Sunday, April 28, 2013

Emulators: Console Gaming's past has never looked better

Posted by Tiberius Jonez
GameJonez Blog Founder and Editor


Final Fantasy XXII never looked so good.
LEGAL DISCLOSURE: I am not an attorney, and as such, the contents of this article should, in no way, be construed as legal advice. I am not offering legal advice in any form or fashion and GameJonez Blog and it's contributors do not accept responsibility for the results of any action taken by any reader of this blog or of any other person. If you have any questions about the legality of any action you're considering taking, always consult an attorney licensed in your state of residence prior to acting. By continuing to read this article, you acknowledge that you have read and understand this disclosure, and that you agree to hold GameJonez Blog and it's contributors harmless for the results of any action taken by you as a result of reading this article.

Now that that's out of the way, onto the fun!!

As I'm sure you're keenly aware, the current generation of consoles is winding down to its inevitable conclusion, and like a sports fan stuck in that depressing vacuum of time between the end of football season and the beginning of baseball season, I've been looking for other outlets to spend my entertainment time. As a result, I've found myself diving (back) into videogame emulation so that, before moving forward with the new consoles, I might play some of my favorite games from the past, the memories of which still burn brightly but whose hardware, sadly, has long since fizzled out.

I've spent a large chunk of the past week or so getting familiar with PCSX2, the best Playstation 2 emulator currently available, and the focus of this article. For those of you not familiar with videogame emulation, here are the very, very basics: there are essentially four parts to videogame emulation; the emulator, a game rom, a BIOS file from the original hardware and a computer. An emulator is a software program that mimics (or emulates) computer hardware. Rom is short for "read-only memory" and is a game's programming code, and a BIOS is essentially a programming environment that sets the rules of how any given computer hardware and software function together. If you have a decent PC with an internet connection, an emulator, a BIOS for the hardware you wish to emulate, a compatible game rom and some patience, then you have all the necessary components for reliving the memories of games from your past.

While emulators are generally easy to find and download using your search engine of choice, roms are a different story, requiring a bit more effort; mainly because,  under the vast majority of circumstances, possessing the rom of a game you don't already own is illegal - a federal offense no less. Hence, the disclosure above. Essentially, for any software that is not free-ware or share-ware, if you don't own a copy of the original game, then you are not legally permitted to possess the rom. The same basic rules apply to a console's BIOS. In order to legally use it for emulation, you have to "dump" (transfer) the BIOS from a console you physically own to your computer. The practical result is, you will never find emulators, BIOS's and roms simultaneously available on the same website.

God of War 2 on PCSX2 running at 60 FPS
Of all the emulators out there, MAME is probably the best known and best supported. It primarily runs classic arcade games from the 1980's, and has been in active development for at least 15 years. If you want to get your Galaga or Pacman groove on, you can't go wrong with MAME. However, if arcade classics are not your flavor of choice, fear not friend, there are a wide variety of emulators out there, spanning virtually every videogame console ever released since 1980, up to and including the Sega Dreamcast, Playstation 2 and the original Xbox. Sorry, despite the claims of some unscrupulous and fraudulent websites and YouTube videos you may come across, to date, no one's figured out how to successfully emulate the Xbox 360 or the PS3. Furthermore, the general consensus is, for various programming reasons (especially as it relates to the PS3), they probably never will.

If this is all new to you, you're probably wondering, "Why isn't everyone using emulators and why haven't I heard of it before now?" It's pretty simple really; playing games with an emulator requires both some effort and a degree of patience and, as a result, is not for everyone. Even the best emulators run only a fraction of their parent console's total game library well enough to play. The percentage of playable games for any given emulator is, for the most part, directly proportionate to the amount and quality of development hours invested in improving the emulator's programming code.
Okami. Simply gorgeous!
Emulators are, as far as I've ever seen, free-ware and open-source; so you're usually free to, and, in fact, encouraged to, tweak them to your little hearts content if you think you can do a better job than the developer. Generally, whenever a new emulator first appears, it will not run any games well enough to actually play. That's where Geek Nation comes in; the best emulators are almost always the result of cooperation between the original developer/programmer and the gaming public, which often takes the software and improves upon it, usually in an effort to play a specific game that the emulator may not run well, if at all. For example, when PCSX2 debuted around 2005-2006 it could only run one game, and only at a pitiful 1-3 frames per second. At the time, it was really no more than a "proof of concept" offering, demonstrating that a PS2 emulator was at least possible. Fast forward to the present day (as of this writing) and the official PCSX2 website currently lists 1,866 PS2 games as "playable", with more games being added and/or improved upon every day. Without the benefit of any corporate funding, that, in my opinion, represents a staggering rate of improvement for a team of programmers that has fluctuated between just 2 to 6 people at any given time.

Of course, impressive as that number is, it still represents less than half of the 3,852 total Playstation 2 titles ever released as of May 2011, according to Wikipedia. That being said, if you're looking for the most popular PS2 games, you're likely to be pleasantly surprised. In the past week I've played Kingdom Hearts 2, Final Fantasy XII, Okami and God of War 2; four of the highest rated PS2 games ever released. Of course, you have to understand that playing those games was not as easy as simply placing a disc in a tray and hitting the power button; far from it! While you don't necessarily have to be a rocket scientist to be successful, emulation is not for the lazy or the completely computer illiterate.

If you don't know what a "noob" is, then, yep, you guessed it, you're the noob. If you don't know how to download and open a compressed file or how to "mount an ISO" and you want to run emulated games, then you're either going to have to learn how by searching the net like the rest of us, or you can simply give it up now and go buy another, working console on Ebay. In fact, one of the main downsides of emulation and what turns many off from using it is the fact that no two titles ever seem to run equally well with the same settings. As a result, tweaking, experimentation and trial and error are all par for the course if you plan to spend any appreciable time using emulators. Fortunately, for those willing to put in the time and effort, most emulators (at least the good ones) have active forums populated by passionate members sharing their experiences (and settings) in an effort to help each other get the most out of the emulators with the fewest possible problems.

Kingdom Hearts II
So, after varying degrees of tweaking of the different emulator settings for each of the games mentioned above, with one exception, all of them ran perfectly (some, better than "perfect") on my laptop with full gamepad support using PCSX2. I say "better than perfect" due to the fact that because most modern PC's (laptops and notebooks included) are far more powerful than the original PS2 hardware, many games can be played at resolutions far higher than the console's native resolution. Final Fantasy XII running at full 1080p is a site to behold and Okami will simply take your breath away.

In the interest of full disclosure, and in an effort to demonstrate how a modern low to mid-range PC can handle PCSX2 emulation, the screenshots here were all taken (using FRAPS) with the games running at 1024x768; roughly 70% higher than the PS2's native resolution, and as you can see, they all look pretty spectacular. All these games consistently ran at between 50-60 frames per second except for Gran Turismo 4, which I can't seem to get above 35 FPS in-game, despite my best efforts. To my credit, I'm not alone; PCSX2 is known to still have many issues running GT4 and GT3. Aside from these titles, I only own about 10 other PS2 games presently, so I was somewhat limited in what I could play with emulation as, since I'm writing about it publicly, I couldn't take a chance on playing anything outside the letter of the law. Some of the other PS1&2 titles I own and plan to try are Bully, Grand Theft Auto 3, Gran Turismo 2 (to test backwards compatibility with PS1 titles) and Maximo: Ghosts to Glory. I will report my results with those in a few weeks.


Gran Turismo 4 Opening Movie
In the meantime, if you have an itch to play some of your old games but your console is dead, whether it's a Sega Genesis, Nintendo NES, SuperNintendo, N64, Playstation 1&2, Xbox or most any other console, with some determination and time, emulation might just be the ticket to keeping your favorite games alive!!

Have you ever tried emulation? If so, please share your experiences and, as always, thanks for visiting GameJonez Blog. Happy gaming!!

Saturday, April 27, 2013

GameJonez Blog is back by popular demand!

WELCOME BACK!!

Posted by Tiberius Jonez
GameJonez Blog Founder and Editor

Well, hello there GameJonez readers. Long time, no see. I've received quite a few requests over the last several months to write some fresh material and breathe some new life into GameJonez Blog. So, by popular demand, and after an extended absence, here I am, out from under my proverbial rock.

I want to thank everyone who has emailed me encouraging me to resume my participation in GameJonez Blog. After more than a two year hiatus, it is gratifying just knowing someone out there even remembers me or this little gaming blog of mine. As long as you keep coming back and commenting, I'll try to keep finding interesting things to talk and/or occasionally rant about.

So, here we are. The first thing you'll notice is our new look. I hope you like it. I doubt anyone will confuse GameJonez Blog with the IGNs and Gamespots of the world, but considering I'm only using free Blogger tools, I'm pretty happy with the result. I think the new look is more elegant than the old and most importantly, it's even easier to navigate. Each picture represents a story. Simply click and enjoy. All the old content has been preserved, and amazingly, some of it is actually still worth reading. With any luck, I will hopefully give you plenty of new reasons to stop by often. As always, I welcome and look forward to your comments!

So, where to begin...hmm. So much has happened in the world of videogames over the past couple years. In short, with the current console generation coming to a close, Nintendo seems to be fading fast, Microsoft is kicking butt in the sales arena and Sony is hoping to reclaim their previous status as market-leader as we move into the next generation of hardware this Fall. Meanwhile, PC gaming keeps chugging along despite an environment of rampant software pirating and copyright infringement and in spite of the naysayer's seemingly never-ending pronouncements of doom and gloom.

I finished Bioshock: Infinite and Mark of the Ninja a couple weeks ago. Both were absolutely outstanding for different reasons. Bioshock: Infinite, aside from being visually stunning, left me contemplating and discussing with others, it's controversial subject matter and compelling plot for several days after the final credits rolled. Mark of the Ninja was a refreshing take on stealth mechanics and the Ninja approach to combat wrapped in a package of slick graphics and uber-tight controls.

Everyone's favorite annual gaming event, E3, is right around the corner, and with new consoles from Microsoft and Sony on the horizon, it should be a whale of a show. All in all, there's certainly lots to talk about and we will get to much of it, in time. Over the next few weeks I plan to gradually work my way up to once again contributing to the global conversation surrounding gaming on a regular basis. For your part, I would love to hear some suggestions for topics you'd like me to explore or gaming related things that have been on your mind.

For today though, I want to briefly talk about my favorite past-time and, I assume, the reason you're here...playing games! Specifically, playing older console games on your PC. So, please, read on to the next post. And, as always, thanks for visiting GameJonez Blog. Game on!!

Friday, June 25, 2010

Xbox 360 Slim Quick Review


Posted by Tiberius Jonez

I was lucky enough to secure an Xbox 360 slim on the Friday following the console's unveiling at E3. My guy at my local Gamestop held one for me until I got off work in the evening, even though they only received five of them and they're not supposed to do holds on merchandise - their policy is first come, first serve. Thanks dude who shall remain unnamed, seriously.

I traded in my 360 Elite with the 20 GB hard drive from my original release date console and so after trade-in credit I paid $177 and some change for the $299 360 Slim.

First impressions:

As soon as I got it out of the box, I was struck by the 360 Slim's aesthetics; it is a beautiful console that will add a touch of class to any entertainment center.

Wow, it's silent. Not just quiet - it is inaudible. And yes, the power is on. ;0-)

The smaller and cooler processor, generous vents and much stronger, yet silent fans, means there should be much less chance of overheating issues and console failure.

The gloss black finish, added USB ports, repositioned optical audio port and touch sensitive buttons are all lovely additions and really raise the overall impression of the console's build quality. While I've always considered the 360 a better overall gaming console than the PS3, the PS3 has always had a distinct advantage in looks, in my opinion. But not anymore. The new 360 Slim looks every bit as good as the old shiny PS3's and considerably better than the new PS3 Slims.

The built-in wireless "N" means I finally have some hardware to show what my new N Router can do. Last but not least, the 250 Gigabit hard drive is my favorite upgrade; no more deleting games to install new ones.

After a week of heavy play, I can say I am thoroughly pleased with my Xbox 360 slim. It has performed perfectly under heavy stress and is a beautiful addition to my electronics menagerie.

The new matte black wireless controller is very cool too - it's size and form factor are unchanged, but the new finish is very "Batman" in design.

If you can get your hands on one, you won't be disappointed with the new Xbox 360 Slim.

Thanks Microsoft. I don't know how you pulled it off - unexpectedly unveiling a completely redesigned console AND having it available on store shelves only 72 hours later, but I'm impressed.

Game on!!


Wednesday, May 26, 2010

Alpha Protocol - hit or miss?


I can't lie. Alpha Protocol looks extremely overrated, but what do I know? That's why I rely on you, the GameJonez Reader to determine whether or not this game is a diamond in the rough or cubic zirconia. So tell me, is Alpha Protocol legit or illusion? Please comment. THANKS!

UPDATE 5/28/10: Apparently I wasn't far off with my first impression of Alpha Protocol. Gametrailers.com is less than impressed with the game. I doubt I'll even rent this one. RPG games that try to be shooters don't seem to work unless their name is Mass Effect.

Tuesday, May 04, 2010

What's wrong with DLC?


by Tiberius Jonez

There's been a lot of debate during this console generation regarding downloadable content, or DLC as it's commonly known. Some people love it, others, not so much. I've always been of the opinion that DLC, like most anything, is great when done properly and useless, even insulting, when done wrong.

DLC falls into three general categories for me. First is expansion packs. To me, an expansion pack is new content that adds significant value to an existing title. New levels or missions in GTA IV or Elder Scrolls: Oblivion are good examples of expansion packs. I would even consider the map packs for Modern Warfare and Gears of War to fall into this category. These kinds of new content add potentially tens or even hundreds of hours to the original game's playtime. At $15 or less, I consider these to be decent to excellent values.

Next is original stand alone games like Shadow Complex from Xbox Live Marketplace or Pixel Junk Shooter on PSN. In fact, these are probably the two best examples I can think of of games that could easily be sold at retail, but are perfectly suited for sale as DLC. Again, at $15 or less, these games represent fantastic value for the gamer and a great source of revenue for publishers who maximize profits by eliminating packaging and all the infrastructure required to get products to brick and mortar retailers. By the way, if you haven't played either of these games, do yourself a favor and check them out - you won't be disappointed. These are two of the 20 or 30 best games to come out in the past two years in any format.

Finally, we have micro-transactions. This last category is where things get more dicey. This includes everything from new outfits for your Xbox Live/PSN avatar or Mii, to individual cars for Forza Motorsports 3 or EA's "unlocks" - such as paying $10 to unlock all the courses and equipment in Tiger Woods Golf without having to play through the game to "earn" them. Some of these, such as the EA unlocks, can represent a significant value. If I want to play Tiger Woods online competitively but don't have the time to invest 40-50 hours of offline playtime to level up my golfer, then the cash to unlock my character's levels and equipment would represent a decent value to me. However, offering me Horse Armor (pictured) for my Oblivion steed for 200 MS points is just silly. EA's offering to sell me the NFL Jersey of my favorite team for my avatar and charging $5 (400 ms points) doesn't represent a good value to me either when I can go to Walmart and buy a real Miami Dolphins shirt on sale for $7.

What actually bothers me more than the items offered as DLC is the way two of the three console makers price their offerings. Microsoft sells items on Xbox Live using "Microsoft Points", which are offered in 400 point increments. Each 400 MS points is roughly $5 real money. Microsoft recently changed the pricing structure of their DLC in response to complaints from customers. Previously, most items for sale on Xbox Live Marketplace were structured in such a way as to insure you were always short 100 points or had 100 points left over. It was basically a way for MS to force you to either forfeit that extra 100 points or buy 400 more points so that you could buy some other item. Nintendo uses their own "Wii points" price structure similar to Microsoft's points. 400 Wii points is also roughly equivalent to $5 real money. Fortunately, Nintendo does not seem to price items in the same way MS used to.

Why is it Sony is the only console maker with enough sense to simply offer their wares for actual real currency? It is simple, when I add $5 usd to my PSN wallet, I know $5 usd is coming out of my bank account and this simplicity actually seems to have the affect of encouraging me to buy more software rather than less. Plus, they price many of their micro-transactions under $1. I bought a cool hat for my PSN Avatar, and it cost me 38 cents. I thought it was a fair price and gladly paid it without hesitation.

I find the points systems used by Microsoft and Nintendo to be insulting. There's just something about the points systems that makes me feel dirty. I never feel like I know what I'm actually paying for any given item with those pesky points, and honestly, 1200 Microsoft Points just feels like more than $15 dollars to me, which may be part of the reason why I don't buy much add-on content through Xbox Live Marketplace.

As DLC becomes more prevalent, and eventually (a decade or more) all software is purchased via electronic delivery, it would be nice if all three console makers would just get into the mode of offering good values for real money. As the industry continues to expand their customer base, conventions like these "points" systems will only confuse new customers and potentially turn them off from DLC completely.

DLC can be a great tool for publishers and developers to increase revenues and extend the shelf-life of the games they create, while (hopefully) offering gamers more fun experiences at a good value. But, for DLC to reach its potential, console makers need to make the pricing of DLC simple and transparent.

Tuesday, March 09, 2010

Ubisoft ignoring Assassin's Creed 2 audio problems


by Tiberius Jonez

I was very excited to receive Assassin's Creed 2 last night. Unfortunately, after 5 minutes or so of playing, my excitement quickly turned to irritation and finally, complete disappointment. From the first cut-scene on, I experienced audio issues ranging from skipping dialogue to overlapping dialogue to a complete freeze of the game at one point. No, my disc is not scratched and my Xbox 360 Jasper Elite is working perfectly, thank you very much!

I really wanted to enjoy the game, but after an hour or so, the problem was so bad that it was impossible to follow the plot due to all the lost dialogue. The game is simply broken.

I researched around the net today, and sure enough people are complaining about similar issues with both console versions of the game. On Ubisoft's own forums, people are complaining and apparently Ubisoft's response is simply silence. There is no mention of a fix or upcoming patch to fix the problem. You can complete a work ticket on Ubisoft's forums, but no one has reported any progress or even an acknowledgment of the problem from Ubisoft.

The fact that Ubisoft, one of the most respected game developers in the industry, would release a game as big as AC2 with this kind of severe problem is fuel on the fire of gamer's reticence regarding the industry's move toward more PC-centric game development. Five years into this console generation and we still have game companies releasing games that require patches to correct problems that should have been addressed prior to release.

While I'm sure Ubisoft's board of director's will be happy with their stock prices next quarter, they may be whistling a different tune if the next Assassin's Creed is released to disappointing sales due to their complete disregard for their benefactors - namely us, the gamers.

If you've experienced audio issues with AC2, let us know by commenting.

Friday, January 01, 2010

Tritton AX 720 Gaming Headphones Review


by Tiberius Jonez

“The Unfair Audio Advantage.” That’s what Tritton technology’s website declares on the product page for their AX 720 Gaming Headphones. After using these headphones in Modern Warfare 2, can I honestly say it’s a fair statement? Read on and find out.

There are two major players in the Gaming Headphone space, Turtle Beach and Tritton. Turtle Beach seems to be the better known of the two; likely due to their long-standing availability at Best Buy stores across the land, but Tritton’s products are now also available through Best Buy and other major retailers. This, combined with the quality of Tritton’s product line could be giving Turtle Beach legitimate cause for concern.

Being Christmas time, I was given $100 to buy something for myself and I’ve been in the market for some decent gaming headphones for a while. I couldn’t stand the idea of buying another crappy Microsoft headset or some other junk from Madcatz or Nyko, so I started researching. What I found initially was that Turtle Beach is well-reviewed around the internet, with only sparse mention of Tritton. So, I ended up buying a set of X31’s from Turtle Beach for $99.99 plus tax.

I chose the Turtle Beach product because for $100, the X31’s are wireless and are supposed to do a decent job of mimicking surround sound with a stereo headphone. I got the X31’s home and at first glance, they seemed kind of cheaply made to me. They were light, which is normally a good thing in headphones, but they seemed a little TOO light – like they’d break easily under any kind of strain or abuse. I’m a hardcore gamer, so whatever I buy is going to take some abuse – there is simply no way to avoid it.

Once I got the X31’s setup and running, my impressions were mixed. On one hand I thought they were comfortable and the ability to adjust your chat volume independently of game audio was a very nice feature (the Tritton AX 720's also have this feature). Unfortunately I found the “surround” capabilities of the X31’s to be sorely lacking. While playing Modern Warfare 2 on the Xbox 360 I could hear that enemies were somewhere near me, but I had no idea what direction they were coming from. Worse yet, I experienced severe popping noises whenever either end of the cord attaching the headphones to the controller got jostled. For $100, I was very disappointed.

So, I headed back to Best Buy to exchange them for a pair of Tritton’s AX 720’s. At $129.99, the AX 720’s are $30 more than the X31’s and they are not wireless, but I had read a few reviews that gave the Tritton’s extremely high praise for their sound quality – which is always better with a wired product VS a wireless one. Unpacking the AX 720’s, the first thing I noticed is the build quality – these things just feel well made. They are larger and a quite a bit heavier than the X31’s but they look really nice and feel very sturdy.

Setting up the AX 720’s is a bit of a process. The unit comes with its own Dolby 5.1 amplifier that connects to your Xbox 360 Elite via the optical input. The amplifier is quite small and should easily fit in most peoples setups. The amplifier has it’s own power supply, so you’ll need to have a free outlet available on your power strip. Xbox 360 owners must have an Elite model to take advantage of Dolby 5.1, as it requires the optical input. By the way, the AX 720’s can be used for Xbox 360, PS3 and PC and will work great with any BluRay/DVD player or other audio/video component with the requisite optical output. PC users can use the included standard 3.5 MM connection for stereo sound as well, but you will miss out on the surround sound goodness. The cord running from the headphones to the amplifier is 12 feet long and should be sufficient for the vast majority of players.

I did have one hitch with the setup. The manual is less than comprehensive, and at first I had other players in my game complaining about a very irritating buzzing sound coming from my mic. My wife and I searched the internet for a solution and nothing suggested fixed the problem. Then I started messing with settings on the AX 720’s amplifier and stumbled on the answer. For Xbox 360 users, make sure you select 5.1 Dolby, headphone mode, and game mode. Setting it like this eliminated the buzzing being heard by other players. Now it was time to get to fragging.

Before I even started a game, I noticed the sound quality difference over the Turtle Beach X31’s. I have my dashboard set to the water effect. Low and behold when I turned on my 360 I heard water sounds and at first couldn’t figure out where it was coming from – then it hit me – it was the dashboard effect. I had never even heard it with the X31’s or from my TV's speakers.

So, I joined a game of Modern Warfare 2. I took a couple of seconds to adjust my chat volume and game volume to a nicely balanced level. This is accomplished with an inline volume control on the cord running from the headphones with independent volume controls for chat and game audio. There is also a mute button so you can speak to someone in the real world without annoying other players in the game.

Once the game started, I was instantly blown away. I heard a chopper fly in from behind me and then I started taking in all the ambient sounds in the game; bullets whizzing by, explosions near and far, and people scurrying about. I could not only hear all these sounds, but I could tell exactly where they were coming from – both the direction and distance. Explosions were full and powerful and every sound in the game was crystal clear and beautifully recreated.

What you want to know is, did wearing these things make me a better player? Normally, I'm a solid player in MW2, but I absolutely dominated with these things on. It was so easy to find a comfy camping spot and just listen for enemies to approach. This was especially effective inside of doorways. I would simply setup inside a doorway and wait for someone to approach, then just as they were about to enter the door I’d leap out and knife them.

The second match I played was on Karachi. Here I didn't camp, and I can't tell you how many times I avoided a death because I heard someone approaching from behind and was able to wheel around and take them out – much to their chagrin. Once the dust settled I was the top player in the match by a large margin. going 25-4; my best single match score ever. Oh my, the sweet gaming goodness. I couldn't wipe the smile off my face.

A significant side affect of using these is that it seems to make the game's graphics better. That's not to say the graphics are literally improved but it is astounding how much easier it is to spot enemies – especially distant ones, when you have audio cues pinpointing the direction you should be looking in.

This is truly something that cannot be adequately explained – you simply have to experience it for yourself to appreciate the added sense of immersion true surround sound adds to your gaming enjoyment. Not once did I find myself wondering where a shot or approaching footfalls were coming from – it really lent a sense of confidence to my playing that I would never give up now.

To be plain – if you enjoy first-person shooter games and don’t mind ponying up the $130, you will not regret buying the Tritton AX 720’s. I give them my highest recommendation.

Tuesday, November 17, 2009

Deal of the Day (Nov. 17th)



Free Blueray Player and Free Shipping on select Toshiba HDTV's at Circuit City. And if that isn't enough? the Tv's are on sale upto $750 dollars off. Don't miss out!! Check out their site now: http://www.circuitcity.com/email/circuitcity/CCEM164.asp?SRCCODE=CCFACEBK&cm_mmc_o=m21CjCd-2HPRRsCjC2zF5zbTECjCaBltb_z%20cbft%20_kAyzY


Sunday, November 15, 2009

Video Game Deal of the Day (Nov. 15th)


Video Game Deal of the Day

Need for Speed Shift for PS3 or XBOX360
Originally $59.99 on Sale for $39.98 until Sunday, Nov. 15th
while supplies last For more information click here

Sunday, September 13, 2009

Madden 2010 - The best mobile game ever?

by Tiberius Jonez


I recently got a new phone; an LG Dare. I decided to buy a game to see what it could do, and after scouring the entire library of available games on the Verizon network (and reading some reviews) I settled on Madden 2010. At $10, Madden is one of the more expensive games on the Verizon network. Is it worth it? Read on.

After quickly downloading the game, it was installed and I was looking at the menu screen. There are three pretty standard modes of play; Play Now, Exhibition and Season. They are all exactly what you'd expect.

What you might not expect is just how fun and satisfying a football game can be on a touch screen phone.

When the initial kickoff takes flight, you are immediately struck by the graphics - Madden 2010 is essentially a N64 game squeezed into a cell phone. The motion is very smooth for the most part and the animations are quite good. The hit and tackle animations in particular are exceptional. Of course, Madden is fully licensed so all 32 NFL teams are represented.

The control scheme is a combination of a standard 8-direction digital pad located on the lower-left corner of the touch screen (directional toggle on non touch screens) and an "OK" circle that becomes visible in the lower-right anytime an action is available.

So here's how it plays out:

Touch the screen and the ball is snapped. The QB automatically drops back and starts surveying the field. Circles pop up on screen to represent your receivers and the "OK" circle is visible in the lower-right. The circles representing your receivers change colors depending on the action on screen. The colors are: green for uncovered, yellow for partly covered, and red for completely covered.

As a receiver comes open, you tap the "OK" circle, followed by the icon of the receiver you wish to throw to; on this play it was Adrian Peterson. A.P. catches the ball and starts up field. The "OK" icon pops up again, Tap it and the action freezes (actually slows down to a near stop) and a series of icons pop up representing different moves available to your ball carrier, such as spin move, hurdle, dive, change of direction, speed burst, stiff arm and others. I select spin move and Peterson spins, splitting two defenders and continuing up field.

As the "OK" circle refills another defender approaches from the side. The "OK" button fills up...I tap it and select stiff arm. A.P. sticks his hand in the defenseless defender's face and knocks him to the ground. As he resumes his upfield assault, the "OK" meter fills up again - I select celebrate inside the 10 yard line and A.P. holds the ball out behind him, taunting the defense as he struts into the endzone for six.

The controls are very well designed and give the action a very cohesive feel that is rare in mobile games. I have played nothing but this game for three straight days. If a cell phone game can keep me away from my Xbox 360 or PC, it must be pretty damn good.

One of the game's best features is the save system. If you exit the game for any reason - to take a call, text message or because you need to stop playing, your game progress is automatically saved at the moment following your last completed play. This save feature makes it very convenient for playing in short bursts.

Madden 2010 mobile is a fantastic game - the best I've ever played on a mobile device. It is fun, deep, and offers super tight controls. If you love football or just good games, you can't go wrong with this one. Pick it up.