the software was concerned. If examined in an unbiased manner, the 360 software lineup was undoubtedly the strongest of any new hardware launch. With 18 titles available on day one including Call of Duty 2, Project Gotham Racing 3, Condemned, and Kameo: Elements of Power all of which received very strong reviews at the time of their release, the Xbox 360 had something to offer everyone right from the get go. The downside was that many third party games, most notably the entire sports lineup from EA, were all seen as lacking in features and depth.

Shortly after the launch, and straight through to the present day, the 360 has been haunted by reports of hardware failures which have come to be known as the dreaded red ring of death. However, with a continuous stream of quality software titles including consecutive Game of the Year winners in Call of Duty 2 and Oblivion or Gears of War (depending which game sites you follow), the 360 was able to maintain strong sales through it's hardware troubles by giving gamers what they truly crave...good games and customer service. At the same time, with the introduction of achievements and gamer scores, Xbox Live evolved to unprecedented levels of user friendliness and online gaming goodness, giving Microsoft yet another arrow in their suddenly formidable console quiver.

November 2006 saw the release of the Playstation 3. This was six months later than Sony had originally announced. Sony reported that the delay was the result of problems getting the finalized specs on the PS3's Blu-Ray HDMI output. Others pointed to Sony's difficulty in manufacturing the Blu-Ray player itself as a primary reason for the delay. Either way, instead of Sony facing a six month head start for Microsoft, they were looking at a being a full year behind.

When the console was released, many critics found it to be big and ugly, which was ironic as those were criticisms levied against the original Xbox at it's launch. However, in terms of engineering, most people agreed that the PS3 was well-made and almost seemed to emanate an aura of power. Unfortunately for Sony, how much of this power was real and not just imagined was difficult to say due to a lack of compelling software for the console at the time of it's release. Of the three Next Gen consoles, the PS3's launch lineup was the lowest rated of the group. The only PS3 launch title to receive any kind of widespread critical acclaim was Resistance: Fall of Man. The rest of the PS3 launch lineup were either weak third party efforts or straight ports of Xbox 360 games that, for the most part, failed to match their 360 counterparts, both in terms of graphics or performance. Considering Sony was perceived to have had an advantage in terms of processing power combined with an extra six months to a year of development time on these games, their failure to exceed the Xbox 360's technical performance was seen as a major failure for Sony. While Sony talked up the supposed technical superiority of the PS3 pre-launch, several developers have come out and refuted those statements, such as here and here. In fact, according to these game developers, the Xbox 360 is the more powerful gaming platform.

Since that time, things haven't gone much better for Sony and it's PS3. Originally released in 20GB and 60GB iterations, the high price points of $499 and $599 respectively made it a hard sell for most gamers, despite Sony's assurances that the inclusion of Blu-Ray playback made it a bargain. Launch shipments sold out everywhere mainly due to a severe shortage of units on store shelves. Many were listed on Ebay with one listing selling for an incredible $10,000. While Sony continued to spin and spin these events as signs of huge public demand for the console, the truth was that three months after the launch when PS3's were readily available in stores, demand had slowed so much that millions of units sat unsold across North America. Eventually, Sony discontinued the 20GB version completely and introduced a larger 80GB model in reaction to Microsoft's 120GB Xbox 360 Elite.

Even with all the mistakes they have made, Sony is not dead, and either is the Playstation 3. It may have been slow in coming, but Sony has responded to some of the criticism of their approach so far (or at least the lack of sales) this generation by offering the new 40GB version of the PS3 at a more palatable $399 price point and lowering the price of the 80GB model to $499. While the 40GB version sacrifices all PS2 backwards compatibility and lacks the different memory card slots of it's bigger brother, it still offers consumers a Blu-Ray player with the ability to play all PS3 games at a price more in line with their primary competition, the Xbox 360. Perhaps with some highly anticipated games like Uncharted: Drake's Fortune, Army of Two, Assassin's Creed, and Haze coming between now and January '08, maybe Sony can gather some momentum moving into the all important Spring and Summer of 2008 when the console's really big guns, GTA4, Killzone 2 and Metal Gear Solid 4 are expected to be released.

While this story is focused on the PS3 and Xbox 360, we can't completely ignore the Nintendo Wii. While I don't consider the Wii to be a direct competitor of either MS or Sony consoles, there is no doubting that it will play a role in the sales of all consoles over the next two to five years.

When I look at the events of the past two years, I see Microsoft as a visionary future thinker, Sony as reluctantly reacting to changing market conditions, and Nintendo as thinking outside the box while ignoring some important trends.

Clearly Microsoft's future goals go far beyond just the world of video games. Their reasons for getting into the console business from the outset included a future vision of set-top boxes delivering all kinds of digital content to your living room. The Xbox 360 is starting to realize some of those goals by offering games, movies and television shows through Xbox Live in addition to excellent online gaming. The deepest pockets in the world allowed them to lose over a billion dollars without blinking in their efforts to establish the Xbox brand last generation. While they have had their share of struggles, they have undeniably gained a solid foothold in the console market far surpassing anything they ever achieved with the original Xbox.

Having dominated the last generation of console hardware, Sony set the precedent of offering a new media format (DVD) with their new console (PS2) and are following that strategy again by packing in Blu-Ray with the PS3. Their goals center around making Blu-Ray the dominant High Definition DVD format for years to come. However, the stakes are much higher for Sony this time around. With their company as a whole bleeding money over the past couple years, the success or failure of this strategy has far reaching ramifications across their entire electronics division. Unfortunately, the sometimes ham-handed execution of their plan has managed to alienate a large portion of their user base, placing the wisdom of their plan in serious doubt. Now they are faced with the challenge of reacting to change instead of being in the confident position of clear leader. How and if they can turn the tide remains to be seen, but I wouldn't write them off just yet.

Founded over a century ago, Nintendo is the oldest company of the three, and while that stability gives them the confidence to explore new ground such as the motion sensing control of the Wii, it also seems to have made them blind to the potential impact of some newer technology trends like online gaming and cutting edge processor power. Their long-held stubbornness in regards to third party game development is a major problem that will continue to plague them; you need more than two big games a year to maintain hardware sales over the long term. There is also the "Pet Rock" factor to consider. The Wii's controls may seem revolutionary now, but by the time this generation ends, will it be utterly "played out", relegating it to short-lived fad or will Nintendo find another way to sell the Wii II? Recent software sales already suggest the fad factor is a very real worry for Nintendo.

My belief is that by 2010, Microsoft and Sony will own a roughly equal 35% share of the gaming market, with the Wii holding a solid 30% market share. My reasoning is pretty simple; different management philosophies will determine the outcome for everyone. The real showdown comes in 2011-2012 when the next "Next Generation" begins.

Friday, November 02, 2007

Assassin's Creed earns 37/40 from Famitsu


In this gaming month of historic proportions, Assassin's Creed is among the most anticipated November releases. It seems all the hype and excitement is well justified as Famitsu has given the game a rock solid 37/40 as seen in this Japanese scan showing it earned scores of 10/8/9/10 respectively. The 37 is one point less than Super Mario Galaxy and the same as Halo 3, so clearly the game has turned out well. I can't wait to get my hands on it so I can give you my opinion assuming I can tear myself away from Call of Duty 4, Uncharted and Mass Effect long enough to sample it...somehow I think I'll find a way!

Thursday, November 01, 2007

Huge Uncharted: Drake's Fortune Demo Nov 8th


November is continuing to shape up as a historic month in gaming, and now you have yet another reason to revel in all this fall gaming splendor. A demo for Uncharted: Drake's Fortune will be hitting the Playstation Network on November 8th. But that's not all. This is going to be a demo of unprecedented proportions as apparently Naughty Dog is going all out giving us four complete levels of the game to whet our Pre-Thanksgiving appetites until the game's November 19th release. Me likey!!

Metal Gear Solid 4 Delayed...Again


Konami announced more bad news for Sony in a press release yesterday. Metal Gear Solid 4: Guns of the Patriots has been moved from it's initial Q1 release window that would have seen it on store shelves before the end of March to Q2 2008. The delay means it likely won't be seen until the last week of June. While Konami says the delay will allow for "further improvements to the quality of the game and provide even greater enjoyment for more customers worldwide", I doubt that is much solace to Sony execs desperate for the inevitable spike in PS3 sales the game's release will bring.

Konami promises that pushing Metal Gear Solid 4 into the April-June release window will ensure it "meets everyone's expectations." That may be a tall order since, at this point, the expectations of Sony fans are so high you'd need a parachute to reach them.